NCT03532659

Brief Summary

This study evaluates the effects of physical exercise through active videogame in the microcirculation, macrocirculation, cardiorespiratory function and physical fitness in overweight adolescents. For that, they will be randomized into two groups, one being a control group and the other intervention group. The randomization will be made by school. The intervention group will perform the physical exercise through the active video game, three times a week, for 50 minutes, during 8 weeks. Reassessments will be performed before and after the intervention to evaluate the outcome variables.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
90

participants targeted

Target at P50-P75 for not_applicable

Timeline
Completed

Started Jul 2018

Shorter than P25 for not_applicable

Geographic Reach
1 country

2 active sites

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

March 15, 2018

Completed
2 months until next milestone

First Posted

Study publicly available on registry

May 22, 2018

Completed
1 month until next milestone

Study Start

First participant enrolled

July 2, 2018

Completed
3 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

September 21, 2018

Completed
28 days until next milestone

Study Completion

Last participant's last visit for all outcomes

October 19, 2018

Completed
Last Updated

February 15, 2019

Status Verified

February 1, 2019

Enrollment Period

3 months

First QC Date

March 15, 2018

Last Update Submit

February 13, 2019

Conditions

Keywords

adolescentsobesitylung functionmicrocirculationintima media thickness

Outcome Measures

Primary Outcomes (11)

  • Microcirculatory blood flow during rest (RF)

    Variable measured in perfusion units (PU), obtained during the first five minutes of the microcirculation evaluation protocol by Cutaneous Laser Doppler Flowmetry (LDF).

    10 minutes

  • Maximum blood flow (MF)

    Peak blood flow during post-occlusive reactive hyperemia (PORH), expressed in perfusion units (PU).

    10 minutes

  • Area of hyperemia

    Scalar numerical variable corresponding to the geometric area related to the process of reflex hyperemia after the mechanism of arterial occlusion, expressed in perfusion units (PU).

    10 minutes

  • Relationship between peak flow during PORH and resting blood flow.

    Continuous variable, MF / RF ratio expressed in perfusion units (PU).

    10 minutes

  • PORH index

    Scalar numerical variable related to reactive hyperemia after the arterial occlusion. mechanism, expressed in perfusion units (PU)

    10 minutes

  • Occlusion area

    Scalar numerical variable corresponding to the geometric area related to the region without reflex hyperemia after the arterial occlusion mechanism, expressed in perfusion units (PU).

    10 minutes

  • Carotid Intima Media Thickness

    Variable measured in millimeters, obtained by the maximum value of 3 measurements performed in the right common carotid artery and 3 measurements in the left common carotid artery. Performed with a portable device (General Eletric®, LogicE® model), with a high definition linear transducer.

    30 minutes

  • Femoral Intima Media Thickness

    Variable measured in millimeters, obtained by the maximum value of 3 measurements made in the right femoral artery and 3 measurements in the left femoral artery. Performed with a portable device (General Eletric®, LogicE® model), with a high definition linear transducer.

    30 minutes

  • Cardiorespiratory Fitness - Maximum oxygen consumption

    Numerical, continuous, expressed in liters per minute per kilogram (l/mim/kg), obtained indirectly through the 20-meter run test.

    10 minutes

  • Flexibility

    variable numeric, continuous, expressed in centimeters, obtained through the sit-and-reach test.

    5 minutes

  • Abdominal resistance

    numerical, continuous variable, expressed in absolute number of abdominal performed in one minute, obtained through the sit-up test.

    2 minutes

Secondary Outcomes (15)

  • nutritional status

    10 minutes

  • abdominal adiposity

    5 minutes

  • Blood Pressure

    15 minutes

  • Lung Function - Forced Expiratory Volume in the first second

    20 minutes

  • Lung Function - Total Lung Capacity

    20 minutes

  • +10 more secondary outcomes

Study Arms (2)

Active video game

EXPERIMENTAL

The adolescents will be submitted to physical activity with active video game for 50 minutes, 3 times a week, for a period of eight weeks. The XBOX360® platform will be used with the Kinect accessory (Microsoft®) and Just Dance will be the selected game. The music used for intervention will be previously selected, including those that can lead to moderate intensity, and assembled in blocks of 10. For each week, a new block and challenges must be elaborated to increase the motivation to carry out the physical activity.

Other: Active video game

control

NO INTERVENTION

A follow-up will be done for eight weeks to compare the variables. The adolescents in this group will be interviewed monthly to detect changes in eating habits and lifestyle.

Interventions

Among the 20 municipal schools, two will be selected between those with 298 or more students (corresponding to the third quartile of the number of students per school). Next will be selected the school in which the adolescents will be submitted to intervention, and the students from the other school will be control. The intervention will aim to promote physical exercise through active video game XBOX 360 with Kinect. The game selected will be Just Dance, to allow the participation of up to four students at the same time. In addition, a gamification protocol will be performed to increase the adolescents engagement in the exercise.

Active video game

Eligibility Criteria

Age10 Years - 16 Years
Sexall
Healthy VolunteersNo
Age GroupsChild (0-17)

You may qualify if:

  • Overweight or obese adolescent
  • Students enrolled in public schools

You may not qualify if:

  • Motor, cognitive or pulmonary limitation
  • Genetic syndrome
  • Pregnancy
  • Use of medication that changes the lipid or glucose profile
  • Not being treated for overweight

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (2)

Escola Municipal de Ensino Fundamental Governador Antônio Mariz

Campina Grande, Paraíba, 58415483, Brazil

Location

Escola Municipal de Ensino Fundamental Tiradentes

Campina Grande, Paraíba, 58416336, Brazil

Location

MeSH Terms

Conditions

OverweightObesityMotor Activity

Condition Hierarchy (Ancestors)

OvernutritionNutrition DisordersNutritional and Metabolic DiseasesBody WeightSigns and SymptomsPathological Conditions, Signs and SymptomsBehavior

Study Officials

  • Carla CM Medeiros, PhD

    Universidade Estadual da Paraíba

    PRINCIPAL INVESTIGATOR
  • João Guilherme B Alves, PhD

    Professor Fernando Figueira Integral Medicine Institute

    STUDY DIRECTOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
NONE
Purpose
OTHER
Intervention Model
PARALLEL
Model Details: Intervention with two comparison groups. The control or experimental group will be randomly defined by school * "Experimental" group: will perform physical activity through the use of the active videogame associated with a gamification strategy three times a week for 50 minutes for a period of 8 weeks. * Control group: there will be no intervention proposal, only used for data comparison.
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Doctorate

Study Record Dates

First Submitted

March 15, 2018

First Posted

May 22, 2018

Study Start

July 2, 2018

Primary Completion

September 21, 2018

Study Completion

October 19, 2018

Last Updated

February 15, 2019

Record last verified: 2019-02

Locations