NCT02924012

Brief Summary

The aim of this study was to determine the energy demand and the potential to promote reduce blood pressure of an active video game (AVG). Fourteen hypertensive (56.4 ± 7.5 years) held a session AVG and traditional sedentary video game sessions (SVG) and walk (WAL), as negative and positive controls, in order determined randomly. During the sessions, they were observed oxygen consumption and energy expenditure (EE). Blood pressure (BP) and cardiac autonomic modulation (CAM) were measured at rest and every 15 minutes of a 60 minute period of recovery activities. It was also applied a rating scale of pleasure (enjoyment scale).

Trial Health

100
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
14

participants targeted

Target at below P25 for not_applicable hypertension

Timeline
Completed

Started May 2015

Shorter than P25 for not_applicable hypertension

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Start

First participant enrolled

May 1, 2015

Completed
3 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

August 1, 2015

Completed
2 months until next milestone

Study Completion

Last participant's last visit for all outcomes

October 1, 2015

Completed
1 year until next milestone

First Submitted

Initial submission to the registry

October 3, 2016

Completed
2 days until next milestone

First Posted

Study publicly available on registry

October 5, 2016

Completed
Last Updated

October 5, 2016

Status Verified

September 1, 2016

Enrollment Period

3 months

First QC Date

October 3, 2016

Last Update Submit

October 3, 2016

Conditions

Keywords

post exercise hypotensionexercisevideo games

Outcome Measures

Primary Outcomes (1)

  • Blood Pressure

    Before the Start All such sessions, as requested Participants Were one Stay 15 Minutes Resting and sitting. After this period was checked PA Home. New Outlets Were measures immediately At the end of the session and experimental one every 15 minutes during hum 60 Minutes Recovery Period, with as sitting voluntary period During this ALL. These measures Were performed hair oscillometric method with the use of ambulatory monitoring apparatus PA (DYNAMAPA) following the V Brazilian Guidelines on BP ambulatory monitoring (ABPM) (ALESSI, A; BRANDÃO, A. ;. PIERIN et al, 2005). Were Made Three pressure sockets one measure and considered each The two values Closer.

    Sixty minutes after AVG, SVG or WAL

Secondary Outcomes (4)

  • Quantifying the movements

    Forty minutes duration AVG, SVG or WAL

  • Cardiac autonomic modulation

    Sixty minutes after AVG, SVG or WAL

  • Enjoyment scale

    Sixty minutes after AVG, SVG or WAL

  • Energy expenditure

    Forty minutes duration AVG, SVG or WAL

Study Arms (3)

active video game

EXPERIMENTAL

An active game session lasting 40 minutes

Other: video game active

sedentary video game

OTHER

An sedentary game session lasting 40 minutes

Other: sedentary video game

walking

OTHER

An walking lasting 40 minutes

Other: walking

Interventions

The session lasted 40 minutes. The participants held an active video game session. At the end they were monitored for 60 minutes at rest.

Also known as: AVG
active video game

The session lasted 40 minutes. The participants held an sedentary video game session, using the traditional joystick. At the end they were monitored for 60 minutes at rest.

Also known as: SVG
sedentary video game
walkingOTHER

The session lasted 40 minutes. The participants held a walk using the treadmill. At the end they were monitored for 60 minutes at rest.

Also known as: WAL
walking

Eligibility Criteria

Age47 Years - 68 Years
Sexfemale
Healthy VolunteersNo
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • Hypertension Diagnosis Be postmenopausal Display overweight or obesity grade I (BMI between 25 and 34.9 kg / m2) Not practicing systematic physical exercise for at least three months Not carry labyrinthitis

You may not qualify if:

  • Start any antihypertensive treatment during the study period Have difficulty to perform the AVG games Take more than four weeks to complete all experimental procedures

Contact the study team to confirm eligibility.

Sponsors & Collaborators

MeSH Terms

Conditions

HypertensionPost-Exercise HypotensionMotor Activity

Interventions

Walking

Condition Hierarchy (Ancestors)

Vascular DiseasesCardiovascular DiseasesOrthostatic IntolerancePrimary DysautonomiasAutonomic Nervous System DiseasesNervous System DiseasesHypotensionBehavior

Intervention Hierarchy (Ancestors)

LocomotionMovementMusculoskeletal Physiological PhenomenaMusculoskeletal and Neural Physiological PhenomenaExerciseMotor Activity

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
NONE
Purpose
TREATMENT
Intervention Model
CROSSOVER
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Master

Study Record Dates

First Submitted

October 3, 2016

First Posted

October 5, 2016

Study Start

May 1, 2015

Primary Completion

August 1, 2015

Study Completion

October 1, 2015

Last Updated

October 5, 2016

Record last verified: 2016-09

Data Sharing

IPD Sharing
Will not share