VR Gaming Based PNF on Spatiotemporal Parameters in Upper Limb Burned Patients
Visual Reality Gaming Based Proprioceptive Neuromuscular Facilitation on Spatiotemporal Parameters in Upper Limb Burned Patients
1 other identifier
interventional
150
1 country
1
Brief Summary
Burn injuries are among the most severe forms of trauma, often leading to significant physical and psychological challenges. The rehabilitation process for burn patients, particularly those with upper limb injuries, is complex due to the need for restoring functional movement and reducing scar contracture. Traditional rehabilitation methods focus on restoring range of motion, muscle strength, and coordination. However, these approaches can be limited in engaging patients and maintaining their motivation throughout the recovery process.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable
Started Oct 2025
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
September 8, 2025
CompletedFirst Posted
Study publicly available on registry
September 19, 2025
CompletedStudy Start
First participant enrolled
October 1, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
January 1, 2026
CompletedStudy Completion
Last participant's last visit for all outcomes
January 5, 2026
CompletedJanuary 13, 2026
January 1, 2026
3 months
September 8, 2025
January 9, 2026
Conditions
Outcome Measures
Primary Outcomes (1)
Kinesiophobia
the Arabic version of the Tampa Scale for Kinesiophobia (TSK) was used. The TSK is rated on a 4-point Likert scale ranging from 17 to 68, with higher scores indicating a high level of kinesiophobia . The TSK has been shown to be a reliable tool for the measurement of kinesiophobia in patients with (upper limb burn injury) ULBI.
at baseline and at 12 weeks
Secondary Outcomes (2)
Gait Analysis
at baseline and at 12 weeks
Arm swing
at baseline and at 12 weeks
Study Arms (4)
Proprioceptive neuromuscular facilitation (PNF)
EXPERIMENTALIn the PNF group, The PNF sequence included scapula, upper limb, Training was performed in different positions
Visual reality (VR)
EXPERIMENTALIn the VR group, the tasks were performed with the aid of a Nintendo Wii device.
PNF and VR
EXPERIMENTALThe PNF/VR group performed both PNF and VR exercises. The duration of the exercises was modified so that half of the time was devoted to PNF and the other half to VR
Control group
NO INTERVENTIONNo intervention
Interventions
Training was performed in different positions (decubitus, sitting, and standing) according to the specific exercise. the participants performed 10 minutes of diagonal scapula exercises (anterior and posterior elevation) and 30 minutes of upper limb diagonals (Flexion-Abduction-External Rotation and Extension-Abduction-Internal Rotation), including the 5 initial minutes of stretching.
The site of the intervention was a 20-square-meter room equipped with a multimedia projector, which projected the image on the wall at a height of 1 m and 20 cm. A professional physical therapist supervised the treatment continuously, and every participant received prior instructions on the conduct of the games. The therapeutic protocol included 4 electronic games: Balance Bubble Plus, Rhythm Parade, Tennis, and Box.
The total duration of the sessions remained consistent. The participants performed 5 minutes of scapula diagonals and 15 minutes of upper limb diagonals in the weekly session. The games for the PNF/VR group were the same as those for the VR group, except for their duration. Whereas they were performed for 20 minutes each in the VR group, the session including 5 minutes of stretching.
Eligibility Criteria
You may qualify if:
- Clinical diagnosis of unilateral upper extremity burn injury
- must be able to walk independently
- Agreeing to participate voluntarily in the study
- years of age
- the ability to accurately express the level of pain that prevents cognitive, affective and verbal communication
You may not qualify if:
- Walking with assist device
- Having a visual deficits
- Having an orthopedic problems that affect gait
- Having a neurological disorders
- Having a musculoskeletal disorders that affect gait
- Having an undergone orthopedic surgery
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- MTI Universitylead
Study Sites (1)
faculty of physical therapy ,Cairo University
Cairo, 11311, Egypt
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- DOUBLE
- Who Masked
- PARTICIPANT, OUTCOMES ASSESSOR
- Masking Details
- Double blinded
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Assisstant professor
Study Record Dates
First Submitted
September 8, 2025
First Posted
September 19, 2025
Study Start
October 1, 2025
Primary Completion
January 1, 2026
Study Completion
January 5, 2026
Last Updated
January 13, 2026
Record last verified: 2026-01