NCT07202975

Brief Summary

Background Chronic musculoskeletal pain, especially chronic low back pain (CLBP), is the leading cause of disability worldwide, with a burden expected to rise due to aging and increased longevity. Despite strong evidence supporting multimodal and non-pharmacological management-particularly active physical therapy and self-management-clinical practice still shows low adherence to guidelines, with excessive reliance on imaging, rest, injections, and surgery. Adherence to physical therapy remains one of the most significant barriers: only 40-50% of patients follow prescribed exercise programs. Factors include kinesiophobia, low motivation, and logistical obstacles. Mixed realities (XR: VR, AR, MR) offer solutions by enhancing motivation, reducing barriers, and personalizing rehabilitation. Evidence from systematic reviews shows VR-based rehabilitation can reduce pain, disability, and kinesiophobia, with immersive VR offering additional benefits like presence and habit-building. The SHARESPACE project developed and tested a novel XR rehabilitation environment for CLBP that integrates immersive VR/AR, tele-rehabilitation, real-time motor tracking, avatars for social support, and cognitive architectures for synchronization. Usability studies with patients, clinicians, and the general population confirm its feasibility and acceptance. SHARESPACE has completed phases 1 and 2 of XR intervention development (design and feasibility), now aiming to move to phase 3: large-scale clinical validation. Objectives The main goal is to evaluate not only short-term efficacy but long-term, as well as including more accurate and objective measures. A second objective is the commercial exploitation WE will valuate the efficacy, adherence, and cost-effectiveness of the SHARESPACE XR rehabilitation system compared to usual care in patients with CLBP. Specific objectives include:

  • XR rehabilitation:
  • Two hospital sessions (traditional + XR-assisted training).
  • Four remote XR sessions with therapist and patients (L1 avatars).
  • Continued home-based XR with automated therapist avatars (L3) for up to 120 days.
  • Integration of EMA/EMI via an app and wearable devices to monitor daily activity, sleep, and adherence, with automated prompts to encourage compliance.
  • Usual care: standard group rehabilitation sessions for 8 weeks. Primary outcomes:
  • Pain intensity (VAS, BPI).
  • Disability (Oswestry Disability Index).
  • Kinesiophobia (Tampa Scale of Kinesiophobia). Secondary outcomes: adherence rates, motivation, patient satisfaction, feasibility, and cost-effectiveness. Motor performance data will be captured in real time via XR tracking and transmitted to therapists for feedback.

Trial Health

65
Monitor

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
314

participants targeted

Target at P75+ for not_applicable

Timeline
12mo left

Started Jan 2027

Status
not yet recruiting

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

September 15, 2025

Completed
17 days until next milestone

First Posted

Study publicly available on registry

October 2, 2025

Completed
1.2 years until next milestone

Study Start

First participant enrolled

January 1, 2027

Expected
6 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

July 1, 2027

6 months until next milestone

Study Completion

Last participant's last visit for all outcomes

December 31, 2027

Last Updated

October 2, 2025

Status Verified

September 1, 2025

Enrollment Period

6 months

First QC Date

September 15, 2025

Last Update Submit

September 23, 2025

Conditions

Outcome Measures

Primary Outcomes (4)

  • Pain intensity by VAS (0-100mm)

    Significant change at 25 mm

    Baseline, through study completion, an average of 8 week and follow-up at 6, 12 and 18

  • Pain intensity by Brief Pain Inventory

    Baseline, through study completion, an average of 8 week and follow-up at 6, 12 and 18

  • Pain disability by Oswestry Disability Index (ODI)

    Baseline, through study completion, an average of 8 week and follow-up at 6, 12 and 18

  • Pain Kinesiophobia by Tampa Scale of Kinesiophobia (TSK)

    Baseline, through study completion, an average of 8 week and follow-up at 6, 12 and 18

Study Arms (2)

Mixed realities rehabilitation program

EXPERIMENTAL

1. Two sessions at the hospital: one session with traditional exercise + one session with traditional exercise and training with XR system ( 2 weeks) 2. Four more sessions at home with therapist (L1 therapist and L1 patients) (4 weeks) 3. Former sessions (until 120 days) with L3 therapist and L1 and L3 patients.

Other: Mixed realities rehabilitation program

Usual Care

ACTIVE COMPARATOR

Group rehabilitation sessions: 8 weeks

Other: Usual Care

Interventions

1. Two sessions at the hospital: one session with traditional exercise + one session with traditional exercise and training with XR system ( 2 weeks) 2. Four more sessions at home with therapist (L1 therapist and L1 patients) (4 weeks) 3. Former sessions (until 120 days) with L3 therapist and L1 and L3 patients. Usual care: Group rehabilitation sessions: 8 weeks

Mixed realities rehabilitation program

Group rehabilitation sessions: 8 weeks

Usual Care

Eligibility Criteria

Age18 Years+
Sexall
Healthy VolunteersNo
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • Age range: Adults over 18 and under 70
  • Diagnosis of chronic low back pain with or without radiculopathy
  • Minimum of moderate disability (21% ODI score)
  • Acceptance of participation and signed consent form
  • Internet access at home

You may not qualify if:

  • History of spinal surgery or fracture
  • Signs of upper motor neuron injury: bilateral paresthesia, hyperreflexia, or spasticity, or other negative signs such as fractures
  • Other severe medical or psychological conditions that prevent participation in the trial.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Related Publications (1)

  • Hoffman HG, Fontenot MR, Garcia-Palacios A, Greenleaf WJ, Alhalabi W, Curatolo M, Flor H. Adding tactile feedback increases avatar ownership and makes virtual reality more effective at reducing pain in a randomized crossover study. Sci Rep. 2023 May 22;13(1):7915. doi: 10.1038/s41598-023-31038-4.

    PMID: 37217536BACKGROUND

Related Links

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
NONE
Purpose
TREATMENT
Intervention Model
PARALLEL
Model Details: Two-site randomized controlled trial.
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

September 15, 2025

First Posted

October 2, 2025

Study Start (Estimated)

January 1, 2027

Primary Completion (Estimated)

July 1, 2027

Study Completion (Estimated)

December 31, 2027

Last Updated

October 2, 2025

Record last verified: 2025-09