Smart Gaming in Obesity
Smart Gaming for Obesity: A Randomized Trial
1 other identifier
interventional
200
0 countries
N/A
Brief Summary
Obesity (Body Mass Index ≥ 30 kg/m2) is associated with diminished executive functioning. The primary objective of this randomized, controlled trial is to evaluate the efficacy of a behavioral weight loss program coupled with enhanced executive functioning training via serious gaming on weight loss and weight loss maintenance in adults with obesity and executive functioning deficits compared to adults undergoing standard behavioral treatment alone (N = 200). Serious gaming interventions that target the specific cognitive functions needed for weight-loss maintenance may improve long-term weight-loss success.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable obesity
Started Oct 2019
Longer than P75 for not_applicable obesity
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
October 1, 2018
CompletedFirst Posted
Study publicly available on registry
October 3, 2018
CompletedStudy Start
First participant enrolled
October 1, 2019
CompletedPrimary Completion
Last participant's last visit for primary outcome
October 1, 2022
CompletedStudy Completion
Last participant's last visit for all outcomes
September 1, 2023
CompletedOctober 4, 2018
October 1, 2018
3 years
October 1, 2018
October 2, 2018
Conditions
Outcome Measures
Primary Outcomes (1)
Weight change
Weight change maintenance of at least 5%
52 weeks
Study Arms (2)
Behavioral Weight Loss + Gaming
EXPERIMENTALTreatment will consist of 12-weekly, one-hour group sessions of approximately 15 participants per group. Participants will provide logs of serious gaming (intervention).
Behavioral Weight Loss + Health Segments
ACTIVE COMPARATORControl participants will be asked to spend 30 minutes watching health segments online, five days per week, for 8 weeks. Participants will provide logs of video segment watching (control).
Interventions
The cognitive enhancement condition (BWL+GAMING) will both teach the behavioral skills necessary for weight loss and strengthen the executive functions that underlie these skills.
Control participants will be asked to spend 30 minutes watching health segments online, five days per week, for 8 weeks.
Eligibility Criteria
You may qualify if:
- Obesity
- Executive functioning deficits
- Internet access
You may not qualify if:
- Under 18 years of age
- Over 65 years of age
- Taking weight loss medication
- Pregnant
Contact the study team to confirm eligibility.
Sponsors & Collaborators
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
October 1, 2018
First Posted
October 3, 2018
Study Start
October 1, 2019
Primary Completion
October 1, 2022
Study Completion
September 1, 2023
Last Updated
October 4, 2018
Record last verified: 2018-10