NCT03390491

Brief Summary

The research team will develop and test a prototype version of OnTrack\>An Online Role-Playing Game (OnTrack\>The Game or OTG), an online role-playing game designed for youth and young adults experiencing First Episode Psychosis (FEP). Phase I showed positive changes in quantitative measures of hope and recovery, as well as an enthusiastic response to the prototype as evidenced by qualitative interviews. In Phase II, the research team will refine, expand and finalize OTG and evaluate the effectiveness of OTG.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
160

participants targeted

Target at P75+ for not_applicable

Timeline
Completed

Started Nov 2018

Typical duration for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

December 19, 2017

Completed
16 days until next milestone

First Posted

Study publicly available on registry

January 4, 2018

Completed
10 months until next milestone

Study Start

First participant enrolled

November 1, 2018

Completed
2.7 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

July 31, 2021

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

July 31, 2021

Completed
Last Updated

November 26, 2021

Status Verified

November 1, 2021

Enrollment Period

2.7 years

First QC Date

December 19, 2017

Last Update Submit

November 24, 2021

Conditions

Outcome Measures

Primary Outcomes (3)

  • Change in Treatment Engagement

    Improved treatment engagement in participants from OTG condition compared to the control condition, RV (measured by a. Signh O'Brien Level of Engagement Scale, b. Engagement with CSC program determined by record review)

    At time point 3 (five months after baseline)

  • Empowerment

    Increased empowerment in participants from OTG condition compared to the control condition, RV (measured by: a. Herth Hope Index, b. Recovery Attitude Questionnaire, c. Roger's Empowerment Scale)

    at time point 2 (two months after baseline); and at time point 3 (five months after baseline)

  • Stigma

    Decreased stigma concerns in participants from OTG condition compared to the control condition, RV (measured by a. Questionnaire on Anticipated Stigma, b. RĂ¼sch Stigma Stress)

    at time point 3 (five months after baseline)

Secondary Outcomes (1)

  • Empowerment and Stigma Mediating Effect on Treatment Engagement

    do increases in empowerment and decreases in stigma concerns at time point 2 (2 months after baseline), mediate the effect of OTG on treatment engagement at time point 3 (5 months after baseline)

Study Arms (2)

OnTrack>TheGame (OTG)

EXPERIMENTAL

Participants randomized to the OTG group (n=100) will have the option to play the online role-playing game for a period of 2 months. They will receive weekly email reminders that the game remains available to them.

Behavioral: OnTrack>TheGame (OTG)

Recovery Videos (RV)

OTHER

Participants randomized to the RV group (n=100) will have the option to visit a website that will contain the recovery videos and the static information that is contained in the game. The RV group will also have 2 months to view the materials on the website and will receive weekly email reminders that the website/videos remain available to them. At the end of the study (after the follow-up assessment), the RV participants will be provided access to the game.

Behavioral: Recovery Videos (RV)

Interventions

OTG clients will be informed that the game can be played on a computer or a tablet and the time estimate for completing the game is approximately 5-8 hours. OnTrack\>The Game offers players the opportunity to immerse in a fictional neighborhood that centers around four domains for supportive recovery as defined by SAMHSA: health, home, purpose and community. The player interacts with other game characters including new acquaintances, friends/peers, a family member, and a treatment team, allowing the player to practice social and communication skills, while fostering personal relationships and building a support network. Additionally, the game provides players with helpful resources including psychoeducation materials and videos of real people who have experienced a first episode of psychosis, sharing their stories of hope and recovery. As a whole, the game provides a safe environment to promote goal attainment and recovery.

OnTrack>TheGame (OTG)

As described, RV clients will have access to a website that includes recovery videos and static psychoeducation materials. In this condition, mental health providers will also ask about possible reactions to viewing the recovery videos and information on the website.

Recovery Videos (RV)

Eligibility Criteria

Age16 Years - 30 Years
Sexall
Healthy VolunteersYes
Age GroupsChild (0-17), Adult (18-64)

You may qualify if:

  • Currently enrolled in OnTrackNY
  • English speaking
  • Clinically stable (not in crisis or experiencing severe or elevated symptoms)
  • Capable of providing informed consent
  • Regular access to a computer or tablet (at home or at their OnTrack site)
  • Working email address and access to email
  • Enrolled in OnTrackNY less than 19 months
  • Parent or guardian permission for minors (age 16-17)

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

New York State Psychiatric Institute

New York, New York, 10032, United States

Location

Related Publications (26)

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    PMID: 26011657BACKGROUND
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    PMID: 23989167BACKGROUND
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    BACKGROUND
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    PMID: 16187769BACKGROUND
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    PMID: 18083454BACKGROUND
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    PMID: 23568703BACKGROUND
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    PMID: 25224744BACKGROUND
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    PMID: 24744743BACKGROUND
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    PMID: 16199825BACKGROUND
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    PMID: 22453869BACKGROUND
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    PMID: 12765741BACKGROUND
  • Goh, D. H., Ang, R. P., & Tan, H. C. (2008). Strategies for designing effective psychotherapeutic gaming interventions for children and adolescents. Computers in Human Behavior, 24(5), 2217-2235.

    BACKGROUND
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    PMID: 18720897BACKGROUND
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    BACKGROUND
  • Neal, J.W., Neal, Z.P., VanDyke, E., & Kornbluh, M. (2015). Expediting the analysis of qualitative data in evaluation: A procedure for the Rapid Identification of Themes From Audio Recordings (RITA). American Journal of Evaluation, 36(1), 118-132. doi: 10.1177/1098214014536601

    BACKGROUND
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    PMID: 19269140BACKGROUND
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    PMID: 1430629BACKGROUND
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    PMID: 9255837BACKGROUND
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    PMID: 24199691BACKGROUND
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    PMID: 24919867BACKGROUND
  • Jankowski S, Ferreira K, Mascayano F, Donovan E, Rahim R, Birnbaum ML, Yum-Chan S, Medoff D, Marcogliese B, Fang L, Nicholson T, Dixon L. A Serious Game for Young People With First Episode Psychosis (OnTrack>The Game): Qualitative Findings of a Randomized Controlled Trial. JMIR Ment Health. 2022 Apr 6;9(4):e33526. doi: 10.2196/33526.

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MeSH Terms

Conditions

Psychotic DisordersSchizophrenia

Condition Hierarchy (Ancestors)

Schizophrenia Spectrum and Other Psychotic DisordersMental Disorders

Study Officials

  • Bethany Marcogliese, PhD

    Center for Social Innovation

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
DOUBLE
Who Masked
INVESTIGATOR, OUTCOMES ASSESSOR
Purpose
OTHER
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

December 19, 2017

First Posted

January 4, 2018

Study Start

November 1, 2018

Primary Completion

July 31, 2021

Study Completion

July 31, 2021

Last Updated

November 26, 2021

Record last verified: 2021-11

Data Sharing

IPD Sharing
Will not share

Locations