Effect of Virtual Reality on Child Pain
THE EFFECT OF VIRTUAL REALITY ON PAIN EXPERIENCED BY SCHOOL-AGE CHILDREN DURING VENIPUNCTURE: RANDOMIZED CONTROLLED STUDY
1 other identifier
interventional
102
1 country
1
Brief Summary
This study is a randomized controlled experimental study conducted to determine effect of using virtual reality headset during venipuncture on pain level, heart rate and oxygen saturation values among 7-12 year-old children. The data were collected from 102 children coming to vaccination room of an university hospital's pediatric outpatient clinic. Before the venipuncture, state anxiety scores of children in both groups were evaluated. The children in experimental group wore virtual reality headset during the venipuncture. The children in control group were subjected to standard venipuncture procedure. Before, during and after the venipuncture, pulse and oxygen saturation values were measured.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable pain
Started May 2018
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
May 1, 2018
CompletedPrimary Completion
Last participant's last visit for primary outcome
May 15, 2019
CompletedStudy Completion
Last participant's last visit for all outcomes
May 30, 2019
CompletedFirst Submitted
Initial submission to the registry
June 29, 2021
CompletedFirst Posted
Study publicly available on registry
July 6, 2021
CompletedJuly 6, 2021
June 1, 2021
1 year
June 29, 2021
June 29, 2021
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Pain Severity
The children were informed about the Faces Pain Scale-Revised (FPS-R) and they were asked to mark the children's pain levels on the scale before and after the venipuncture procedure. In addition, the pain levels of the children before and after the procedure were determined by the researcher who is a specialist in pediatric nursing by using the same scales.
Between 5-10 minutes
Secondary Outcomes (2)
Heart Rate
Between 5-10 minutes
Oxygen Saturation
Between 5-10 minutes
Study Arms (2)
Virtual Reality
EXPERIMENTALThe children wore the virtual reality headset and game was started one minute before the venipuncture. The children took off the virtual reality headset after the venipuncture ended.
Control Group
NO INTERVENTIONNo intervention was performed to reduce pain in the control group
Interventions
5 minutes before the procedure, they were recorded on 'Child and Parent Information Form', State-Trait Anxiety Inventory for Children and FPS-R. Their heart rate and oxygen saturation values were read and recorded. Children wore the virtual reality headset and game was started one minute before the venipuncture. As soon as the injector inserted, the researcher turned on a stopwatch and read and recorded heart rate and oxygen saturation values. When the injector was removed, the researcher stopped the stopwatch and recorded the duration of the procedure.When the injector was removed, the stopwatch was stopped and heart rate and oxygen saturation were recorded. The children took off the virtual reality headset and were asked to evaluate their pain level through FPS-R and their responses were recorded.
Eligibility Criteria
You may qualify if:
- Children aged 7-12 who agreed to participate in the study by giving written and verbal consent,
- Parents who agreed to participate in the study verbally and in written by signing informed consent form,
- Body temperature within normal values for children (36.5- 37.2 oC),
- Children who were healthy and for whom the doctor requested a blood test for general control.
- Children who were healthy in sensory and neurologic aspects.
You may not qualify if:
- Having any chronic disease or any disease causing pain in children,
- Having hearing, mental or neurological disability in children,
- Having history of syncope during previous venipuncture procedures for the children,
- Having visual impairment in children,
- Unsuccessful venipuncture procedure in the first attempt.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Istanbul University-Cerrahpaşa Florence Nightingale Faculty of Nursing
Istanbul, 34093, Turkey (Türkiye)
Related Publications (1)
Orhan E, Gozen D. The Effect of Virtual Reality on Pain Experienced by School-Age Children During Venipuncture: A Randomized Controlled Study. Games Health J. 2023 Aug;12(4):330-339. doi: 10.1089/g4h.2022.0232.
PMID: 37466456DERIVED
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- PREVENTION
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- PhD RN, Educator Nurse
Study Record Dates
First Submitted
June 29, 2021
First Posted
July 6, 2021
Study Start
May 1, 2018
Primary Completion
May 15, 2019
Study Completion
May 30, 2019
Last Updated
July 6, 2021
Record last verified: 2021-06