NCT01883830

Brief Summary

Traumatic brain injury is an extremely common disease, it counts 50.000 deaths and 235.000 hospitalizations every year. Functional consequences of an acquired brain injury have a considerable impact on quality of lives of patients and care-givers with direct effects on balance, mobility and on psycho-social functions. Attention deficits are one of the most frequent and disabling consequences of severe brain injury. Within the wide spectrum of attentive problems, patients with traumatic brain injury frequently have shown difficulties in divided attention. Patients, care-givers and professionals frequently refer difficulties also in selective attention and vigilance as consequence of the trauma. It has been shown how these difficulties are tightly related with the missed return to work after two years from the injury. The hypothesis of this study is to investigate the feasibility of a rehabilitative protocol on gaming using the console Xbox and its efficacy in improving balance, mobility, risk of falling, attentive functions (selective and divided attention) in subjects which have had a traumatic brain injury at least 12 months before.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
21

participants targeted

Target at below P25 for not_applicable

Timeline
Completed

Started Apr 2013

Typical duration for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

April 1, 2013

Completed
4 days until next milestone

First Submitted

Initial submission to the registry

April 5, 2013

Completed
3 months until next milestone

First Posted

Study publicly available on registry

June 21, 2013

Completed
2.9 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

May 1, 2016

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

May 1, 2016

Completed
Last Updated

February 3, 2017

Status Verified

February 1, 2017

Enrollment Period

3.1 years

First QC Date

April 5, 2013

Last Update Submit

February 2, 2017

Conditions

Keywords

traumatic brain injury (TBI)balance disordersattention deficitsx-boxgamingvirtual reality

Outcome Measures

Primary Outcomes (1)

  • Change from baseline in balance with Community Balance & Mobility Scale (CB&M)

    1)A week prior to treatment beginning 2) the week after treatment 3)three months follow up.

Secondary Outcomes (5)

  • Timed Up and Go (TUG)

    1)A week prior to treatment beginning 2) the week after treatment 3)three months follow up.

  • Unified Balance Scale (UBS)

    1)A week prior to treatment beginning 2) the week after treatment 3)three months follow up.

  • Participation Objective, Participation Subjective Scale(POPS)

    1)A week prior to treatment beginning 2) the week after treatment 3)three months follow up.

  • postural sway

    1)A week prior to treatment beginning 2) the week after treatment 3)three months follow up.

  • Attentive functions evaluation Attentive functions evaluation

    1)A week prior to treatment beginning 2) the week after treatment 3)three months follow up.

Study Arms (2)

gaming therapy (Xbox)

EXPERIMENTAL

Subjects belonging to the first group will receive a gaming therapy protocol using the Xbox console. They will receive 24 sessions of treatment within 8 weeks (3 sessions per week). Patients will be required to concentrate in games whose major purposes are increasing balance, selective attention and attention shifting. During sessions the patient will be carefully controlled by a researcher who will prevent the risk of falling and impulsiveness reactions.

Device: gaming therapy (Xbox)

Dynamic balance platform training

ACTIVE COMPARATOR

Control group will receive the same amount of therapy (24 sessions) using a dynamic balance platform (Biodex).

Device: Dynamic balance platform (Biodex)

Interventions

gaming therapy (Xbox)
Dynamic balance platform training

Eligibility Criteria

Age18 Years - 70 Years
Sexall
Healthy VolunteersNo
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • Chronic traumatic brain injury (\>12 months)
  • Age\>18, \<70 years old
  • Presence of a moderate balance deficit identified by UBS with a score\>15 and \< 60 or presence of a selective attention and shifting attention deficit identified by the TEA computerized battery (Tau\<37).

You may not qualify if:

  • Neurologic diseases associated with possible involvement of motor functions
  • Medical conditions that could interfere with the safe conclusion of the study protocol
  • Severe cognitive-behavioural diseases (LCF\<6),
  • severe psychiatric diseases
  • Use of walking aids

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Ferrara University Hospital

Ferrara, Italy, Italy

Location

Related Publications (1)

  • Straudi S, Severini G, Sabbagh Charabati A, Pavarelli C, Gamberini G, Scotti A, Basaglia N. The effects of video game therapy on balance and attention in chronic ambulatory traumatic brain injury: an exploratory study. BMC Neurol. 2017 May 10;17(1):86. doi: 10.1186/s12883-017-0871-9.

MeSH Terms

Conditions

Brain Injuries, TraumaticAttention Deficit Disorder with Hyperactivity

Condition Hierarchy (Ancestors)

Brain InjuriesBrain DiseasesCentral Nervous System DiseasesNervous System DiseasesCraniocerebral TraumaTrauma, Nervous SystemWounds and InjuriesAttention Deficit and Disruptive Behavior DisordersNeurodevelopmental DisordersMental Disorders

Study Officials

  • Nino Basaglia, MD

    Ferrara University Hospital

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
OUTCOMES ASSESSOR
Purpose
TREATMENT
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Physical Medicine and Rehabilitation doctor

Study Record Dates

First Submitted

April 5, 2013

First Posted

June 21, 2013

Study Start

April 1, 2013

Primary Completion

May 1, 2016

Study Completion

May 1, 2016

Last Updated

February 3, 2017

Record last verified: 2017-02

Locations