Virtual Reality (VR) Treatment for Balance Problems in Traumatic Brain Injury (TBI)
Home-Based Virtual Reality (VR) Treatment for Chronic Balance Problems in Adults With Traumatic Brain Injury
1 other identifier
interventional
62
1 country
1
Brief Summary
The purpose of this study is to evaluate the effectivenes of a home-based physical therapy program designed to improve balance following traumatic brain injury by incorporating the use of a virtual reality system.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Apr 2013
Longer than P75 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
November 12, 2012
CompletedFirst Posted
Study publicly available on registry
February 20, 2013
CompletedStudy Start
First participant enrolled
April 1, 2013
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 1, 2017
CompletedStudy Completion
Last participant's last visit for all outcomes
December 1, 2017
CompletedFebruary 6, 2018
February 1, 2018
4.7 years
November 12, 2012
February 5, 2018
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Change from Baseline on Community Balance and Mobility (CB&M)
Specifically developed to assess balance function for individuals with TBI. Includes 13 balance based activites such as single leg standing, tandem walking, hopping, running, descending stairs.
Baseline, 6-weeks, 12 weeks, 24weeks
Secondary Outcomes (3)
Change from Baseline on Balance Evaluation Systems Test (BESTest)
Baseline, 6weeks, 12weeks, 24weeks
Change from Baseline on Activity-specific, Behavior Confidence Scale (ABC)
Baseline, 6weeks, 12weeks, 24weeks
Change from Baseline on Participation Assessment with Recombined Tools-Objective (PART-O)
Baseline, 6 weeks, 12weeks, 24weeks
Study Arms (2)
Virtual Reality Based Exercise
EXPERIMENTALStandard Exercise
ACTIVE COMPARATORInterventions
A structured, individually tailored, protocol driven, reproducible therapeutic intervention. The study intervention will consist of individually prescribed selections from three off-the-shelf VR games that target the type and severity of balance deficits elicited during the completion of a baseline assessment. Participants randomized to receive this intervention will be assigned a home balance program that utilizes an Xbox Kinect system to provide balance activities.
An individualized home balance exercise program that also targets identified balance system-specific deficits, however, utilizes no VR components.
Eligibility Criteria
You may qualify if:
- Has sustained a documented TBI that required an inpatient rehabilitation program;
- is at least one year post TBI;
- is at least 18 and no more than 64 years of age at the time of enrollment;
- is English or Spanish speaking
- is at least three months beyond completion of formal PT, including acute inpatient rehabilitation, outpatient and home-based therapy;
- provides written medical clearance for participation in an in-home balance exercise program;
- ambulates independently within the home (with assistive devices and/or orthotics as needed);
- has active range of motion of bilateral upper extremities of at least 90 degrees of abduction to allow for control of the VR system;
- completes a 15 minute trial using a VR system in the absence of a negative physical or behavioral reaction;
- self-reports ongoing balance deficits and demonstrate such deficits by scoring at or below one standard deviation above the mean (75 or below) on the CB\&M; and
- provides informed consent, or has a guardian available to provide consent.
You may not qualify if:
- has a history of another medical illness or neurological disorder which may affect balance;
- has experienced a seizure within the last year;
- has a history of psychiatric disorder requiring hospitalization;
- is currently participating in another RCT;
- is currently using VR technology to address specific balance goals;
- is unable to travel to Craig for assessments throughout the study period;
- is unable to communicate effectively to complete standardized assessments;
- has cognitive impairment that precludes completion of baseline testing;
- is unavailable to participate in 12 continuous weeks of therapy;
- has no access to television able to connect to VR-gaming system; and
- reports inadequate space required for VR-gaming system sensors.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Craig Hospitallead
Study Sites (1)
Craig Hospital
Englewood, Colorado, 80113, United States
Related Publications (1)
Tefertiller C, Hays K, Natale A, O'Dell D, Ketchum J, Sevigny M, Eagye CB, Philippus A, Harrison-Felix C. Results From a Randomized Controlled Trial to Address Balance Deficits After Traumatic Brain Injury. Arch Phys Med Rehabil. 2019 Aug;100(8):1409-1416. doi: 10.1016/j.apmr.2019.03.015. Epub 2019 Apr 19.
PMID: 31009598DERIVED
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- OUTCOMES ASSESSOR
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
November 12, 2012
First Posted
February 20, 2013
Study Start
April 1, 2013
Primary Completion
December 1, 2017
Study Completion
December 1, 2017
Last Updated
February 6, 2018
Record last verified: 2018-02