NCT07788183

Brief Summary

TEACH\_UP is a parallel-group randomized trial that evaluated whether adding a gamified design layer to a content-equivalent asynchronous faculty development course improved teaching self-efficacy, teaching orientation, engagement, course participation, and early teaching performance among medical educators at the University of Pécs Medical School. Participants were allocated to a gamified Moodle course or a standard Moodle course containing the same modules, learning objectives, assessments, and feedback. The gamified version added map-based progression, conditional release, experience points, badges, progress visibility, and a leaderboard. Outcomes included pre-post teaching self-efficacy and teaching orientation, post-course engagement, Moodle analytics, course performance, microteaching ratings, and a protocol-specified three-month follow-up survey.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
73

participants targeted

Target at P50-P75 for not_applicable

Timeline
Completed

Started Sep 2025

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

September 1, 2025

Completed
3 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

November 28, 2025

Completed
3 months until next milestone

Study Completion

Last participant's last visit for all outcomes

February 23, 2026

Completed
6 months until next milestone

First Submitted

Initial submission to the registry

August 15, 2026

Completed
11 days until next milestone

First Posted

Study publicly available on registry

August 26, 2026

Completed
Last Updated

August 26, 2026

Status Verified

August 1, 2026

Enrollment Period

3 months

First QC Date

August 15, 2026

Last Update Submit

August 23, 2026

Conditions

Keywords

GamificationFaculty developmentMedical educationHealth Professions EducationAsnychronous online learningTeaching self-efficacyTeaching orientation

Outcome Measures

Primary Outcomes (1)

  • Teaching self-efficacy

    Mean score from items 1-11 of the 16-item Physician Teaching Self-Efficacy Questionnaire (PTSQ), representing items applicable across clinical and preclinical teaching contexts. Each item is scored from 1 to 5. The score is calculated when at least 9 of the 11 items are completed. Possible scores range from 1 to 5, with higher scores indicating greater teaching self-efficacy. Primary analysis: post-course score adjusted for baseline.

    At completion of the 10- to 12-week course

Secondary Outcomes (4)

  • Student-focused teaching orientation

    At completion of the 10- to 12-week course

  • Relative teaching orientation

    At completion of the 10- to 12-week course

  • Microteaching performance

    At the post-course microteaching session, approximately 10 to 12 weeks after enrollment

  • Online engagement

    At completion of the 10- to 12-week course

Other Outcomes (2)

  • Moodle activity-view rate

    Throughout the 10-12 week course

  • Three-month teaching self-efficacy

    3 months after Microteaching completion (6 months from enrollment)

Study Arms (2)

Gamified Moodle course

EXPERIMENTAL

Behavioral: Gamified Asynchronous Faculty Development Course Ten asynchronous faculty-development modules delivered through Moodle. Core content, learning objectives, assessments, automated quiz feedback, H5P activities, discussion forums, videos, and microteaching requirements matched the comparator. The gamified layer added a map-based pathway, sequential/conditional activity release, experience points, badges, visible progress, and leaderboard functionality. Selected supplementary materials were unlocked conditionally based on quiz performance.

Behavioral: Gamified Asynchronous Faculty Development Course

Standard Moodle course

ACTIVE COMPARATOR

Behavioral: Standard Asynchronous Faculty Development Course The same ten modules, instructional content, learning objectives, H5P activities, discussions, videos, quizzes, assessments, and feedback were presented in a conventional Moodle format without the gamified layer. Supplementary materials became available after quiz completion rather than through performance-dependent game progression.

Behavioral: Standard Asynchronous Faculty Development Course

Interventions

A 10-module, self-paced faculty development course delivered through the institutional Moodle platform. Each module included interactive H5P content, a discussion activity, a short formative quiz with automated feedback, and a module-related video. The course incorporated a map-based progression pathway, sequential and conditional activity release, experience points, badges, visible progress indicators, and leaderboard functionality. Selected supplementary materials were unlocked according to predefined quiz-performance criteria. The course concluded with a cumulative knowledge assessment and a synchronous microteaching activity. Its learning objectives, substantive content, assessments, and feedback were identical to those of the standard course.

Gamified Moodle course

A matched 10-module, self-paced faculty development course delivered through the institutional Moodle platform. It contained the same learning objectives, substantive content, H5P activities, discussions, videos, formative quizzes, automated feedback, cumulative knowledge assessment, and synchronous microteaching activity as the gamified course. The modules were presented through a conventional Moodle interface without map-based progression, experience points, badges, progress indicators, leaderboard functionality, or performance-dependent gamified unlocking. Supplementary materials became available after completion of the relevant quiz regardless of the participant's score.

Standard Moodle course

Eligibility Criteria

Age18 Years+
Sexall
Healthy VolunteersYes
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • Adults affiliated with the University of Pécs Medical School who were involved in undergraduate or postgraduate teaching, had institutional Moodle access, and provided electronic informed consent.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Medical School, University of Pécs

Pécs, Baranya, 7624, Hungary

Location

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
OUTCOMES ASSESSOR
Masking Details
Single (Outcomes Assessor), with a limiting description: microteaching raters were not provided allocation; participants and self-report outcomes were unmasked
Purpose
OTHER
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

August 15, 2026

First Posted

August 26, 2026

Study Start

September 1, 2025

Primary Completion

November 28, 2025

Study Completion

February 23, 2026

Last Updated

August 26, 2026

Record last verified: 2026-08

Data Sharing

IPD Sharing
Will not share

Individual participant data will not be shared with other researchers. The original study protocol and participant consent and confidentiality framework did not provide for external sharing of participant-level data. Furthermore, because this study involved a small, single-institution cohort, removal of direct identifiers would not eliminate the potential risk of participant re-identification. Aggregate findings will be reported in publications. Requests for analytic code may be considered separately by the corresponding author, subject to University of Pécs approval and applicable data-protection requirements.

Locations