Effectiveness of Serious Games on Nursing Students' Clinical Reasoning
The Effectiveness of Serious Games in Improving Nursing Students' Clinical Reasoning in Vietnam
1 other identifier
interventional
104
1 country
1
Brief Summary
This randomized controlled trial aims to evaluate the effectiveness of serious game-based learning compared with conventional learning in improving clinical reasoning among nursing students in Vietnam. Additionally, the study will assess students' self-confidence in pediatric nursing care, intrinsic motivation, and satisfaction with the learning experience. A minimum of 104 second-year nursing students will be randomly assigned to either the intervention group (serious game-based learning) or the control group (conventional learning). Both groups will receive six teaching sessions based on the content of the Pediatric Care Nursing curriculum, conducted outside the formal curriculum, with each session lasting approximately three hours. Outcomes will be measured at multiple time points, while learning satisfaction will be assessed immediately after completion of the intervention.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Sep 2026
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
September 1, 2026
CompletedFirst Posted
Study publicly available on registry
September 8, 2026
CompletedStudy Start
First participant enrolled
September 20, 2026
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 15, 2026
ExpectedStudy Completion
Last participant's last visit for all outcomes
December 15, 2026
September 25, 2026
September 1, 2026
3 months
September 1, 2026
September 22, 2026
Conditions
Keywords
Outcome Measures
Primary Outcomes (2)
Clinical reasoning
This study will use the Vietnamese version of the 16-item Clinical Reasoning Scale (CRS) to measure nursing students' clinical reasoning ability. Each item is rated on a five-point Likert scale. Total scores range from 16 to 80, with higher scores indicating greater clinical reasoning ability.
Baseline, immediately after intervention, and follow up at one-month post intervention.
clinical reasoning
This study will use the Clinical Reasoning Performance Rubric (CRPR) to provide an objective assessment of nursing students' clinical reasoning. The rubric consists of eight domains, each rated from 0 to 3. Total scores range from 0 to 24, with higher scores indicating better clinical reasoning.
Baseline, immediately after intervention, and follow-up at one-month post-intervention.
Secondary Outcomes (3)
Confidence
Baseline, immediately after intervention, and follow-up at one-month post-intervention.
motivation
Baseline, immediately after intervention, and follow-up at one-month post-intervention.
Student Satisfaction
Immediately after intervention
Study Arms (2)
Serious Games
EXPERIMENTALParticipants assigned to this group will receive serious game-based learning based on the content of the Pediatric Care Nursing course. The intervention will be delivered over six teaching sessions conducted outside the formal curriculum, with each session lasting approximately three hours.
Conventional Teaching
ACTIVE COMPARATORParticipants assigned to this group will receive conventional learning based on the same Pediatric Care Nursing course content over six teaching sessions conducted outside the formal curriculum, with each session lasting approximately three hours.
Interventions
Participants in the control group will receive traditional teaching covering the same topics as the intervention group. The intervention will be delivered in one 3-hour session per week for up to 6 weeks. Each session will consist primarily of instructor-led lectures using presentation slides. Clinical scenarios will be presented by the instructor through lecture slides without small-group discussion. Question-and-answer activities will be conducted after the lecture.
Participants in the intervention group will receive six weekly serious game-based learning sessions. Each 3-hour session will include a lecture, serious game play, group presentation, discussion, and reflection.
Eligibility Criteria
You may qualify if:
- Second-year undergraduate nursing students.
- Students who have not previously taken the Pediatric Care Nursing course
You may not qualify if:
- Students who do not agree to participate in the study.
- Students who are repeating the Pediatric Care Nursing course.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Do Thi Kim Chilead
Study Sites (1)
Bach Mai Medical college, Bach Mai hospital
Hà Nội, Vietnam
Study Officials
- PRINCIPAL INVESTIGATOR
Thi Kim Chi Do
Taipei Medical University
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- OUTCOMES ASSESSOR
- Purpose
- OTHER
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR INVESTIGATOR
- PI Title
- Principal Investigator
Study Record Dates
First Submitted
September 1, 2026
First Posted
September 8, 2026
Study Start
September 20, 2026
Primary Completion (Estimated)
December 15, 2026
Study Completion (Estimated)
December 15, 2026
Last Updated
September 25, 2026
Record last verified: 2026-09
Data Sharing
- IPD Sharing
- Will not share
There is no plan to share individual participant data from this study.