The Effect of Exergame-Supported Training on Reaction Time and Agility
1 other identifier
interventional
24
1 country
1
Brief Summary
This study looks at whether a type of exercise video game, called an exergame, can help adolescent boys with autism spectrum disorder (ASD) who play table tennis react faster and move more quickly (agility) during play. Twenty-four adolescent male table tennis players with mild ASD are taking part. Half of them add 20 minutes of exergame training, using a light-based reaction device, to their usual table tennis practice twice a week for 8 weeks. The other half continue their usual table tennis practice only, without the exergame. Reaction time is measured using a light-based reaction device, and agility is measured using a standard running drill (the T-test), before and after the 8-week period. This study aims to find out whether exergame training added to regular practice can help young table tennis players with ASD react and move faster during matches.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Apr 2025
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
April 25, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
July 15, 2026
CompletedStudy Completion
Last participant's last visit for all outcomes
July 20, 2026
CompletedFirst Submitted
Initial submission to the registry
August 5, 2026
CompletedFirst Posted
Study publicly available on registry
August 14, 2026
CompletedAugust 14, 2026
August 1, 2026
1.2 years
August 5, 2026
August 10, 2026
Conditions
Keywords
Outcome Measures
Primary Outcomes (2)
Reaction Time
Outcome Measure Description: Average reaction time measured using the BlazePod light-reaction system. Pods were secured to the table in a triangular pattern at 20 cm intervals. Using the device's "random mode," "single colour (blue)," and "15 seconds" settings, participants extinguished illuminated pods as quickly as possible with their dominant hand; average reaction time was recorded as the performance metric.
Baseline (pre-intervention) and immediately after the 8-week training programme (post-intervention)
Agility
Outcome Measure Description: Agility measured using the T-test protocol. A cone was placed 9.14 m from the starting point, with two additional cones placed 4.57 m to the right and left of it. Participants ran straight to the second cone, side-shuffled to the third, fourth, and back to the second cone, then ran backward to the start. Time to complete the course was recorded using a photoelectric electronic stopwatch (accuracy 0.01 s).
Baseline (pre-intervention) and immediately after the 8-week training programme (post-intervention)
Secondary Outcomes (2)
Height
Baseline and post-intervention (Week 8)
Body Weight
Baseline and post-intervention (Week 8)
Study Arms (2)
Control Group
NO INTERVENTIONArm Description: Participants continued their routine table tennis training only (50 minutes per session), twice weekly for 8 weeks, with no exergame component added.
Exergame Training Group
EXPERIMENTALParticipants continued their routine table tennis training (30 minutes per session) and additionally undertook 20 minutes of exergame training using a light-reaction device (BlazePod), delivered one-to-one under supervision of their club coach, twice weekly for 8 weeks across 4 progressively increasing difficulty levels (16 sessions total; 320 minutes of exergame training).
Interventions
Sensor-based exergame training using the BlazePod system (BlazePod Ltd., Tel Aviv, Israel), a light-reaction device with pods that illuminate according to programmable parameters (colour, duration, randomisation). Participants extinguished lit pods as quickly as possible using their hand (weeks 1 of each difficulty level) or a table tennis bat (week 2 of each difficulty level). Pod spacing and set duration (20-50 seconds) increased progressively across 4 difficulty levels over 8 weeks. Sessions were delivered one-to-one, supervised by the participant's own club coach following a standardised training manual and briefing.
Eligibility Criteria
You may qualify if:
- Confirmed diagnosis of mild autism spectrum disorder (ASD), made by a child psychiatrist in accordance with DSM-5 criteria
- Adolescent age
- Competed in national table tennis competitions at least once
- No orthopaedic disability
- Not engaging in any exercise or training other than table tennis training Parental consent obtained
You may not qualify if:
- Orthopaedic disability
- Participation in exercise or training other than table tennis
- Absence of parental consent
- Absence of a confirmed ASD diagnosis
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Aksaray University
Aksaray, Turkey (Türkiye)
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NON RANDOMIZED
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Associate Prof
Study Record Dates
First Submitted
August 5, 2026
First Posted
August 14, 2026
Study Start
April 25, 2025
Primary Completion
July 15, 2026
Study Completion
July 20, 2026
Last Updated
August 14, 2026
Record last verified: 2026-08