Other
Active video game
Active video game is an intervention with 3 clinical trials. Historical success rate of 100.0%.
Total Trials
3
Max Phase
—
Type
OTHER
Molecule
—
Success Metrics
Clinical Success Rate
100.0%
Based on 3 completed trials
Completion Rate
100%(3/3)
Active Trials
0(0%)
Results Posted
0%(0 trials)
Phase Distribution
Ph not_applicable
3
100%
Phase Distribution
0
Early Stage
0
Mid Stage
0
Late Stage
Phase Distribution3 total trials
N/ANon-phased studies
3(100.0%)
Highest Phase Reached
UnknownTrial Status & Enrollment
Completion Rate
100.0%
3 of 3 finished
Non-Completion Rate
0.0%
0 ended early
Currently Active
0
trials recruiting
Total Trials
3
all time
Status Distribution
Completed(3)
Detailed Status
Completed3
Development Timeline
Analytics
Development Status
Total Trials
3
Active
0
Success Rate
100.0%
Most Advanced
N/A
Trials by Phase
N/A3 (100.0%)
Trials by Status
completed3100%
Recent Activity
0 active trials
Showing 3 of 3
completednot_applicable
Effect of Video-based Game and Aerobic Exercise on Knee Osteoarthritis
NCT06885008
completednot_applicable
Investigation of Acute Responses of Active Video Games Practice Compared to Exercise in Coronary Artery Patients
NCT05722366
completednot_applicable
Impact of Active Video Game on Cardiorespiratory, Macro and Microcirculation Function of Adolescents With Overweight
NCT03532659
Clinical Trials (3)
Showing 3 of 3 trials
NCT06885008Not Applicable
Effect of Video-based Game and Aerobic Exercise on Knee Osteoarthritis
NCT05722366Not Applicable
Investigation of Acute Responses of Active Video Games Practice Compared to Exercise in Coronary Artery Patients
NCT03532659Not Applicable
Impact of Active Video Game on Cardiorespiratory, Macro and Microcirculation Function of Adolescents With Overweight
All 3 trials loaded
Drug Details
- Intervention Type
- OTHER
- Total Trials
- 3