A Randomized Controlled Trial of a VR Social Music-Movement Exergame for Depression and Anxiety in Young Adults
VR-MOVE
1 other identifier
interventional
130
0 countries
N/A
Brief Summary
This randomized controlled trial aims to evaluate the effectiveness of a virtual reality (VR) music-movement exergaming intervention for improving social connectedness and psychological well-being among young adults. Participants will be randomly assigned to one of three groups: (1) a VR social music-movement exergame group, (2) a VR solo exergame group without social interaction, and (3) a waitlist control group. The intervention integrates rhythmic movement, music-based interaction, and immersive VR environments to promote engagement and social connection. Primary outcomes include changes in depressive symptoms, anxiety, and social connectedness. Secondary outcomes include psychological need satisfaction and physical fitness indicators. Assessments will be conducted at baseline, post-intervention, and follow-up. The study will provide evidence on the potential benefits of immersive VR-based exergaming interventions for mental health and social well-being in young adults.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable depression
Started Apr 2026
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
March 15, 2026
CompletedFirst Posted
Study publicly available on registry
March 19, 2026
CompletedStudy Start
First participant enrolled
April 1, 2026
CompletedPrimary Completion
Last participant's last visit for primary outcome
March 1, 2028
ExpectedStudy Completion
Last participant's last visit for all outcomes
May 1, 2028
March 19, 2026
March 1, 2026
1.9 years
March 15, 2026
March 15, 2026
Conditions
Keywords
Outcome Measures
Primary Outcomes (2)
Change in depression symptoms measured by the Beck Depression Inventory-II (BDI-II)
Depression symptom severity will be assessed using the Beck Depression Inventory-II (BDI-II), a 21-item self-report questionnaire widely used to measure depressive symptoms. The outcome measure is the change in BDI-II scores from baseline to post-intervention.
Baseline (Week 0) to Post-intervention (Week 6)
Change in anxiety symptoms measured by the Beck Anxiety Inventory (BAI)
Anxiety symptom severity will be assessed using the Beck Anxiety Inventory (BAI), a 21-item self-report questionnaire designed to measure anxiety symptoms. The outcome measure is the change in BAI scores from baseline to post-intervention.
Baseline (Week 0) to Post-intervention (Week 6)
Secondary Outcomes (3)
Basic psychological need satisfaction measured by the Basic Psychological Need Satisfaction Scale (BPNS)
Baseline (Week 0), Post-intervention (Week 6), and Follow-up (Week 10)
Loneliness measured by the UCLA Loneliness Scale
Baseline (Week 0), Post-intervention (Week 6), and Follow-up (Week 10)
Cardiorespiratory fitness estimated using the YMCA 3-Minute Step Test
Baseline (Week 0), Post-intervention (Week 6), and Follow-up (Week 10)
Study Arms (3)
VR Social Music-Movement Exergame
EXPERIMENTALParticipants assigned to this arm will engage in a virtual reality (VR) music-movement exergaming program that integrates rhythmic movement and social interaction in a shared virtual environment. The intervention is designed to promote physical activity, enhance social connectedness, and improve psychological well-being.
VR Solo Music-Movement Exergame
EXPERIMENTALParticipants assigned to this arm will engage in a virtual reality (VR) music-movement exergaming program individually without social interaction. This condition isolates the effect of the exergaming activity itself without the social component.
Waitlist Control
ACTIVE COMPARATORParticipants assigned to the control group will not receive the intervention during the study period and will be placed on a waitlist to receive the intervention after the trial is completed.
Interventions
Participants engage in a virtual reality (VR) social musical exergame twice per week for 6 weeks (45 minutes per session). The game integrates rhythmic movement with music and allows participants to interact with others in a shared virtual environment. The intervention is designed to promote physical activity, social interaction, and psychological engagement.
Participants engage in a VR musical exergame with the same frequency, duration, and exercise intensity as the experimental group, but without social interaction features. The intervention focuses on individual gameplay without multiplayer interaction.
Participants assigned to the waitlist control group receive general mental health guidance and continue their usual activities during the 6-week study period. After the study period, they will be offered access to the VR intervention.
Eligibility Criteria
You may qualify if:
- Aged 18 to 25 years
- Meeting criteria for mild to moderate depression (BDI-II score 14-28) or anxiety (BAI score 8-25)
- Able to understand the study procedures and provide informed consent
- Willing to participate in the VR intervention and complete all assessments
You may not qualify if:
- Diagnosis of severe mental illness (e.g., psychosis or severe psychiatric disorders)
- Severe motion sickness or intolerance to virtual reality
- Currently receiving structured psychotherapy or psychological intervention
- Any medical condition that would prevent safe participation in moderate physical activity
Contact the study team to confirm eligibility.
Sponsors & Collaborators
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
GuangZheng Wan, MS
Hunan University of Chinese Medicine
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Hunan Traditional Chinese Medical College
Study Record Dates
First Submitted
March 15, 2026
First Posted
March 19, 2026
Study Start
April 1, 2026
Primary Completion (Estimated)
March 1, 2028
Study Completion (Estimated)
May 1, 2028
Last Updated
March 19, 2026
Record last verified: 2026-03