Using an AI Mobile Application to Promote Healthy Eating
Leveraging AI to Transform Dietary Choices for Cardiovascular Health in Young Adults Experiencing Food Insecurity
2 other identifiers
interventional
114
1 country
1
Brief Summary
The goal of this feasibility study is to determine the adherence, acceptability, and usability of the behavioral intervention of a mobile AI application and its effects on food choices and diet quality. A secondary goal is to assess whether the app's accuracy or feasibility differs by food security status. Study participants are UC Davis students aged 18-24 years. The main question it aims to answer is: \- Does the gamified app version that delivers behavioral nudges have a higher adherence and acceptability rate, and does this translate to better dietary behaviors? Participants will use either the intervention app (dietary assessment + gamification) or the control app (non-gamified, dietary assessment only) for six weeks to record all their food intake. Diet quality will be assessed at baseline and endline, and a Likert scale acceptability questionnaire will be administered at endline.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable healthy
Started Jun 2026
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
July 8, 2025
CompletedFirst Posted
Study publicly available on registry
August 7, 2025
CompletedStudy Start
First participant enrolled
June 1, 2026
ExpectedPrimary Completion
Last participant's last visit for primary outcome
June 1, 2026
Study Completion
Last participant's last visit for all outcomes
December 1, 2026
April 13, 2026
April 1, 2026
Same day
July 8, 2025
April 8, 2026
Conditions
Keywords
Outcome Measures
Primary Outcomes (3)
App acceptability by version assigned to participants
Acceptability will be assessed using a structured questionnaire based on a Likert scale from 1 (strongly agree) to 5 (strongly disagree) administered at the end of the study period.
Measured at endline: at the end of the 6 week period
App's usability by version assigned to participants
Focus group discussions will be conducted with a select group of participants to assess usability (i.e. facilitators and barriers to app usage) at the end of the study period.
Measured at endline: at the end of the 6 week period
App adherence rates by version assigned to participants
App usage adherence will be evaluated based on analytics data, with a 70% usage threshold defined for both the midline and endline assessments.
Assessed at midline (3 weeks) and endline (6 weeks)
Secondary Outcomes (4)
Diet quality assessment by app version, measured using Healthy Eating Index scores at baseline and endline.
From enrollment till study completion at 6 weeks
App usability by food security status assessed using the USDA 10-item food security survey module
Food security assessed at baseline
App acceptability by food security status assessed using the USDA 10-item food security survey module
Food security assessed at baseline
App adherence rates by food security status assessed using the USDA 10-item food security survey module
Food security assessed at baseline
Study Arms (2)
Intervention group- Gamified app version; dietary assessment + gamification
EXPERIMENTALParticipants will be randomly assigned at enrollment to the intervention group, which will receive a gamified app that delivers behavioral nudges and provides a daily report of caloric and nutrient intake.
Control group- Limited app version, dietary assessment only
ACTIVE COMPARATORParticipants will be randomized at enrollment to the control group, which will receive a "limited" app version that only provides a daily report of caloric and nutrient intake, without delivering behavioral nudges.
Interventions
As a mobile application for assessing dietary intake, the app provides a daily report of food intake- a core function that both the gamified and limited app versions have. The gamified version has the added functionality of delivering behavioral nudges that encourage healthy food selections.
This app version provides a daily report of energy and nutrient intake- available to those randomized to the control group
Eligibility Criteria
You may qualify if:
- Willing to use their smartphones with app to record all foods consumed
- UC Davis student
You may not qualify if:
- eating disorders
- Participant in the validation study that tested the app's accuracy against weighed food records
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- University of California, Davislead
- International Food Policy Research Institutecollaborator
- Penn State Universitycollaborator
Study Sites (1)
University of California, Davis - Department of Nutrition
Davis, California, 95616, United States
Study Officials
- PRINCIPAL INVESTIGATOR
Lauren E Au, PhD, RDN
University of California, Davis
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- OTHER
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
July 8, 2025
First Posted
August 7, 2025
Study Start (Estimated)
June 1, 2026
Primary Completion (Estimated)
June 1, 2026
Study Completion (Estimated)
December 1, 2026
Last Updated
April 13, 2026
Record last verified: 2026-04
Data Sharing
- IPD Sharing
- Will not share