Gamification in Health Education
5
2
3
2
Key Insights
Highlights
Success Rate
100% trial completion (above average)
Clinical Risk Assessment
Based on trial outcomes
Moderate Risk
Score: 50/100
0.0%
0 terminated out of 5 trials
100.0%
+13.5% vs benchmark
0%
0 trials in Phase 3/4
0%
0 of 2 completed with results
Key Signals
Data Visualizations
Phase Distribution
Trial Status
Trial Success Rate
Benchmark: 86.5%
Based on 2 completed trials
Clinical Trials (5)
The Effect of Modern Teaching Method: Gamification in Orthodontics
Effect of Gimkit-Based Gamified Learning on Achievement Motivation, Academic Performance, and Game Experience in Respiratory Skills Training
Study on the Effect of a Gamified Health Education Programme on Primary School Children
The Effectiveness of Serious Game-Based Training for Nursing Students in Postpartum Haemorrhage Management
Gamified and Form-Based Reinforcement in Midwifery Education: A Quasi-Experimental Study