Effect of Virtual Reality Training on Pain, Functional Disability, and Lumbar Reposition Error in Patients With Chronic Non-Specific Low Back Pain
1 other identifier
interventional
50
1 country
1
Brief Summary
This study aims to investigate the effect of virtual reality (VR) training on pain intensity, functional disability, and lumbar reposition error in patients with chronic non-specific low back pain.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Sep 2025
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
September 3, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
April 15, 2026
CompletedStudy Completion
Last participant's last visit for all outcomes
April 30, 2026
CompletedFirst Submitted
Initial submission to the registry
May 5, 2026
CompletedFirst Posted
Study publicly available on registry
May 11, 2026
CompletedMay 11, 2026
May 1, 2026
7 months
May 5, 2026
May 5, 2026
Conditions
Outcome Measures
Primary Outcomes (3)
Pain intensity (VAS)
1 Month
Functional disability (Oswestry Disability Index)
1 Month
Lumbar reposition error (iPhone inclinometer)
1 Month
Study Arms (2)
Arm 1
ACTIVE COMPARATORParticipants in this group received conventional physiotherapy including TENS, therapeutic ultrasound, and proprioceptive exercises.
Group 2
EXPERIMENTALParticipants in this group received the same conventional physiotherapy program in addition to virtual reality (VR) training.
Interventions
Ultrasound therapy was applied using appropriate frequency (1 MHz for deep tissues, 3 MHz for superficial tissues) and intensity (0.5-2.0 W/cm²). Continuous or pulsed modes were selected based on the condition. Each session lasted 5-10 minutes.
Participants performed trunk stabilization exercises including supine bridge, supine bridge on Swiss ball, and prone plank. Each exercise was performed for 30 seconds with 30 seconds rest, repeated 5 times, 3 sets per session, 3 times per week.
Participants underwent VR training using Xbox 360 Kinect system. The setup included a motion sensor and projector, allowing full-body interaction through game-based activities. Training consisted of interactive games (e.g., rafting, running, ball hitting) designed to improve trunk control and motor function. Sessions were conducted twice weekly for 30 minutes over 12 weeks. Exercises included movements such as jumping, trunk tilting, and arm coordination, with progressive difficulty levels.
TENS was applied in a prone position with electrodes placed over the painful area. Low-frequency stimulation (2-10 Hz) was used to achieve analgesic effects. Intensity was adjusted to produce a strong but comfortable tingling sensation. Each session lasted 20-60 minutes.
Eligibility Criteria
You may qualify if:
- Patients with low back pain ≥ 12 weeks Age: 21-45 years Both genders BMI: 18.5-24.9
You may not qualify if:
- iabetic neuropathy Sciatica Spine deformities Previous lumbar surgery Neurological or vestibular disorders Visual disorders Malignancy or trauma Structural spinal disorders (stenosis, osteoporosis, etc.)
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Cairo Universitylead
Study Sites (1)
Cairo University
Giza, 12613, Egypt
MeSH Terms
Interventions
Intervention Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Principal Investigator
Study Record Dates
First Submitted
May 5, 2026
First Posted
May 11, 2026
Study Start
September 3, 2025
Primary Completion
April 15, 2026
Study Completion
April 30, 2026
Last Updated
May 11, 2026
Record last verified: 2026-05