Impacts of Application of Virtual Reality on Gait and Balance for Stroke Patients
Effects of Virtual Reality Training on the Balance, Gait, and Quality of Life Improvements of Patients With Stroke in the Subacute and Chronic Stages.
1 other identifier
interventional
17
1 country
1
Brief Summary
The goal of this clinical trial is to learn about effects of virtual reality combined with conventional therapy on the balance, gait, and quality of life in stroke patients in the subacute and chronic stages. The main questions it aims to answer are:
- Virtual reality combined conventional therapy interventions can improve the gait, balance and functional status of stroke patients or not? Participants will asked to do about 3 tasks in virtual reality intervention
- Walk in the flat ground
- Cross the obstacle on the ground
- Cross to moving obstacles
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable stroke
Started Jun 2020
Shorter than P25 for not_applicable stroke
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
June 1, 2020
CompletedPrimary Completion
Last participant's last visit for primary outcome
October 7, 2020
CompletedStudy Completion
Last participant's last visit for all outcomes
October 7, 2020
CompletedFirst Submitted
Initial submission to the registry
January 11, 2023
CompletedFirst Posted
Study publicly available on registry
February 2, 2023
CompletedFebruary 2, 2023
January 1, 2020
4 months
January 11, 2023
January 30, 2023
Conditions
Keywords
Outcome Measures
Primary Outcomes (4)
Walking pace
Use the 10 meters walking test to show the outcomes that presents in m/s.
Measure changes from baseline walking pace tested before the intervention to one week after completion of all interventions.
Walking endurance
Use the 6 minutes walking test to show the outcomes that calculate the distance in meters.
Measure changes from baseline walking distance tested before the intervention to one week after completion of all interventions.
Balance test
Use the Berg Balance Scale to show the balance outcomes. It consists of 14 items scored 0 to 4 for a total of 56 points. A higher score means lower fall risk.
Measure changes from baseline Berg Balance Scale score tested before the intervention to one week after completion of all interventions.
Activities-specific balance confidence scale
Use the Chinese version of the activities-specific balance confidence scale to show the outcomes.It consists of 15 items every item score on 0 to 100. 0 means no confidence to perform the tasks, 100 means fully confidence to finish tasks.
Measure changes from baseline score of Chinese version of the activities-specific balance confidence scale tested before the intervention to one week after completion of all interventions.
Study Arms (1)
Virtual Reality training group
EXPERIMENTALVirtual Reality training group: Three virtual environments employed in this study,time constraints,terrain changes, and moving obstacles were set to increase the difficulty of the walking task.The participants had to complete a task three times to proceed to the next level.
Interventions
Virtual reality Training for 12 sessions, two to three times for one week, one training session last for 20 minutes
Eligibility Criteria
You may qualify if:
- \. Clinical diagnosis of Stroke. 2. Must be able to ambulation with or without devices. 3. Were able to communicate and follow instructions. 4. Were rehabilitated at Kaohsiung Municipal Ta-Tung Hospital.
You may not qualify if:
- \. Limb apraxia. 2. Any vision impairments. 3. Any hearing impairments. 4. Any vestibular impairments. 5. Any comorbidities that affected movements.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Kaohsiung Municipal Ta-Tung Hospital (operation under entrustment with Kaohsiung Medical University Hospital)
Kaohsiung City, 801, Taiwan
Related Publications (2)
Fung J, Richards CL, Malouin F, McFadyen BJ, Lamontagne A. A treadmill and motion coupled virtual reality system for gait training post-stroke. Cyberpsychol Behav. 2006 Apr;9(2):157-62. doi: 10.1089/cpb.2006.9.157.
PMID: 16640470BACKGROUNDRichards CL, Malouin F, Lamontagne A, McFadyen BJ, Dumas F, Comeau F, Robitaille NM, Fung J. Gait Training after Stroke on a Self-Paced Treadmill with and without Virtual Environment Scenarios: A Proof-of-Principle Study. Physiother Can. 2018 Summer;70(3):221-230. doi: 10.3138/ptc.2016-97.
PMID: 30275647BACKGROUND
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Yi-Chueh Tsai, BS
Kaohsiung Municipal Ta-Tung Hospital (Operation under entrustment with KMUH )
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
January 11, 2023
First Posted
February 2, 2023
Study Start
June 1, 2020
Primary Completion
October 7, 2020
Study Completion
October 7, 2020
Last Updated
February 2, 2023
Record last verified: 2020-01
Data Sharing
- IPD Sharing
- Will not share