NCT03176004

Brief Summary

This is a multi-site study to examine error-related brain activity (i.e., the error-related negativity) and anxiety symptoms in 11 to 14 year-olds (N=600) at two time points separated by two years. The study examines the degree to which error-related negativity can predict anxiety prospectively over two years, and whether a computerized game that alters attention to threat can alter error-related negativity and trajectories of anxiety.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
600

participants targeted

Target at P75+ for not_applicable anxiety

Timeline
Completed

Started Oct 2016

Longer than P75 for not_applicable anxiety

Geographic Reach
1 country

2 active sites

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Start

First participant enrolled

October 1, 2016

Completed
8 months until next milestone

First Submitted

Initial submission to the registry

May 31, 2017

Completed
5 days until next milestone

First Posted

Study publicly available on registry

June 5, 2017

Completed
2.6 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

January 1, 2020

Completed
1.9 years until next milestone

Study Completion

Last participant's last visit for all outcomes

December 1, 2021

Completed
Last Updated

December 20, 2021

Status Verified

December 1, 2021

Enrollment Period

3.3 years

First QC Date

May 31, 2017

Last Update Submit

December 17, 2021

Conditions

Outcome Measures

Primary Outcomes (2)

  • Change in Anxiety Symptoms

    Symptoms of Anxiety on the Screen for Child Anxiety Related Emotional Disorders (SCARED)

    Baseline to 8 week

  • Change in Anxiety Symptoms

    Symptoms of Anxiety on the Screen for Child Anxiety Related Emotional Disorders (SCARED)

    baseline to 2 year follow-up

Study Arms (3)

Attention Bias Modification

EXPERIMENTAL

Participants play a game in which they can move up in levels by reducing their reaction time to targets presented in the location of a threatening word.

Other: Attention Bias Modification

Active Control Condition

ACTIVE COMPARATOR

Participants play a game in which they can move up in levels by reducing their reaction time to targets presented in the location of a word with a specific color.

Other: Attention Bias Modification

Wait List

NO INTERVENTION

Participants simply return after 8 weeks.

Interventions

A computer game is used to facilitate attention away from threatening words.

Active Control ConditionAttention Bias Modification

Eligibility Criteria

Age11 Years - 14 Years
Sexall
Healthy VolunteersYes
Age GroupsChild (0-17)

You may qualify if:

  • children and parent must speak English well enough to complete the study assessments

You may not qualify if:

  • current threat of harm to self or others, bipolar illness, psychosis, thought disorder, pervasive developmental disorder, mental retardation, neurological diseases that impair cognition, or significant head injuries (past 3 months).

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (2)

San Diego State University

San Diego, California, 92120, United States

Location

Florida State University

Tallahassee, Florida, 32306, United States

Location

MeSH Terms

Conditions

Anxiety Disorders

Condition Hierarchy (Ancestors)

Mental Disorders

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
DOUBLE
Who Masked
PARTICIPANT, INVESTIGATOR
Masking Details
Research assistants assign participants to condition; the investigator is unaware of the assignment. Participants are unaware of the distinction between ABM and CC, though they would know if they were in the wait list group.
Purpose
BASIC SCIENCE
Intervention Model
PARALLEL
Model Details: Adolescents are randomized to either a game that trains attention away from threat (attention bias modification), a game that trains attention but unrelated to threat (control condition), or a wait list group.
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Professor

Study Record Dates

First Submitted

May 31, 2017

First Posted

June 5, 2017

Study Start

October 1, 2016

Primary Completion

January 1, 2020

Study Completion

December 1, 2021

Last Updated

December 20, 2021

Record last verified: 2021-12

Data Sharing

IPD Sharing
Will share

Data is being uploaded to the Research Domain Criteria Database, and will be available through National Institute of Mental Health Data Archive; the analyzed data yielded in our project, as specified in the same document (i.e., 12 months after accomplishment of each primary aim or objective, or immediately upon publication of the project's primary results, whichever occurs first).

Locations