NCT07192562

Brief Summary

Sedentary behavior in the workplace is associated with declines in both physical and cognitive health. Traditional exercise programs are often difficult to sustain among workplace employees, leading to an increased interest in digital and interactive solutions such as virtual reality (VR)-based exergames. This randomized controlled study investigated the feasibility and effects of a VR-based exercise intervention on physical and cognitive outcomes in sedentary university employees. A total of 32 participants aged 30-60 years with low physical activity levels (\<600 MET-min/week) were recruited and randomized into two groups: VR Exercise (n=16) and Control (n=16). Participants in the VR Exercise Group received a virtual reality-based physical activity intervention using the "Meta Quest 2" headset. Two exergames, "Beat Saber" and "PowerBeatsVR", were implemented twice a week for six weeks, totalling 12 exercise sessions. Each session lasted 30-35 minutes and was conducted individually during work hours. Beat Saber provided rhythm-based tasks involving block slicing and obstacle dodging, while PowerBeatsVR included high-intensity punching, squatting, and side-stepping movements.Game difficulty increased weekly (Figure 2). Adverse events (eg, cybersickness, dizziness, nausea) were monitored throughout each session. No adverse events were reported in either group. According to the Virtual Reality Institute of Health and Exercise, Beat Saber is classified as a moderate-intensity activity, while PowerBeatsVR is classified as high-intensity , which supports the game selection rationale in this study. Participants' sessions were monitored using a Huawei D15 laptop, and a safety boundary was configured using the VR system's room-scale feature. Balance was assessed using the Becure Balance System and Flamingo Balance Test, while cognitive performance was measured with the CNS Vital Signs battery, which evaluates domains such as memory, attention, processing speed, and executive function. BMI was also recorded.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
32

participants targeted

Target at P25-P50 for not_applicable

Timeline
Completed

Started Nov 2024

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Start

First participant enrolled

November 10, 2024

Completed
3 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

February 10, 2025

Completed
28 days until next milestone

Study Completion

Last participant's last visit for all outcomes

March 10, 2025

Completed
6 months until next milestone

First Submitted

Initial submission to the registry

September 9, 2025

Completed
16 days until next milestone

First Posted

Study publicly available on registry

September 25, 2025

Completed
Last Updated

September 25, 2025

Status Verified

September 1, 2025

Enrollment Period

3 months

First QC Date

September 9, 2025

Last Update Submit

September 17, 2025

Conditions

Keywords

Sedentary LifestyleVirtual Reality ExerciseExergamesBalanceCognitive Function

Outcome Measures

Primary Outcomes (4)

  • Postural Balance Performance

    Postural balance was objectively measured using the Becure Balance System, a low-cost, portable force platform enhanced with sensors. Six sub-tests were conducted: double-leg stance with eyes open/closed, single-leg stance (right/left), foam surface double-leg stance with eyes open/closed. The system provides real-time feedback and detailed reports on postural sway and center of pressure (COP) movement .

    Baseline and 6 weeks post-intervention

  • Cognitive Performance

    Cognitive functions were evaluated using the CNS Vital Signs test battery, which provides scores for domains such as psychomotor speed, processing speed, motor speed, memory, and executive function. Higher scores indicate better performance.

    Baseline and 6 weeks post-intervention

  • Body Mass Index (BMI)

    BMI was calculated as body weight in kilograms divided by height in meters squared (kg/m²). No additional interventions for weight control were provided.

    Baseline and 6 weeks post-intervention

  • Change in Static Balance

    Flamingo Balance Test: This Eurofit static balance test assessed participants' ability to maintain balance on a wooden beam (50 cm long, 5 cm high, 3 cm wide) using their dominant leg. Total loss of balance within 60 seconds was recorded. If more than 15 falls occurred in the first 30 seconds, the test was terminated and scored zero.

    Time Frame: Baseline and 6 weeks post-intervention

Study Arms (2)

Virtual Reality Exercise Group

EXPERIMENTAL

Participants performed a virtual reality-based exercise program using the Meta Quest 2 headset. Two commercial exergames (Beat Saber and PowerBeatsVR) were implemented twice weekly for six weeks (12 sessions total). Each session lasted approximately 30-35 minutes and included full-body movements such as punching, squatting, dodging, and stepping.

Behavioral: Virtual Reality-Based Exercise Program

Control Group

NO INTERVENTION

Participants did not receive any structured exercise intervention and continued their usual daily routines throughout the 6-week study period.

Interventions

Participants in the VR Exercise Group received a virtual reality-based physical activity intervention using the "Meta Quest 2" headset. Two exergames, "Beat Saber" and "PowerBeatsVR", were implemented twice a week for six weeks, totalling 12 exercise sessions. Each session lasted 30-35 minutes and was conducted individually during work hours. Beat Saber provided rhythm-based tasks involving block slicing and obstacle dodging, while PowerBeatsVR included high-intensity punching, squatting, and side-stepping movements. Game difficulty increased weekly.

Virtual Reality Exercise Group

Eligibility Criteria

Age30 Years - 60 Years
Sexall
Healthy VolunteersYes
Age GroupsAdult (18-64)

You may qualify if:

  • Being between 30-60 years of age
  • Being employed as an academic or administrative employees member at a university
  • Classified as inactive (sedentary) according to the International Physical Activity Questionnaire-Short Form (IPAQ-SF) results
  • Not starting any regular physical activity programs during the study period
  • Having normal blood pressure and circulatory conditions
  • No conditions preventing the use of VR technology and games (e.g., severe motion sickness)
  • Voluntarily agreeing to participate in the study and providing written informed consent

You may not qualify if:

  • Pregnancy
  • Presence of neurological and/or psychological disorders
  • Having cardiovascular, respiratory, joint, or other orthopedic conditions that would prevent safe participation in exercise
  • Presence of vestibular disorders

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Medipol Universıty

Beykoz, Istanbul, 34810, Turkey (Türkiye)

Location

MeSH Terms

Conditions

Sedentary Behavior

Condition Hierarchy (Ancestors)

Behavior

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
OUTCOMES ASSESSOR
Masking Details
Outcome assessments were performed by evaluators who were blinded to group allocation, ensuring a single-blinded study design.
Purpose
PREVENTION
Intervention Model
PARALLEL
Model Details: This was a two-arm, parallel-group, randomized controlled trial. Participants were randomly assigned in a 1:1 ratio to either the VR Exercise Group or the Control Group. The VR group received a 6-week virtual reality-based exercise intervention (two sessions per week, \~30-35 minutes each), while the Control group continued their usual daily routines without structured exercise.
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
MSc, Audiologist, Principal Investigator

Study Record Dates

First Submitted

September 9, 2025

First Posted

September 25, 2025

Study Start

November 10, 2024

Primary Completion

February 10, 2025

Study Completion

March 10, 2025

Last Updated

September 25, 2025

Record last verified: 2025-09

Data Sharing

IPD Sharing
Will not share

Individual participant data (IPD) will not be shared.

Locations