NCT07584005

Brief Summary

This study aims to evaluate the effectiveness of gamification (using interactive tools like Kahoot!) on nursing students' awareness and knowledge levels regarding medication safety. Medication errors are a significant concern in healthcare, and innovative educational methods are needed to improve patient safety. The research will compare the traditional teaching methods with a game-based learning approach to determine which is more effective in enhancing students' clinical skills and attention to safety protocols.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
100

participants targeted

Target at P50-P75 for not_applicable

Timeline
Completed

Started Nov 2025

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Start

First participant enrolled

November 15, 2025

Completed
2 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

January 15, 2026

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

January 15, 2026

Completed
4 months until next milestone

First Submitted

Initial submission to the registry

May 1, 2026

Completed
12 days until next milestone

First Posted

Study publicly available on registry

May 13, 2026

Completed
Last Updated

May 13, 2026

Status Verified

May 1, 2026

Enrollment Period

2 months

First QC Date

May 1, 2026

Last Update Submit

May 6, 2026

Conditions

Keywords

Game-Based LearningNursing StudentsMedication ErrorsKahoot!

Outcome Measures

Primary Outcomes (1)

  • Medication Error Knowledge Score

    Total score obtained from the "Medication Error Knowledge Assessment Form". The scale evaluates students' theoretical and practical knowledge levels regarding medication safety protocols

    Immediately after the 4-week gamification intervention

Secondary Outcomes (1)

  • Knowledge Retention Level

    Four weeks after the completion of the intervention (Post-test 2/Retention test).

Study Arms (2)

Experimental Intervention

EXPERIMENTAL

The experimental intervention involves a game-based learning approach focused on medication safety. Participants in this group will receive nursing safety training integrated with gamification elements (Kahoot! ) to enhance their awareness of medication errors and safety protocols. This training is designed based on the World Health Organization's (WHO) 'Medication Without Harm' challenges and international safety guidelines. The intervention aims to increase clinical competency through competitive and engaging digital educational tools.

Behavioral: Gamified Medication Safety Training

No Intervention

NO INTERVENTION

The control group will receive traditional nursing education regarding medication safety and patient safety protocols. This instruction consists of standard classroom lectures and literature-based materials without the integration of any gamification elements or interactive digital tools like Kahoot!. The content provided is based on the same clinical guidelines (WHO and ISMP) as the experimental group to ensure educational consistency, but it follows a conventional pedagogical approach.

Interventions

This study aims to compare traditional education methods with a gamified learning approach (using Kahoot!) to enhance nursing students' knowledge and awareness of medication safety. Starting in the 8th week of the curriculum, the process ensures participant privacy through code names while collecting baseline data via personal information forms and pre-tests. Between weeks 9 and 12, both the experimental and control groups receive 12 hours of theoretical and 24 hours of laboratory instruction on medication errors. Following this core training, the experimental group participates in a 4-week gamification intervention featuring 20-question interactive sessions and class discussions in a separate environment to prevent contamination. The study concludes with a first post-test immediately after the intervention and a second post-test four weeks later to evaluate knowledge retention, finally providing the same gamified experience to the control group at the end of the semester to ensure edu

Experimental Intervention

Eligibility Criteria

Age18 Years+
Sexall
Healthy VolunteersYes
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • Volunteering to participate in the study,
  • Taking the Fundamentals of Nursing course for the first time

You may not qualify if:

  • Not volunteering to participate in the study.
  • Graduating from a health vocational high school or an associate's degree.
  • Not continuing the study.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Ondokuz Mayis University

Samsun, Istanbul, Turkey (Türkiye)

Location

Related Publications (1)

  • Aydınlı, A. (2025). Öğrenci hemşirelerin ilaç güvenliği yeterliliklerinin belirlenmesi. Uluborlu Mesleki Bilimler Dergisi, 8(2), 16-22. Berman, A., Snyder, S. J., & Frandsen, G. (2016). Kozier and Erb's fundamentals of nursing: Concepts, process and practice (10th ed., pp. 750-827). Pearson Education Inc. Buendgens, B., et al. (2023). Gamification in nursing safety training: Effects on medication safety awareness. BMC Nursing, 22(1), 145-152. https://doi.org/10.1186/s12912-023-01123-9 Chen, F., Lui, A. M., & Martinelli, S. M. (2021). A systematic review of game-based learning in nursing education. Nurse Education in Practice, 52, 103021. https://doi.org/10.1016/j.nepr.2021.103021

    RESULT

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
PARTICIPANT
Purpose
PREVENTION
Intervention Model
PARALLEL
Model Details: The study was in the experimental type and was conducted as a longitudinal randomized controlled study according to the pretest-posttest trial model.
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
PhD. Lecturer

Study Record Dates

First Submitted

May 1, 2026

First Posted

May 13, 2026

Study Start

November 15, 2025

Primary Completion

January 15, 2026

Study Completion

January 15, 2026

Last Updated

May 13, 2026

Record last verified: 2026-05

Data Sharing

IPD Sharing
Will not share

Other researchers may view the study once its is published.

Locations