NCT02568631

Brief Summary

The serious game "JeStiMulE" (Educational Game for Multisensory Stimulation of Children with developmental disorders), developed by the Autism Resources Center of Nice, was created to teach social cognition including emotion recognition in context, for children and adolescents with autism. In a previous study, JeStiMulE has demonstrated efficacy in a population of young people aged 6-17 years old with high and low levels of autism. According to the recommendations of the 2011 HAS, disorders of social interactions are the most persistent troubles of the autistic triad in life. It seems essential to us to be able to offer young adults with autism, rehabilitation methods adapted to their trouble, and to observe whether JeStiMulE could be one of them. This study researches the effectiveness of the serious game JeStiMulE in the improvement social cognition for adults with autism versus controls. The main goal is: \- Comparing the improvement in social cognition among adults with autism using the serious game JeStiMulE or not. Two groups will be formed: a first one of fifteen adults with a diagnosis of autism objectified, this group will use JeStiMulE and will be compared to a control group of adults with autism, using another video game, not aimed to improve social cognition. The objective of JeStiMulE players will be ending the game after a learning period and two playing periods (with emotional words and idioms, including three modules each). The groups will be matched with their nonverbal IQ through Raven matrices and visual memory tasks (WAIS). The control group will also be stimulated through a video game, not specialized in improving social cognition. The primary outcome will be assessed by the emotion recognition at the FEEST of Ekman test: by the number of emotions recognized on faces, compared to the number of emotion presented through this test. The secondary outcomes will be:

  • The rest of social cognition improvement by several tests (the theory of mind with the score of the Tom-15, the intention with the score Sarfati cartoons, empathy with a self-administered questionnaire: EQ / AQ).
  • The impact on the quality of life, verbal fluency of emotional words, and the feedback from JeStiMulE players will also be seen as a secondary outcome.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
30

participants targeted

Target at below P25 for not_applicable

Timeline
Completed

Started Sep 2015

Typical duration for not_applicable

Geographic Reach
1 country

3 active sites

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Start

First participant enrolled

September 22, 2015

Completed
7 days until next milestone

First Submitted

Initial submission to the registry

September 29, 2015

Completed
7 days until next milestone

First Posted

Study publicly available on registry

October 6, 2015

Completed
12 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

September 20, 2016

Completed
1 year until next milestone

Study Completion

Last participant's last visit for all outcomes

September 20, 2017

Completed
Last Updated

July 31, 2018

Status Verified

July 1, 2018

Enrollment Period

12 months

First QC Date

September 29, 2015

Last Update Submit

July 27, 2018

Conditions

Keywords

Autistic Disorder

Outcome Measures

Primary Outcomes (1)

  • Change of Emotion recognition

    assessed by the emotion recognition at the FEEST of Ekman test: by the number of emotions recognized on faces, compared to the number of emotion presented through this test.

    Comparaison at 4 weeks to baseline

Secondary Outcomes (4)

  • Change of Social cognition

    Comparaison at 4 weeks to baseline

  • Change of impact on quality of life

    Comparaison at 4 weeks to baseline

  • Impact on the verbal fluency of emotional words (number of words emitted perminute)

    Comparaison at 4 weeks to baseline

  • Feedback from JeStiMulE players

    Comparaison at 4 weeks to baseline

Study Arms (2)

serious game JeStiMulE

EXPERIMENTAL

* Evaluation of the social cognition for adults with autism. * The objective of the players of JeStiMulE (Educational Game for Multisensory Stimulation of Children with developmental disorders) will be to end the game after a period of learning and two periods of game (with emotional words and with idiomatic expressions understanding each three modules). The session ends when the module is carried out, what corresponds approximately at 1 am by module, that is 6 sessions of game. * Evaluation of the social cognition for adults with autism.

Other: serious game JeStiMulE

control video game

PLACEBO COMPARATOR

* Evaluation of the social cognition for adults with autism. * The objective of the players of the control video game will be to play 6 sessions of one hour. * Evaluation of the social cognition for adults with autism.

Other: control video game

Interventions

The objective of JeStiMulE players will be ending the game after a learning period and two playing periods (with emotional words and idioms, which include three modules each). The session ends when the module is completed, which is approximately one hour per module, or 6 sessions of play.

serious game JeStiMulE

The patients will play 6 sessions of one hour with the control video game

control video game

Eligibility Criteria

Age18 Years - 40 Years
Sexall
Healthy VolunteersNo
Age GroupsAdult (18-64)

You may qualify if:

  • Subjects from 18 to 40 years old.
  • Diagnosis of autism according to the diagnostic criteria of the DSM 5
  • Cognitive level estimated by the matrices of Raven \> 6 years amount age
  • Compatible verbal level with the realization of the neurocognitive tests estimated by the verbal indication of understanding of the WAIS
  • Legal Subjects or guardian having given their informed consent and written;
  • Subjects affiliated to the Social Security.

You may not qualify if:

  • The subjects with unbalanced epilepsy
  • The pregnant women

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (3)

Fondation Lenval

Nice, 06200, France

Location

Hôpital Pasteur - CHU de Nice

Nice, 06300, France

Location

Hôpital psychiatrique de Sainte marie

Nice, 06300, France

Location

MeSH Terms

Conditions

Autistic Disorder

Condition Hierarchy (Ancestors)

Autism Spectrum DisorderChild Development Disorders, PervasiveNeurodevelopmental DisordersMental Disorders

Study Officials

  • Sylvie SERRET, MD

    Fondation Lenval

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
OUTCOMES ASSESSOR
Purpose
OTHER
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

September 29, 2015

First Posted

October 6, 2015

Study Start

September 22, 2015

Primary Completion

September 20, 2016

Study Completion

September 20, 2017

Last Updated

July 31, 2018

Record last verified: 2018-07

Locations