Movement-Based Digital Game Intervention for Children With Autism Spectrum Disorder
MBDG-ASD
Effects of Movement-Based Digital Games on Motor Performance in Children With Autism Spectrum Disorder: A Randomized Controlled Trial
MBDG-ASD
Effects of Movement-Based Digital Games on Motor Performance in Children With Autism Spectrum Disorder: A Randomized Controlled Trial
Sponsor study identifier
Secondary identifiers
OTHER_GRANT · The Scientific and Technological Research Council of Turkey (TÜBİTAK)
OTHER · Burdur Mehmet Akif Ersoy University Non-Interventional Clinical Research Ethics Committee
interventional
20
1 country
1
Study Start
May 14, 2026
Actual (reported)Primary Completion
July 24, 2026
Actual (reported)Study Completion
July 24, 2026
Actual (reported)The goal of this study is to learn if movement-based digital games can help improve motor skills in children aged 6-10 years with Autism Spectrum Disorder (ASD). The main question this study aims to answer is: \* Do children who take part in movement-based digital games show greater improvement in motor skills than children who continue their usual education and rehabilitation program? Researchers will compare 10 children who take part in the movement-based digital game program with 10 children who continue their usual education and rehabilitation program. Participants in the movement-based digital game group will:
Registry-reported information. Elapsed time and enrollment totals alone do not measure study progress or recruitment pace.
July 24, 2026
Actual (reported)Click on a node to explore related trials.
Some registry-reported names shown below are not yet linked in this graph.
Dates and qualifiers reported by the registry. Estimated dates do not confirm that a milestone has occurred.
May 14, 2026
Actual (reported)July 24, 2026
Actual (reported)July 24, 2026
Actual (reported)August 10, 2026
Actual (reported)August 21, 2026
Actual (reported)Motor Performance assessed by Bruininks-Oseretsky Test of Motor Proficiency, Second Edition-Short Form (BOT-2 SF) Total Score
The BOT-2 SF is a standardized performance-based assessment used to evaluate gross and fine motor proficiency. The BOT-2 Total Score is calculated from 14 performance tasks covering subdomains such as balance, manual dexterity, coordination, and strength/agility. Higher scores indicate better overall motor performance.
Baseline (Pre-test), Week 5 (Mid-test), and Week 10 (Post-test)
Participants received a researcher-developed movement-based digital game program consisting of 20 sessions delivered twice weekly over a 10-week period, with each session lasting approximately 60 minutes, in addition to their routine educational and rehabilitation program.
Participants continued their routine educational and rehabilitation program without any additional digital game or physical activity interventions.
A 10-week program consisting of 20 sessions (60 min each) involving structured, whole-body digital games designed to target balance, coordination, and locomotor skills in children with ASD.
Registry-reported names are shown in full. Names without a link have not yet been matched to a Syfrah profile.
Burdur Special Education and Rehabilitation Center
Burdur, Burdur, 15200, Turkey (Türkiye)
20 participants (actual enrollment reported by the registry).
First Submitted
August 10, 2026
First Posted
August 21, 2026
Study Start
May 14, 2026
Actual (reported)Preliminary Effects of the CO-OP Approach in Children With Autism Spectrum Disorder
Contact the study team to confirm eligibility.
Primary Completion
July 24, 2026
Actual (reported)Study Completion
July 24, 2026
Actual (reported)Last Updated
August 21, 2026
Record last verified: 2026-08
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Source: ClinicalTrials.gov.
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