Motor Learning and Brain Changes in Autism
The Effects of Video Game Learning on the Brain in Adolescents With Autism: A Pilot Study
1 other identifier
interventional
62
1 country
1
Brief Summary
The purpose of this pilot study is to determine whether a video-game based motor training can affect postural stability, daily living skills, autism symptoms, and white matter microstructure of the corticospinal tract in adolescents with Autism Spectrum Disorder (ASD).
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Mar 2015
Longer than P75 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
February 3, 2015
CompletedFirst Posted
Study publicly available on registry
February 6, 2015
CompletedStudy Start
First participant enrolled
March 1, 2015
CompletedPrimary Completion
Last participant's last visit for primary outcome
May 1, 2019
CompletedStudy Completion
Last participant's last visit for all outcomes
May 24, 2019
CompletedJune 11, 2019
June 1, 2019
4.2 years
February 3, 2015
June 10, 2019
Conditions
Keywords
Outcome Measures
Primary Outcomes (3)
Balance Time
6 weeks
Postural Stability
Center of Pressure Measurements from Wii Balance Board
6 weeks
White matter microstructure of the Corticospinal tract
White matter microstructure of the Corticospinal tract, as measured through Diffusion Weighted Imaging
6 weeks
Secondary Outcomes (2)
Adaptive Daily Living Skills
6 weeks
Social Responsiveness
6 weeks
Study Arms (2)
Video Game Motor Training
EXPERIMENTALParticipants in the treatment group will come to the University of Wisconsin lab for six weeks to train 3-5 days each week under research staff supervision. Each training session will last 30-60 minutes and will include playing our in-house Ninja Training game combined with balance games from the Wii Fit.
Sedentary Video Game Training
ACTIVE COMPARATORParticipants randomly assigned to this condition will come to the lab for six weeks to play sedentary video games 3-5 days each week under research staff supervision. Each training session will last 30-60 minutes. Pre-and post assessments will be done identically to the Experimental group.
Interventions
Eligibility Criteria
You may qualify if:
- Previous diagnosis of Autism Spectrum Disorder (ASD)
- Meet criteria for ASD on the Autism Diagnostic Observation Scale (ADOS) and Social Communication Questionnaire (SCQ).
You may not qualify if:
- Co-occuring tuberous sclerosis, fragile X, a history of severe head injury, intellectual disability (IQ\<70), or hypoxia-ischemia.
- Participants will not be able to be already engaged in more than 2 hours/week of balance training activities (i.e., yoga, tai chi, Wii/Kinect balance games) at study start
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Waisman Center, University of Wisconsin-Madison
Madison, Wisconsin, 53705, United States
Related Publications (4)
Travers BG, Powell PS, Klinger LG, Klinger MR. Motor difficulties in autism spectrum disorder: linking symptom severity and postural stability. J Autism Dev Disord. 2013 Jul;43(7):1568-83. doi: 10.1007/s10803-012-1702-x.
PMID: 23132272BACKGROUNDDeoni SC, Rutt BK, Arun T, Pierpaoli C, Jones DK. Gleaning multicomponent T1 and T2 information from steady-state imaging data. Magn Reson Med. 2008 Dec;60(6):1372-87. doi: 10.1002/mrm.21704.
PMID: 19025904BACKGROUNDAlexander AL, Hurley SA, Samsonov AA, Adluru N, Hosseinbor AP, Mossahebi P, Tromp do PM, Zakszewski E, Field AS. Characterization of cerebral white matter properties using quantitative magnetic resonance imaging stains. Brain Connect. 2011;1(6):423-46. doi: 10.1089/brain.2011.0071. Epub 2012 Jan 27.
PMID: 22432902BACKGROUNDZhang H, Schneider T, Wheeler-Kingshott CA, Alexander DC. NODDI: practical in vivo neurite orientation dispersion and density imaging of the human brain. Neuroimage. 2012 Jul 16;61(4):1000-16. doi: 10.1016/j.neuroimage.2012.03.072. Epub 2012 Mar 30.
PMID: 22484410BACKGROUND
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Brittany G Travers, Ph.D.
University of Wisconsin, Madison
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- SUPPORTIVE CARE
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
February 3, 2015
First Posted
February 6, 2015
Study Start
March 1, 2015
Primary Completion
May 1, 2019
Study Completion
May 24, 2019
Last Updated
June 11, 2019
Record last verified: 2019-06