Effect of Kinect Based Upper Extremity Exergaming on Trunk Control and Postural Stability in Stroke Patients
1 other identifier
interventional
40
1 country
1
Brief Summary
This research study aims to evaluate the effectiveness of Kinect-based upper extremity exergaming in improving trunk control, postural stability, upper limb function, and quality of life among individuals recovering from stroke. A randomized controlled trial will be conducted, enrolling 40 participants between the ages of 40 and 60 years, within three months post-stroke. Participants will be randomly allocated into two groups: one group will receive Kinect-based virtual reality upper limb training, while the other will undergo conventional task-oriented upper extremity rehabilitation. Both groups will additionally receive standard physiotherapy as required. The intervention will span eight weeks, comprising three sessions per week, each lasting 30 to 45 minutes. Outcome measures will be assessed at baseline, at the fourth week, and at the conclusion of the eighth week using validated tools including the Trunk Impairment Scale, Postural Assessment Scale for Stroke Patients (PASS), Modified Functional Reach Test, Fugl-Meyer Assessment for Upper Extremity, Wolf Motor Function Test, and Stroke-Specific Quality of Life Scale. By examining the potential cross-regional benefits of upper limb virtual reality-based training on trunk control and postural stability, this study seeks to contribute to the development of evidence-based, technologically integrated rehabilitation protocols for stroke patients.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable stroke
Started Mar 2025
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
March 15, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
May 10, 2026
CompletedStudy Completion
Last participant's last visit for all outcomes
May 15, 2026
CompletedFirst Submitted
Initial submission to the registry
June 30, 2026
CompletedFirst Posted
Study publicly available on registry
July 7, 2026
CompletedJuly 7, 2026
June 1, 2026
1.2 years
June 30, 2026
June 30, 2026
Conditions
Keywords
Outcome Measures
Primary Outcomes (6)
Trunk control
Trunk Impairment Scale was used to measure trunk control. * 0-7 points: Severe impairment of trunk control. * 8-16 points: Moderate impairment of trunk control. * 17-23 points: Mild or no impairment of trunk control.
8 weeks
Trunk Control
Modified Functional Reach test * 15.2 to 17.8 cm limited functional balance and an elevated risk of falling * 25.4 cm Healthy Independent, no fall risk
8 weeks
Postural Stability
Postural Assessment Scale for Stroke Patients (PASS) * 0 = Unable to perform the task. * 1 = Requires substantial assistance. * 2 = Requires minimal assistance. * 3 = Can perform the task independently. * Total Score Range: 0 to 36 points (higher scores indicate better postural control).
8 weeks
Upper Extremity function
Fugyl Meyer Scale (FMA -UE) * 0-19 points: Severe impairment * 20-47 points: Moderate impairment * 48-66 points: Mild impairment or near-normal function
8 weeks
Upper Extremity function
Wolf Motor Function test * 0-25: Severe impairment * 26-50: Moderate impairment * 51-75: Mild to no impairment
8 weeks
Quality of life of patients
Stroke-Specific Quality of Life Scale (SS-QoL) Scores range from 49 (worst) to 245 (best).
8 weeks
Study Arms (2)
Kinect-Based Upper Extremity Exergaming
EXPERIMENTALEach session includes a 5-minute warm-up, 35 minutes of active gameplay (combination of selected exergames), and a 5-minute cool-down period. Sessions occur three times per week for eight weeks, totaling 24 supervised sessions. The complexity and intensity of the games are progressively adjusted based on the participant's functional ability. Cuff weights (½ kg to 1 kg) are introduced from week 5 onwards to increase resistance and promote strength gains. Participants progress through predefined game levels, beginning with basic motor tasks and advancing to more complex, multijoint coordination activities.
Task oriented exercises
ACTIVE COMPARATORThe training protocol is delivered three times per week for eight weeks, matching the frequency and duration of Arm A. Each session lasts 45 minutes, including a warm-up and rest periods. Each task is repeated for 10-15 repetitions per set, with two sets per task, and modified based on the participant's ability and fatigue level. From week 5 onwards, light cuff weights (½ to 1 kg) are incorporated to challenge muscle endurance and strength. All exercises are demonstrated by the therapist before practice, and patients are encouraged to perform them with minimal compensation and maximal control.
Interventions
The exergames include: * Boxing: Involves bilateral upper limb movements such as punching, blocking, and arm elevation, requiring shoulder flexion/extension, elbow flexion/extension, wrist motion, and trunk rotation. * Bowling: Involves reaching to one side, grasping, and swinging the arm forward with balance control and anticipatory trunk adjustments. * Table Tennis: Requires quick arm movements, shoulder internal/external rotation, elbow flexion, forearm supination, and wrist coordination, with trunk stabilization during rapid directional shifts. * Bubbles in Space: Involves flapping arms, reaching upward and laterally, simulating a zero-gravity environment. Participants must maintain arm elevation and trunk symmetry to "pop" virtual bubbles floating across the screen. * Volleyball: Involves tossing and hitting motions with one or both arms, requiring coordinated trunk rotation and controlled postural reactions.
* Reaching for an item on a high shelf: Promotes shoulder flexion and trunk extension. * Throwing a ball toward the therapist: Involves shoulder external rotation, elbow extension, and trunk rotation. * Picking up a cup from a table and bringing it to the mouth: Simulates eating or drinking tasks and promotes hand-to-mouth coordination. * Reaching across the body to grab an object: Requires shoulder adduction, trunk rotation, and balance control. * Lifting an object from the floor and placing it on a table: Integrates trunk flexion with controlled upper limb lifting and placement.
Eligibility Criteria
You may qualify if:
- Sub acute and Chronic Stroke (\>3 months)
- Both genders
- Age 40 years and above.
- Patient able to stand with eyes close for 10 seconds
- Patient able to understand commands
- TUG more than \>20
- UL Fugyl Meyer Score (UL-FMS) \< 30/66
You may not qualify if:
- Patient with history of active Fits and recurrent stroke attacks.
- Patients with neurological disorders other than stroke
- Patient with uncontrolled systemic disorders ( DVT, CABG, IHD, CHD, CPD, pacemaker use)
- Severe Musculoskeletal and orthopedic disorders.
- Patients diagnosed with Psychiatric disorder
- Pain in the hemiplegic shoulder NPRS \>4
- Patients with diagnosed vestibular impairment
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Foundation University College of Physical Therapy
Islamabad, 46000, Pakistan
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
June 30, 2026
First Posted
July 7, 2026
Study Start
March 15, 2025
Primary Completion
May 10, 2026
Study Completion
May 15, 2026
Last Updated
July 7, 2026
Record last verified: 2026-06