NCT07379346

Brief Summary

This single-blind randomized controlled trial investigates the effects of a virtual reality-assisted exercise program added to routine hockey training on balance, functional ankle dorsiflexion, agility, and shooting performance in youth hockey players. Participants are randomly assigned to either routine training alone or routine training plus a 6-week virtual reality-assisted exercise intervention delivered via the Nintendo Wii Balance Board. Outcomes are assessed at baseline, post-intervention, and at 3-week follow-up by a blinded assessor.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
30

participants targeted

Target at below P25 for not_applicable

Timeline
Completed

Started Jan 2020

Longer than P75 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

January 1, 2020

Completed
4 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

December 31, 2023

Completed
1.9 years until next milestone

Study Completion

Last participant's last visit for all outcomes

November 30, 2025

Completed
2 months until next milestone

First Submitted

Initial submission to the registry

January 23, 2026

Completed
7 days until next milestone

First Posted

Study publicly available on registry

January 30, 2026

Completed
Last Updated

February 3, 2026

Status Verified

January 1, 2026

Enrollment Period

4 years

First QC Date

January 23, 2026

Last Update Submit

January 30, 2026

Conditions

Keywords

Assistive TechnologyBalance ControlMotor LearningSensorimotor IntegrationVirtual Reality

Outcome Measures

Primary Outcomes (1)

  • Shooting Performance

    Shooting performance is assessed using a standardized target-based shooting accuracy protocol. Participants perform drag-flick shots toward predefined target zones, and total hit scores are recorded. Higher scores indicate better shooting accuracy.

    Baseline, immediately post-intervention (6 weeks), and 3-week follow-up

Secondary Outcomes (3)

  • Dynamic Balance (Y Balance Test)

    Baseline, post-intervention (6 weeks), and 3-week follow-up

  • Functional Ankle Dorsiflexion (Weight-Bearing Lunge Test)

    Baseline, post-intervention (6 weeks), and 3-week follow-up

  • Agility (T-run Agility Test)

    Baseline, post-intervention (6 weeks), and 3-week follow-up

Study Arms (2)

Routine Hockey Training (Control)

NO INTERVENTION

Participants continue routine hockey training (warm-up, passing drills, offense-defense organization, penalty-corner practices) 3 days/week.

Routine Training + VR-Assisted Exercise

EXPERIMENTAL

Participants continue routine hockey training and additionally perform virtual reality-assisted exercises using the Nintendo Wii Balance Board, 30 minutes/session, 3 sessions/week, for 6 weeks.

Device: Nintendo Wii Balance Board Exergaming

Interventions

Obstacle Course, Ski Slalom, and NFL Slapshot; 30 minutes/session; 3 sessions/week; 6 weeks.

Routine Training + VR-Assisted Exercise

Eligibility Criteria

Age16 Years - 25 Years
Sexall
Healthy VolunteersYes
Age GroupsChild (0-17), Adult (18-64)

You may qualify if:

  • Youth hockey players affiliated with a competitive hockey team
  • Aged between 16 and 25 years
  • Regular participation in routine hockey training
  • Voluntary participation with written informed consent

You may not qualify if:

  • Presence of an injury preventing participation in routine hockey training
  • Presence of visual or neurological conditions that may interfere with virtual reality-assisted exercises
  • Failure to attend the virtual reality-assisted exercise program for more than two consecutive sessions

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Amasya University

Amasya, Merkez, 05100, Turkey (Türkiye)

Location

Related Publications (1)

  • Polikanova I, et al. Virtual reality training improves balance and agility in athletes. Journal of Sports Sciences. 2021;39(4):456-464. Laufer Y, et al. The effect of virtual reality-based training on postural control. Gait & Posture. 2014;40(2):285-291. Schmitt KU, et al. Balance and sensorimotor training in sports performance. Sports Medicine. 2019;49(3):421-435.

    BACKGROUND

Study Officials

  • Ertuğrul Deniz KÖSE, Ph.D

    Amasya University

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
OUTCOMES ASSESSOR
Masking Details
Outcome assessments are performed by a physiotherapist who is blinded to group allocation.
Purpose
TREATMENT
Intervention Model
PARALLEL
Model Details: Participants are randomly assigned to one of two parallel groups. The control group continues routine hockey training only, while the intervention group continues routine training and additionally receives a virtual reality-assisted exercise program. Group allocation remains fixed throughout the study, and outcomes are compared between groups across three assessment time points (baseline, post-intervention, and follow-up).
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Assist. Prof. Dr.

Study Record Dates

First Submitted

January 23, 2026

First Posted

January 30, 2026

Study Start

January 1, 2020

Primary Completion

December 31, 2023

Study Completion

November 30, 2025

Last Updated

February 3, 2026

Record last verified: 2026-01

Data Sharing

IPD Sharing
Will share

De-identified individual participant data underlying the results reported in this study will be available from the corresponding author upon reasonable request, following publication. Requests will be reviewed to ensure appropriate use and compliance with ethical approvals.

Shared Documents
STUDY PROTOCOL, SAP, ICF, CSR, ANALYTIC CODE
Time Frame
From publication
Access Criteria
Access to the de-identified individual participant data will be granted to qualified researchers upon reasonable request, subject to approval by the corresponding author and in compliance with ethical approvals.

Locations