Sponsor study identifier
interventional
66
1 country
1
Study Start
September 2012
Actual (reported)Primary Completion
January 9, 2017
Actual (reported)Study Completion
August 2017
Actual (reported)This study will develop and test a novel, technology based intervention to improve treatment adherence among youth living with HIV who are taking antiretroviral medication. In the intervention youth will access an engaging and immersive app/game on their smartphone.Data about the opening of the smart pill bottle will be transferred from the bottle cap wirelessly and will trigger a text message about their adherence. While gaming, participants will gain information about their health, improve motivation for ARV and medical appointment adherence, and practice healthy behaviors. If the Intervention is found to be effective, it can be tested in a larger study and then disseminated to other youth on antiretroviral medications.
Registry-reported information. Elapsed time and enrollment totals alone do not measure study progress or recruitment pace.
August 2017
Actual (reported)Click on a node to explore related trials.
Some registry-reported names shown below are not yet linked in this graph.
Dates and qualifiers reported by the registry. Estimated dates do not confirm that a milestone has occurred.
September 2012
Actual (reported)June 24, 2013
Actual (reported)June 26, 2013
Actual (reported)January 9, 2017
Actual (reported)August 2017
Actual (reported)September 26, 2018
Actual (reported)Log10 HIV-1 Viral Load
Log viral load at end of study for participants with available viral load data (Log10 copies/ml)
24 weeks
Electronically Measured Past 7-day Adherence
24 weeks
Number of Kept Medical Appointments
24 weeks
Information-Motivation-Behavioral Skills (IMB) Antiretroviral Therapy (ART) Behavioral Skills Scale
24 weeks
Combination of smart pill bottle cap with mobile gaming application tailored for those living with HIV
Smart pill bottle cap and mobile phone but no game
Combination of smart pill bottle cap with mobile gaming application tailored for those living with HIV
Smart pill bottle cap and mobile phone but no game
Rhode Island Hospital
Providence, Rhode Island, 02903, United States
Whiteley L, Brown L, Lally M, Heck N, van den Berg JJ. A Mobile Gaming Intervention to Increase Adherence to Antiretroviral Treatment for Youth Living With HIV: Development Guided by the Information, Motivation, and Behavioral Skills Model. JMIR Mhealth Uhealth. 2018 Apr 23;6(4):e96. doi: 10.2196/mhealth.8155.
This study had a small sample. Participants were recruited from Jackson, MS, so this sample is not nationally representative. There is no perfect measure of adherence. Self-report and electronic monitoring devices assessments differed.
Larry K Brown, MD
Rhode Island Hospital
Laura Whiteley, MD
Rhode Island Hospital
66 participants (actual enrollment reported by the registry).
First Submitted
June 24, 2013
First Posted
June 26, 2013
Study Start
September 2012
Actual (reported)Ending Self Stigma for PTSD
Multisystemic Therapy-Emerging Adults (MST-EA) for Substance Abuse
Registry-reported names are shown in full. Names without a link have not yet been matched to a Syfrah profile.
Contact the study team to confirm eligibility.
Primary Completion
January 9, 2017
Actual (reported)Study Completion
August 2017
Actual (reported)Last Updated
September 26, 2018
Results First Posted
September 26, 2018
Record last verified: 2018-08
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Source: ClinicalTrials.gov.
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