Bobath Instruction in Physiotherapy: Virtual Reality Versus Traditional Methods
BOBATH-PT
Immersive Virtual Reality Versus Traditional Instruction for Teaching the Bobath Concept in Physiotherapy Education: A Randomized Controlled Trial
1 other identifier
interventional
20
1 country
1
Brief Summary
This randomized controlled trial evaluated the effectiveness of immersive virtual reality (VR)-based instruction compared with traditional face-to-face teaching for delivering the Bobath concept in physiotherapy education. Third-year physiotherapy students were randomly assigned to either VR-based or conventional instruction and completed standardized theoretical and practical assessments immediately after training and again two weeks later. While both instructional methods resulted in comparable short-term learning outcomes, the VR group demonstrated superior retention of practical skills at follow-up. Findings suggest that immersive VR is a feasible and effective educational approach for enhancing motor skill learning in neurophysiological rehabilitation training.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started May 2025
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
May 1, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
May 28, 2025
CompletedStudy Completion
Last participant's last visit for all outcomes
June 30, 2025
CompletedFirst Submitted
Initial submission to the registry
November 22, 2025
CompletedFirst Posted
Study publicly available on registry
December 8, 2025
CompletedDecember 8, 2025
November 1, 2025
27 days
November 22, 2025
December 4, 2025
Conditions
Keywords
Outcome Measures
Primary Outcomes (2)
Theoretical Knowledge Score
Description: The theoretical outcome measure assesses students' understanding of Bobath-based postural control strategies using a 10-item multiple-choice examination. Each correct response is awarded 1 point. Raw scores (0-10) are converted to a 0-100 scale. Score Range: 0-100 Direction: Higher scores indicate better theoretical knowledge. The same standardized test is administered at both assessment points to evaluate learning and retention under the two instructional modalities.
Post-test at 2 days and retention test at 2 weeks after the intervention
Practical Performance Score (OSCE)
Practical skill performance is evaluated using a three-station Objective Structured Clinical Examination (OSCE) assessing Bobath-based postural control strategies. Each station uses a standardized 3-point checklist (0 = not performed, 1 = partially performed, 2 = correctly performed). The combined station scores are converted to a 0-100 scale. Score Range: 0-100 Direction: Higher scores indicate better practical performance. All assessments are video-recorded and independently scored by two blinded evaluators using the same scoring rubric. This metric evaluates both immediate skill acquisition and subsequent retention.
Post-test at 2 days and retention test at 2 weeks after the intervention
Other Outcomes (2)
Inter-Rater Reliability of Practical Performance Scores
At post-test (2 days) and retention (2 weeks)
Pass/Fail Classification Based on Combined Score
Post-test at 2 days and retention test at 2 weeks
Study Arms (2)
Face-to-Face Bobath Instruction
ACTIVE COMPARATORParticipants assigned to the Face-to-Face (F2F) group received a 45-minute instructor-led session consisting of theoretical explanation and practical demonstrations of Bobath-based postural control strategies. The session included live demonstration of facilitation techniques, alignment correction, and trunk control activities. After the instructional segment, students practiced the techniques in small groups under instructor supervision. Content duration, learning objectives, and practice structure were standardized across both study arms.
Virtual Reality Bobath Instruction
EXPERIMENTALParticipants in the Virtual Reality (VR) group received the same 45-minute instructional content through an immersive 360° VR video recorded by the same instructor. The VR session integrated theoretical narration with practical demonstrations of Bobath postural control strategies. Students viewed the session collectively using VR headsets. A structured debriefing followed to reinforce key concepts and allow question clarification. As in the F2F group, students then practiced the techniques in small groups following the session.
Interventions
This intervention delivers Bobath concept education through conventional face-to-face teaching methods. The instructional session includes faculty-led theoretical explanations and live demonstrations delivered in a traditional classroom or laboratory setting. Students receive the standardized content through direct instructor interaction, consistent with customary physiotherapy training practices. All participants subsequently engage in supervised practice to apply the demonstrated concepts.
The study interventions consisted of two educational delivery methods used to teach the Bobath concept in physiotherapy training. Both interventions provided identical learning objectives, theoretical content, and practical demonstration elements related to postural control strategies. The instructional materials were standardized in duration, sequencing, and educational objectives to ensure equivalence across groups. Delivery differed only in format, with one method provided through traditional in-person instruction and the other through immersive virtual reality technology. All students practiced the demonstrated techniques following the instructional component, and no additional instructional materials were provided beyond the assigned modality
Eligibility Criteria
You may qualify if:
- Third-year undergraduate physiotherapy students.
- First-time enrollment in the Neurophysiological Approaches II course.
- No prior training or formal exposure to the Bobath concept.
- System Usability Scale (SUS) score classified as A+ (96-100 percentile). -Ability to participate in VR or face-to-face instruction as assigned.- Voluntary participation with provision of written informed consent.-
You may not qualify if:
- History of medical conditions contraindicating VR use (e.g., vestibular disorders, migraine, epilepsy).
- Prior experience, certification, or coursework related to the Bobath concept.
- Failure to provide informed consent.
- Any condition that may limit safe participation in the educational session or assessments.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Kocaeli Health and Technology University
Kocaeli, Turkey (Türkiye)
Study Officials
- PRINCIPAL INVESTIGATOR
Hatice Sena Çınarlı
Kocaeli University
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- OUTCOMES ASSESSOR
- Masking Details
- This study used a single-blind design in which outcome assessors were blinded to group allocation. Participants, care providers, and investigators were not blinded due to the nature of the educational intervention."
- Purpose
- OTHER
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Asisstant Professor
Study Record Dates
First Submitted
November 22, 2025
First Posted
December 8, 2025
Study Start
May 1, 2025
Primary Completion
May 28, 2025
Study Completion
June 30, 2025
Last Updated
December 8, 2025
Record last verified: 2025-11