NCT06262503

Brief Summary

  1. 1.To investigate the effect of Virtual reality (VR) on phantom limb pain in trans tibial amputation.
  2. 2.To investigate the effect of Virtual reality (VR) on lower limb Function in trans tibial amputation.

Trial Health

55
Monitor

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Trial has exceeded expected completion date
Enrollment
75

participants targeted

Target at P50-P75 for not_applicable

Timeline
Completed

Started Oct 2023

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
active not recruiting

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Start

First participant enrolled

October 1, 2023

Completed
4 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

February 1, 2024

Completed
7 days until next milestone

First Submitted

Initial submission to the registry

February 8, 2024

Completed
8 days until next milestone

First Posted

Study publicly available on registry

February 16, 2024

Completed
14 days until next milestone

Study Completion

Last participant's last visit for all outcomes

March 1, 2024

Completed
Last Updated

February 20, 2024

Status Verified

February 1, 2024

Enrollment Period

4 months

First QC Date

February 8, 2024

Last Update Submit

February 15, 2024

Conditions

Outcome Measures

Primary Outcomes (2)

  • Pain Intensity Level

    Pain Intensity Level is measured by McGill Pain Questionnaire to determine the pain level The McGill Pain Questionnaire. The descriptors fall into four major groups: sensory (S)1-10, affective (A) 11-15, evaluative (E), 16 and miscellaneous (M)17-20. The rank value for each descriptor is based on its position in the word set. The sum of the rank values is the pain rating index (PRI). The present pain intensity (PPI) is based on a scale of (0-5) 0 refers to no pain and 5 refers to worst pain and know the effectiveness of the Virtual Reality wither pain is increased or decreased .

    4 weeks

  • Lower Extremity Functional

    Lower Extremity Functional is measured by Lower Extremity Functional Scale (LEFS) to know the progress of patient movement and balance.It is divided to 5 categories; 0 indicates extreme difficult or unable to perform activity, 1 indicates quite a bit of difficulty, 2 indicates moderate difficulty, 3 indicates a little bit of difficulty, 4 indicates no difficulty

    4 weeks

Study Arms (2)

Group1(Control )

OTHER

Will receive conventional physiotherapy for one month and measure the pain intensity and lower extremity function

Device: Transcutaneous Electrical Nerve Stimulation (TENS)Device: Mirroring TherapyOther: Phantom Exercises

Group2 (Experimental)

EXPERIMENTAL

Will receive conventional physiotherapy and Virtual Reality for phantom Pain for one month and measure the pain intensity and lower extremity function

Device: Virtual RealityDevice: Transcutaneous Electrical Nerve Stimulation (TENS)Device: Mirroring TherapyOther: Phantom Exercises

Interventions

Virtual Reality device is used for creating 3d avatar to engage the patient into a virtual world so he can overcome his pain

Group2 (Experimental)

TENS stimulation plays on pain gate theory it sends stimulation to close C-fibers to relieve the pain and make the patient comfortable. The electrodes were put around the stump leg (residual limb) and the session lasts for 15 minutes, the parameters were Conventional TENS - high frequency (50-100 Hz), low intensity, short pulse width (50-200 μs). Pain relief by means of the pain gate mechanism involves activation (excitation) of the A beta (Aβ) sensory fibers, and by doing so, reduces the transmission of the noxious stimulus from the 'c' fibers, through the spinal cord and hence on to the higher centers.

Group1(Control )Group2 (Experimental)

Mirroring Therapy :it tricks the brain. By placing a mirror between the healthy limb and the missing limb, patients see a reflection of the healthy limb, essentially "replacing" the phantom limb with a visual representation. This visual feedback is thought to reactivate brain areas responsible for the missing limb, potentially restoring its representation and reducing the discomfort of PLP. Essentially it aims to heal the brain's image of the body, which might in turn alleviate the pain associated with the missing limb.

Group1(Control )Group2 (Experimental)

The study investigated phantom exercises (PE) for phantom limb pain (PLP) relief. Patients performed specific foot and leg movements 15 times, stopping if PLP disappeared early. Exercises were repeated daily or upon PLP recurrence. Patients imagined their phantom limb position and mimicked it with their remaining limb, performing ankle, foot, knee, and hip movements until relaxation and PLP subsided.

Group1(Control )Group2 (Experimental)

Eligibility Criteria

Age18 Months - 75 Months
Sexall
Healthy VolunteersNo
Age GroupsChild (0-17)

You may qualify if:

  • All participants were prescreened older than 18 years; able to provide informed consent; with unilateral traumatic Factors Phantom Limb Pain lower limb amputation after complete recovery.
  • chronic PLP for more than 3 months.
  • If the subject was taking any medications, dosages must have been stable for at least 2 weeks before enrollment in the study.
  • Normal Body mass index ranged from 18.5 to 24.9.

You may not qualify if:

  • History of alcohol or drug abuse within the past 6 months.
  • Medical history of photophobia, epilepsy or any other light sensitivity.
  • Visual impairment thought to render the test invalid (people who need to wear glasses day to day are not excluded.
  • Uncontrolled epilepsy or prior seizures within the past year.
  • History of unexplained fainting spells or loss of consciousness as self-reported during the past 2 years.
  • Mirror therapy within 3 months prior to enrollment.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Faculty of Physical therapy, Cairo university

Giza, 12613, Egypt

Location

MeSH Terms

Interventions

Transcutaneous Electric Nerve Stimulation

Intervention Hierarchy (Ancestors)

Electric Stimulation TherapyTherapeuticsPhysical Therapy ModalitiesRehabilitationAnalgesiaAnesthesia and Analgesia

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
DOUBLE
Who Masked
PARTICIPANT, OUTCOMES ASSESSOR
Purpose
TREATMENT
Intervention Model
PARALLEL
Model Details: Group1:conventional physiotherapy for phantom Pain Group2:conventional physiotherapy and Virtual Reality for phantom Pain
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
physiotherapy partctitioner

Study Record Dates

First Submitted

February 8, 2024

First Posted

February 16, 2024

Study Start

October 1, 2023

Primary Completion

February 1, 2024

Study Completion

March 1, 2024

Last Updated

February 20, 2024

Record last verified: 2024-02

Locations