NCT06836310

Brief Summary

This study aims to investigate the effect of virtual reality (VR) on upper extremity functions, reaction time, and proprioception in healthy individuals. A randomized crossover design was used, where 26 participants performed a task-oriented movement in both real and virtual environments. Each participant completed a single-session intervention using the Oculus Quest 2 VR system. The study measured Joint Position Sense (JPS), Reaction Time (RT), and Gross Manual Dexterity using standard clinical tests before and after the intervention. The results will help understand how VR-based task-oriented movements influence upper extremity function and whether VR can be effectively used in rehabilitation and sports science applications.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
26

participants targeted

Target at below P25 for not_applicable

Timeline
Completed

Started Dec 2023

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Start

First participant enrolled

December 10, 2023

Completed
2 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

January 25, 2024

Completed
4 months until next milestone

Study Completion

Last participant's last visit for all outcomes

May 25, 2024

Completed
9 months until next milestone

First Submitted

Initial submission to the registry

February 8, 2025

Completed
12 days until next milestone

First Posted

Study publicly available on registry

February 20, 2025

Completed
Last Updated

February 20, 2025

Status Verified

February 1, 2025

Enrollment Period

2 months

First QC Date

February 8, 2025

Last Update Submit

February 17, 2025

Conditions

Keywords

Virtual realityupper extremityreaction timejoint position sensetask-oriented

Outcome Measures

Primary Outcomes (1)

  • Reaction Time (RT) in milliseconds

    Reaction time was measured using a mobile application ("Reaction Time Test" app) before and after the intervention. Participants tapped the screen as quickly as possible when a visual stimulus appeared. The average reaction time (in milliseconds) over 25 trials was recorded.

    Day 1 (immediately after intervention) and Day 2 (immediately after intervention)

Secondary Outcomes (1)

  • Joint Position Sense (JPS) measured in degrees

    Day 1 (immediately after intervention) and Day 2 (immediately after intervention)

Study Arms (2)

Real Performance First (f-RP)

EXPERIMENTAL

Participants first performed the task-oriented movement in a real environment. On the following day, they completed the same movement using a virtual reality (VR) system (Oculus Quest 2). Joint Position Sense, Reaction Time, and Gross Manual Dexterity were measured before and after each intervention.

Behavioral: Real Performance Task-Oriented Movement

Virtual Reality First (f-VR)

EXPERIMENTAL

Participants first performed the task-oriented movement using a virtual reality (VR) system (Oculus Quest 2). On the following day, they completed the same movement in a real environment. Joint Position Sense, Reaction Time, and Gross Manual Dexterity were measured before and after each intervention.

Behavioral: Virtual Reality Task-Oriented Movement

Interventions

Participants performed a task-oriented movement in a real environment by throwing balls into a physical pool for 10 minutes. The movement was designed to engage upper extremity function.

Real Performance First (f-RP)

Participants performed a task-oriented movement in a virtual environment using the Oculus Quest 2 VR system for 10 minutes. The task involved throwing virtual balls into a virtual pool with real-time feedback.

Virtual Reality First (f-VR)

Eligibility Criteria

Age18 Years - 30 Years
Sexall
Healthy VolunteersYes
Age GroupsAdult (18-64)

You may qualify if:

  • to be over 18 years old,
  • volunteering to participate in the study,
  • having no upper extremity orthopedic disease (carpal tunnel syndrome, etc.).

You may not qualify if:

  • not having an upper extremity injury in the last year,
  • the presence of rheumatic disease,
  • pregnancy,
  • the presence of cervical disc herniation and thoracic outlet syndrome.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Gaziantep University, Faculty of Sport Sciences

Gaziantep, Şehitkamil, 27350, Turkey (Türkiye)

Location

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
NONE
Purpose
BASIC SCIENCE
Intervention Model
CROSSOVER
Model Details: This study is a randomized crossover trial designed to evaluate the effect of virtual reality (VR) applied to a task-oriented movement on upper extremity functions, reaction time, and proprioception in healthy individuals. Participants were randomly assigned to one of two sequences: f-RP First Group: Performed the task-oriented movement in the real environment first, followed by the VR intervention. f-VR First Group: Performed the task-oriented movement in the VR environment first, followed by the real-world intervention. Each participant experienced both conditions (real and VR) in a different order, allowing a direct comparison of the interventions within the same individual. The crossover design helps control for individual variability by ensuring that each participant serves as their own control. No period effect or carryover effect was observed in the study, confirming the reliability of the crossover model. This model was chosen to better understand how VR-based task-oriente
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Assoc.Prof.

Study Record Dates

First Submitted

February 8, 2025

First Posted

February 20, 2025

Study Start

December 10, 2023

Primary Completion

January 25, 2024

Study Completion

May 25, 2024

Last Updated

February 20, 2025

Record last verified: 2025-02

Data Sharing

IPD Sharing
Will share

De-identified participant data (reaction time, joint position sense, and Box and Block Test scores) will be shared upon reasonable request. Data will be available after study completion for researchers conducting related studies. Requests should be submitted via email to z\_pancar@hotmail.com

Shared Documents
STUDY PROTOCOL, SAP
Time Frame
Start Date: Data will be available after study completion. End Date: Data will be available for 5 years after study completion.
Access Criteria
De-identified participant data will be available to researchers conducting related studies in the fields of virtual reality, motor control, proprioception, and reaction time. The shared data will include: Reaction time (RT) measurements Joint position sense (JPS) measurements Box and Block Test (BBT) scores How can they access it? Researchers must submit a formal request explaining their research purpose and how they plan to use the data. Requests should be sent via email to \[z\ pancar@hotmail.com\]. URL will be available upon data publication on OSF. Approved researchers will receive access to the de-identified dataset via the Open Science Framework (OSF) repository. A direct link to the dataset will be provided upon approval.
More information

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