Virtual Reality Training
Virtual Reality Training is an intervention with 28 clinical trials. Currently 3 active trials ongoing. Historical success rate of 100.0%.
Success Metrics
Based on 16 completed trials
Phase Distribution
Phase Distribution
0
Early Stage
0
Mid Stage
0
Late Stage
Highest Phase Reached
UnknownTrial Status & Enrollment
94.1%
16 of 17 finished
5.9%
1 ended early
3
trials recruiting
28
all time
Detailed Status
Development Timeline
Analytics
Development Status
Trials by Phase
Trials by Status
Recent Activity
Feasibility of Virtual Reality in Children With Neuromuscular Disease, Effectiveness of Virtual Reality and Biofeedback
Virtual Reality for Post-Stroke Gait Rehabilitation
Virtual Reality Intervention in Children With Hyperlipidemia
Gamification-Based Virtual Reality in Subcutaneous Injection Skill Teaching
Traumatic Cardiac Arrest and Trauma SimVR Training
Clinical Trials (28)
Feasibility of Virtual Reality in Children With Neuromuscular Disease, Effectiveness of Virtual Reality and Biofeedback
Virtual Reality for Post-Stroke Gait Rehabilitation
Virtual Reality Intervention in Children With Hyperlipidemia
Gamification-Based Virtual Reality in Subcutaneous Injection Skill Teaching
Traumatic Cardiac Arrest and Trauma SimVR Training
Testing Training Programs to Improve Children's Pedestrian Behaviors
VR in Undergraduate Anesthesia Training
Assessment and Treat Neglect Patients With a VR Application
Virtual Reality Training for Heart Rate Variability and Recovery Heart Rate
Virtual Reality Training for Laparoscopic Cholecystectomy
The Effectiveness of Virtual Reality Training Program
Breastfeeding Consultant Training in the Metvaverse Universe
Early Rehab With VR for First-time Acute Stroke
Evaluation of Virtual Reality in Hazmat Training
Use of Immersive Virtual Reality to Train the Multisensory Processing Capacities of Children Aged 8 to 16 Years-old With an Autism Spectrum Disorder: Single-center Randomized Pilot Study in Parallel Groups - SEVIRE. (Sensory Virtual Reality)
VAlidation of an Educational Technological Tool for Dyslexic Adolescents: an Open Controlled Study
Effect of Mental Imagery on Lower Limb Functions in Stroke
Impacts of Application of Virtual Reality on Gait and Balance for Stroke Patients
Effectiveness of Virtual Reality Training in Gait Improvement of Post Stroke Patients
Role of Virtual Reality Simulators in Basic Hysteroscopy Training Competence
Drug Details
- Intervention Type
- OTHER
- Total Trials
- 28