NCT07656987

Brief Summary

This study aimed to compare the effects of different doses of Wii Fit-based virtual reality (VR) therapy added to conventional rehabilitation in patients with chronic stroke. Forty-three patients were randomly assigned to three groups: a control group receiving conventional rehabilitation only (5 days/week, 45 min/session for 4 weeks), a VR3 group receiving conventional rehabilitation plus VR training three days per week (20 min/session, 12 sessions total), and a VR5 group receiving conventional rehabilitation plus VR training five days per week (20 min/session, 20 sessions total). Balance (Berg Balance Scale), functional independence (Functional Independence Measure), stroke-specific quality of life (SS-QOL), static postural alignment (Becure Posture Mobile), and center of pressure measurements (Becure Balance System) were assessed before treatment (T0), after treatment (T1), and at one-month follow-up (T2). This prospective, single-blind, randomized controlled trial was conducted at Istanbul Physical Medicine Rehabilitation Training and Research Hospital.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
43

participants targeted

Target at P50-P75 for not_applicable stroke

Timeline
Completed

Started Aug 2025

Shorter than P25 for not_applicable stroke

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Start

First participant enrolled

August 15, 2025

Completed
8 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

April 10, 2026

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

April 10, 2026

Completed
2 months until next milestone

First Submitted

Initial submission to the registry

June 16, 2026

Completed
2 days until next milestone

First Posted

Study publicly available on registry

June 18, 2026

Completed
Last Updated

June 18, 2026

Status Verified

June 1, 2026

Enrollment Period

8 months

First QC Date

June 16, 2026

Last Update Submit

June 16, 2026

Conditions

Keywords

Virtual RealityWii FitBalancePostural ControlFunctional IndependenceQuality of LifeDose-ResponseNeurological Rehabilitation

Outcome Measures

Primary Outcomes (1)

  • Berg Balance Scale (BBS)

    A 14-item clinical assessment tool measuring static and dynamic balance. Each item is scored 0-4; total score ranges from 0 to 56, with higher scores indicating better balance performance. The minimal clinically important difference (MCID) is 6 points for stroke patients.

    Baseline (T0), post-treatment at 4 weeks (T1), and one-month follow-up (T2)

Secondary Outcomes (4)

  • Functional Independence Measure (FIM)

    Baseline (T0), post-treatment at 4 weeks (T1), and one-month follow-up (T2)

  • Stroke-Specific Quality of Life Scale (SS-QOL)

    Baseline (T0), post-treatment at 4 weeks (T1), and one-month follow-up (T2)

  • Static Balance Assessment - Center of Pressure (Becure Balance System)

    Baseline (T0), post-treatment at 4 weeks (T1), and one-month follow-up (T2)

  • Static Postural Alignment (Becure Posture Mobile)

    Baseline (T0), post-treatment at 4 weeks (T1), and one-month follow-up (T2)

Study Arms (3)

Control Group

ACTIVE COMPARATOR

Participants received conventional physiotherapy and rehabilitation only (45 min/session, 5 days/week, 4 weeks), including neurodevelopmental treatment, strengthening, and balance exercises. No virtual reality training was applied. (n=14)

Behavioral: Conventional Physiotherapy and Rehabilitation

VR3 Group

EXPERIMENTAL

Participants received conventional physiotherapy (45 min/session, 5 days/week, 4 weeks) plus Wii Fit-based virtual reality balance training 3 days/week (20 min/session, 12 sessions total). (n=15)

Behavioral: Wii Fit-Based Virtual Reality Balance TrainingBehavioral: Conventional Physiotherapy and Rehabilitation

VR5 Group

EXPERIMENTAL

Participants received conventional physiotherapy (45 min/session, 5 days/week, 4 weeks) plus Wii Fit-based virtual reality balance training 5 days/week (20 min/session, 20 sessions total). (n=14)

Behavioral: Wii Fit-Based Virtual Reality Balance TrainingBehavioral: Conventional Physiotherapy and Rehabilitation

Interventions

Nintendo Wii Balance Board-based virtual reality balance training delivered using the Becure Balance System (modified with four 16-bit pressure sensors). Sessions lasted 20 minutes. VR3 group received 3 sessions/week (12 total); VR5 group received 5 sessions/week (20 total) over 4 weeks. Games were applied at beginner difficulty for the first 2 weeks and advanced difficulty for the final 2 weeks, with 2 repetitions per game. All sessions were supervised by a physiotherapist.

Also known as: Exergaming
VR3 GroupVR5 Group

Conventional physiotherapy program including neurodevelopmental treatment, strengthening, and balance exercises. Applied to all three groups for 45 min/session, 5 days/week, over 4 weeks. Supervised by a physiotherapist.

Control GroupVR3 GroupVR5 Group

Eligibility Criteria

Age20 Years - 75 Years
Sexall
Healthy VolunteersNo
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • Diagnosis of ischemic or hemorrhagic stroke confirmed by CT or MRI
  • Chronic stroke (onset ≥ 6 months prior to enrollment)
  • Age between 20 and 75 years
  • Mini-Mental State Examination (MMSE) score ≥ 18 (or MMSE-E for illiterate patients)
  • Willingness to participate and provide written informed consent

You may not qualify if:

  • Mini-Mental State Examination (MMSE) score \< 18
  • Diagnosis of epilepsy
  • Diagnosis of intellectual disability
  • Visual and/or hearing impairment at a level that would affect participation in treatment methods

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Istanbul Physical Medicine Rehabilitation Training and Research Hospital

Istanbul, BAHCELIEVLER, 34188, Turkey (Türkiye)

Location

MeSH Terms

Conditions

Stroke

Interventions

ExergamingRehabilitation

Condition Hierarchy (Ancestors)

Cerebrovascular DisordersBrain DiseasesCentral Nervous System DiseasesNervous System DiseasesVascular DiseasesCardiovascular Diseases

Intervention Hierarchy (Ancestors)

ExerciseMotor ActivityMovementMusculoskeletal Physiological PhenomenaMusculoskeletal and Neural Physiological PhenomenaAftercareContinuity of Patient CarePatient CareTherapeuticsHealth ServicesHealth Care Facilities Workforce and Services

Study Officials

  • Fatma Nur Kesiktaş, MD, PhD

    Istanbul Physical Medicine Rehabilitation Training and Research Hospital

    STUDY CHAIR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
OUTCOMES ASSESSOR
Purpose
TREATMENT
Intervention Model
PARALLEL
Sponsor Type
OTHER GOV
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Medical Resident

Study Record Dates

First Submitted

June 16, 2026

First Posted

June 18, 2026

Study Start

August 15, 2025

Primary Completion

April 10, 2026

Study Completion

April 10, 2026

Last Updated

June 18, 2026

Record last verified: 2026-06

Data Sharing

IPD Sharing
Will not share

Locations