The Effect of Virtual Reality on Fatigue and Functional Capacity in Patients With MS
VRMS
1 other identifier
interventional
30
1 country
1
Brief Summary
This clinical trial aims to evaluate the effectiveness of virtual reality (VR) as a complementary intervention to traditional physical therapy for individuals diagnosed with Multiple Sclerosis (MS). MS is a chronic neurological condition that affects motor and cognitive functions, with fatigue being one of the most common and disabling symptoms. This study will assess whether the use of VR-based applications, in addition to standard physiotherapy, can reduce fatigue and improve functional capacity in individuals with MS. Participants will be randomly assigned to two groups: one group will receive conventional physiotherapy only, while the other will receive VR-based therapy alongside physiotherapy. The intervention period will last four weeks, and both groups will be evaluated using standardized outcome measures before and after the intervention. These include the Fatigue Severity Scale (FSS), the Timed Up and Go (TUG) test, and the 6-Minute Walk Test (6MWT). The study is designed to address a gap in current literature, as no prior research has specifically examined the impact of virtual reality on fatigue and functional performance in MS patients. The findings may provide valuable insights into innovative rehabilitation strategies that enhance patient outcomes and improve quality of life.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable multiple-sclerosis
Started Dec 2024
Shorter than P25 for not_applicable multiple-sclerosis
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
December 1, 2024
CompletedPrimary Completion
Last participant's last visit for primary outcome
February 18, 2025
CompletedStudy Completion
Last participant's last visit for all outcomes
February 28, 2025
CompletedFirst Submitted
Initial submission to the registry
May 16, 2025
CompletedFirst Posted
Study publicly available on registry
May 23, 2025
CompletedMay 23, 2025
November 1, 2024
3 months
May 16, 2025
May 16, 2025
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Fatigue Severity Score (FSS)
Fatigue will be assessed using the Fatigue Severity Scale (FSS), a validated questionnaire consisting of 9 items scored on a 7-point Likert scale. The scale measures the impact of fatigue on daily functioning and is widely used in MS populations to evaluate changes in perceived fatigue.
Baseline and after 4 weeks of intervention
Secondary Outcomes (1)
Timed Up and Go Test (TUG)
Baseline and after 4 weeks of intervention
Study Arms (2)
Virtual Reality group
EXPERIMENTALIn this group the number of Participants are 15 . The experment by using VR sessions will last 30 minutes per session, 3 times per week for 4 weeks . In addition to the same physiotherapy program used in the control group, this group will receive Virtual Reality (VR) training using a Meta Quest 2 headset . Patients will interact with immersive environments designed to stimulate movement and functional tasks.
conventional physica ltherapy
ACTIVE COMPARATORParticipants will receive conventional physiotherapy 3 times per week for 4 weeks. The treatment includes:Standing exercises: multidirectional stepping, single- and double-leg stance .Walking exercises: forward, backward, and lateral walking.Weight-shifting exercises: lunges, half-squats, leaning, and reaching,and the participent will be also 15 pateint
Interventions
Participants will receive conventional physiotherapy 3 times per week for 4 weeks. The treatment includes: Standing exercises: multidirectional stepping, single- and double-leg stance Walking exercises: forward, backward, and lateral walking Weight-shifting exercises: lunges, half-squats, leaning, and reaching
In this group the number of Participants are 15 . The experment by using VR sessions will last 30 minutes per session, 3 times per week for 4 weeks . In addition to the same physiotherapy program used in the control group, this group will receive Virtual Reality (VR) training using a Meta Quest 2 headset . Patients will interact with immersive environments designed to stimulate movement and functional tasks.
Eligibility Criteria
You may qualify if:
- individuals diagnosed as MS by a physician
- Expanded Disability Status Scale (EDSS): 2.0-6.5
- Patient able to walk with or without the use of unilateral support (e.g., a cane)
- Patient had not experienced a severe exacerbation of symptoms requiring medical intervention in the previous month
- subjects had to have the cognitive capacity to assure the requisite cognitive ability
- spasticity up to 2 on Ashworth scale.
You may not qualify if:
- \. cognitive disorders hampering the execution of the exercises/assessment, 2. Ability to maintain monopodalic-standing position for 10 s 3. cardiovascular disorders 4. orthopedic disorders that could negatively affect balance 5. uncorrected visual or auditory impairments 6. pregnancy
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Istinye University Faculty of Health Sciences, Physiotherapy and Rehabilitation Department
Istanbul, Turkey (Türkiye)
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
May 16, 2025
First Posted
May 23, 2025
Study Start
December 1, 2024
Primary Completion
February 18, 2025
Study Completion
February 28, 2025
Last Updated
May 23, 2025
Record last verified: 2024-11