Use of Virtual Reality Game Playing During Venipuncture
1 other identifier
interventional
12
1 country
1
Brief Summary
To evaluate the impact of using virtual reality, VR, game playing on successful completion and reduction of distress and pain in pediatric venipuncture, and to increase adherence in obtaining the desired blood volume.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Apr 2018
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
March 27, 2018
CompletedStudy Start
First participant enrolled
April 9, 2018
CompletedFirst Posted
Study publicly available on registry
May 8, 2018
CompletedPrimary Completion
Last participant's last visit for primary outcome
January 15, 2019
CompletedStudy Completion
Last participant's last visit for all outcomes
January 15, 2019
CompletedMay 15, 2019
May 1, 2019
9 months
March 27, 2018
May 13, 2019
Conditions
Outcome Measures
Primary Outcomes (1)
Attempting vs. Refusing Venipuncture
Compare if the participant is willing to let us attempt the venipuncture or refuses the venipuncture. the number of patients will be counted.
2 years
Secondary Outcomes (5)
Blood volume
2 years. Collected once on each participant: immediately following injection
Pain Scale
2 years. Collected once on each participant: immediately following injection
Satisfaction Survey
2 years. Collected once on each participant: immediately following injection
Fear Scale
2 years. Collected twice on each participant: before and immediately following injection
Time to Achieve Optimal Blood Volume
2 years. Collected on each participant: during venipuncture procedure
Study Arms (2)
Virtual Reality Group
EXPERIMENTALParticipants may be randomized to the virtual reality, VR, group or the standard of care group. For the VR group, we are using the Samsung VR Go (VR head set), Samsung S7 (phone) and programmed distraction (Spaceburgers, Pebbles the Penguin, and/or Happy Place). Spaceburgers and Pebbles the Penguin were designed by the Department of Anesthesiology at Lucile Packard Children's Hospital Stanford through the Stanford Chariot Program (Childhood Anxiety Reduction Through Innovation and Technology). Happy Place is a nongame immersive experience that will be offered to children uninterested in the previously mentioned game. Happy Place was designed by a Swedish Pharmacy Chain, Apotek Hjartat, aimed to distract patients from their pain with a peaceful, interactive environment. Each of the video games runs for the length of time needed to complete the venipuncture.
Standard of Care Group
ACTIVE COMPARATORParticipants may be randomized to the virtual reality, VR, group or the standard of care group. The standard of care group will use various distractions. Distraction tools include books and movies using a wall mounted TV as standard practice.
Interventions
Samsung VR Go (VR head set), Samsung S7 (phone), and programmed distraction
Eligibility Criteria
You may qualify if:
- Participants aged 8-19 years old that are receiving a blood draw as part of their ReCHARGE evaluation
- History of distress or refusal of blood draws or similar medical procedures OR
- Parent or child endorsement of fear, anxiety, concern or adherence in past blood draw during the recruitment phone call, consent or child evaluation will be offered the potential of the VR intervention OR
You may not qualify if:
- History of seizures.
- Vision loss or significant visual impairment to the degree that the participant is unable to see the activity and features of the VR game.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
University of California Davis MIND Institute
Sacramento, California, 95817, United States
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Julie Schweitzer, PhD
University of California, Davis
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- HEALTH SERVICES RESEARCH
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
March 27, 2018
First Posted
May 8, 2018
Study Start
April 9, 2018
Primary Completion
January 15, 2019
Study Completion
January 15, 2019
Last Updated
May 15, 2019
Record last verified: 2019-05