Active Video Game and Potential to Cause Post-exercise Hypotension
Energy Demand in a Video Game Active Session and Potencial to Promove Post Exercise Hypotension in Hypertensive Women
1 other identifier
interventional
14
0 countries
N/A
Brief Summary
The aim of this study was to determine the energy demand and the potential to promote reduce blood pressure of an active video game (AVG). Fourteen hypertensive (56.4 ± 7.5 years) held a session AVG and traditional sedentary video game sessions (SVG) and walk (WAL), as negative and positive controls, in order determined randomly. During the sessions, they were observed oxygen consumption and energy expenditure (EE). Blood pressure (BP) and cardiac autonomic modulation (CAM) were measured at rest and every 15 minutes of a 60 minute period of recovery activities. It was also applied a rating scale of pleasure (enjoyment scale).
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable hypertension
Started May 2015
Shorter than P25 for not_applicable hypertension
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
May 1, 2015
CompletedPrimary Completion
Last participant's last visit for primary outcome
August 1, 2015
CompletedStudy Completion
Last participant's last visit for all outcomes
October 1, 2015
CompletedFirst Submitted
Initial submission to the registry
October 3, 2016
CompletedFirst Posted
Study publicly available on registry
October 5, 2016
CompletedOctober 5, 2016
September 1, 2016
3 months
October 3, 2016
October 3, 2016
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Blood Pressure
Before the Start All such sessions, as requested Participants Were one Stay 15 Minutes Resting and sitting. After this period was checked PA Home. New Outlets Were measures immediately At the end of the session and experimental one every 15 minutes during hum 60 Minutes Recovery Period, with as sitting voluntary period During this ALL. These measures Were performed hair oscillometric method with the use of ambulatory monitoring apparatus PA (DYNAMAPA) following the V Brazilian Guidelines on BP ambulatory monitoring (ABPM) (ALESSI, A; BRANDÃO, A. ;. PIERIN et al, 2005). Were Made Three pressure sockets one measure and considered each The two values Closer.
Sixty minutes after AVG, SVG or WAL
Secondary Outcomes (4)
Quantifying the movements
Forty minutes duration AVG, SVG or WAL
Cardiac autonomic modulation
Sixty minutes after AVG, SVG or WAL
Enjoyment scale
Sixty minutes after AVG, SVG or WAL
Energy expenditure
Forty minutes duration AVG, SVG or WAL
Study Arms (3)
active video game
EXPERIMENTALAn active game session lasting 40 minutes
sedentary video game
OTHERAn sedentary game session lasting 40 minutes
walking
OTHERAn walking lasting 40 minutes
Interventions
The session lasted 40 minutes. The participants held an active video game session. At the end they were monitored for 60 minutes at rest.
The session lasted 40 minutes. The participants held an sedentary video game session, using the traditional joystick. At the end they were monitored for 60 minutes at rest.
The session lasted 40 minutes. The participants held a walk using the treadmill. At the end they were monitored for 60 minutes at rest.
Eligibility Criteria
You may qualify if:
- Hypertension Diagnosis Be postmenopausal Display overweight or obesity grade I (BMI between 25 and 34.9 kg / m2) Not practicing systematic physical exercise for at least three months Not carry labyrinthitis
You may not qualify if:
- Start any antihypertensive treatment during the study period Have difficulty to perform the AVG games Take more than four weeks to complete all experimental procedures
Contact the study team to confirm eligibility.
Sponsors & Collaborators
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- CROSSOVER
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Master
Study Record Dates
First Submitted
October 3, 2016
First Posted
October 5, 2016
Study Start
May 1, 2015
Primary Completion
August 1, 2015
Study Completion
October 1, 2015
Last Updated
October 5, 2016
Record last verified: 2016-09
Data Sharing
- IPD Sharing
- Will not share