Other
Active Video Games
Active Video Games is an intervention with 3 clinical trials. Historical success rate of 100.0%.
Total Trials
3
Max Phase
—
Type
OTHER
Molecule
—
Success Metrics
Clinical Success Rate
100.0%
Based on 3 completed trials
Completion Rate
100%(3/3)
Active Trials
0(0%)
Results Posted
33%(1 trials)
Phase Distribution
Ph not_applicable
3
100%
Phase Distribution
0
Early Stage
0
Mid Stage
0
Late Stage
Phase Distribution3 total trials
N/ANon-phased studies
3(100.0%)
Highest Phase Reached
UnknownTrial Status & Enrollment
Completion Rate
100.0%
3 of 3 finished
Non-Completion Rate
0.0%
0 ended early
Currently Active
0
trials recruiting
Total Trials
3
all time
Status Distribution
Completed(3)
Detailed Status
Completed3
Development Timeline
Analytics
Development Status
Total Trials
3
Active
0
Success Rate
100.0%
Most Advanced
N/A
Trials by Phase
N/A3 (100.0%)
Trials by Status
completed3100%
Recent Activity
0 active trials
Showing 3 of 3
completednot_applicable
The Purpose of This Study is to Reveal the Influence of Active Video Games on Children's Motor Coordination
NCT06520228
completednot_applicable
Playing AVI During Tennis Training Process
NCT03946436
completednot_applicable
Effects of Active Video Games in Physically Inactive Children
NCT03720938
Clinical Trials (3)
Showing 3 of 3 trials
NCT06520228Not Applicable
The Purpose of This Study is to Reveal the Influence of Active Video Games on Children's Motor Coordination
NCT03946436Not Applicable
Playing AVI During Tennis Training Process
NCT03720938Not Applicable
Effects of Active Video Games in Physically Inactive Children
All 3 trials loaded
Drug Details
- Intervention Type
- OTHER
- Total Trials
- 3