NCT07765277

Brief Summary

This study looks at whether a type of exercise video game, called an exergame, can help adolescent boys with autism spectrum disorder (ASD) who play table tennis react faster and move more quickly (agility) during play. Twenty-four adolescent male table tennis players with mild ASD are taking part. Half of them add 20 minutes of exergame training, using a light-based reaction device, to their usual table tennis practice twice a week for 8 weeks. The other half continue their usual table tennis practice only, without the exergame. Reaction time is measured using a light-based reaction device, and agility is measured using a standard running drill (the T-test), before and after the 8-week period. This study aims to find out whether exergame training added to regular practice can help young table tennis players with ASD react and move faster during matches.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
24

participants targeted

Target at below P25 for not_applicable

Timeline
Completed

Started Apr 2025

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Start

First participant enrolled

April 25, 2025

Completed
1.2 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

July 15, 2026

Completed
5 days until next milestone

Study Completion

Last participant's last visit for all outcomes

July 20, 2026

Completed
16 days until next milestone

First Submitted

Initial submission to the registry

August 5, 2026

Completed
9 days until next milestone

First Posted

Study publicly available on registry

August 14, 2026

Completed
Last Updated

August 14, 2026

Status Verified

August 1, 2026

Enrollment Period

1.2 years

First QC Date

August 5, 2026

Last Update Submit

August 10, 2026

Conditions

Keywords

ExergameReaction timeVideo game-based exerciseAgilityAutism spectrum disorderMotor skills

Outcome Measures

Primary Outcomes (2)

  • Reaction Time

    Outcome Measure Description: Average reaction time measured using the BlazePod light-reaction system. Pods were secured to the table in a triangular pattern at 20 cm intervals. Using the device's "random mode," "single colour (blue)," and "15 seconds" settings, participants extinguished illuminated pods as quickly as possible with their dominant hand; average reaction time was recorded as the performance metric.

    Baseline (pre-intervention) and immediately after the 8-week training programme (post-intervention)

  • Agility

    Outcome Measure Description: Agility measured using the T-test protocol. A cone was placed 9.14 m from the starting point, with two additional cones placed 4.57 m to the right and left of it. Participants ran straight to the second cone, side-shuffled to the third, fourth, and back to the second cone, then ran backward to the start. Time to complete the course was recorded using a photoelectric electronic stopwatch (accuracy 0.01 s).

    Baseline (pre-intervention) and immediately after the 8-week training programme (post-intervention)

Secondary Outcomes (2)

  • Height

    Baseline and post-intervention (Week 8)

  • Body Weight

    Baseline and post-intervention (Week 8)

Study Arms (2)

Control Group

NO INTERVENTION

Arm Description: Participants continued their routine table tennis training only (50 minutes per session), twice weekly for 8 weeks, with no exergame component added.

Exergame Training Group

EXPERIMENTAL

Participants continued their routine table tennis training (30 minutes per session) and additionally undertook 20 minutes of exergame training using a light-reaction device (BlazePod), delivered one-to-one under supervision of their club coach, twice weekly for 8 weeks across 4 progressively increasing difficulty levels (16 sessions total; 320 minutes of exergame training).

Behavioral: Exergame Training

Interventions

Sensor-based exergame training using the BlazePod system (BlazePod Ltd., Tel Aviv, Israel), a light-reaction device with pods that illuminate according to programmable parameters (colour, duration, randomisation). Participants extinguished lit pods as quickly as possible using their hand (weeks 1 of each difficulty level) or a table tennis bat (week 2 of each difficulty level). Pod spacing and set duration (20-50 seconds) increased progressively across 4 difficulty levels over 8 weeks. Sessions were delivered one-to-one, supervised by the participant's own club coach following a standardised training manual and briefing.

Exergame Training Group

Eligibility Criteria

Age10 Years - 19 Years
Sexmale
Healthy VolunteersNo
Age GroupsChild (0-17), Adult (18-64)

You may qualify if:

  • Confirmed diagnosis of mild autism spectrum disorder (ASD), made by a child psychiatrist in accordance with DSM-5 criteria
  • Adolescent age
  • Competed in national table tennis competitions at least once
  • No orthopaedic disability
  • Not engaging in any exercise or training other than table tennis training Parental consent obtained

You may not qualify if:

  • Orthopaedic disability
  • Participation in exercise or training other than table tennis
  • Absence of parental consent
  • Absence of a confirmed ASD diagnosis

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Aksaray University

Aksaray, Turkey (Türkiye)

Location

MeSH Terms

Conditions

Autism Spectrum Disorder

Condition Hierarchy (Ancestors)

Child Development Disorders, PervasiveNeurodevelopmental DisordersMental Disorders

Study Design

Study Type
interventional
Phase
not applicable
Allocation
NON RANDOMIZED
Masking
NONE
Purpose
TREATMENT
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Associate Prof

Study Record Dates

First Submitted

August 5, 2026

First Posted

August 14, 2026

Study Start

April 25, 2025

Primary Completion

July 15, 2026

Study Completion

July 20, 2026

Last Updated

August 14, 2026

Record last verified: 2026-08

Locations