Effects of Virtual Reality Exercise on Promoting Physical Activity and Health Among College Students
1 other identifier
interventional
36
1 country
1
Brief Summary
The purpose of this research is to examine the effectiveness of a 4-week immersive-virtual reality (VR) exercise bike intervention on college students' physiological outcomes (physical activity levels, cardiovascular fitness, and body composition) and psychological outcomes (situational motivation, situational interest, mood states, and depressive symptoms).
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Sep 2020
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
September 28, 2020
CompletedPrimary Completion
Last participant's last visit for primary outcome
November 1, 2020
CompletedStudy Completion
Last participant's last visit for all outcomes
July 1, 2021
CompletedFirst Submitted
Initial submission to the registry
March 3, 2025
CompletedFirst Posted
Study publicly available on registry
March 30, 2025
CompletedMarch 30, 2025
March 1, 2025
1 month
March 3, 2025
March 27, 2025
Conditions
Keywords
Outcome Measures
Primary Outcomes (3)
Exercise Motivation
Participants' motivation were assessed by the Behavioral Regulation in Exercise Questionnire-2 (BREQ-2). The BREQ-2 has 19 items assessing the continuum of behavioral regulation in exercise, which included amotivation, external regulation, introjected regulation, identified regulation, and intrinsic regulation.
Baseline, and 4 weeks
Mood States
Participants' mood states were measured by the Brunel Mood Scale (BRUMS). The BRUMS assesses mood across six subscales (anger, confusion, depression, fatigue, tension, and vigor) using a 24-item questionnaire with responses ranging from 0 (not at all) to 4 (extremely).
Baseline, and 4 weeks
Depressive Symptoms
The Beck Depression Inventory (BDI) was used to assess participant's depressive symptoms. This is a 21-item, self-report rating inventory that measures characteristic attitudes and symptoms of depression. The total score was calculated to the evaluate the severity of depressive symptoms.
Baseline, and 4 weeks
Secondary Outcomes (4)
Cardiovascular fitness levels
Baseline, and 4 weeks
Physical activity levels
Baseline, and 4 weeks
Body Mass Index
Baseline, and 4 weeks
Percent of body fat
Baseline, and 4 weeks
Study Arms (2)
Exercise on immersive VR-based bike
EXPERIMENTALParticipants were asked to exercise on an immersive VR-based exercise bike for one hour per session, two times per week, for 4 weeks
Usual routine
ACTIVE COMPARATORParticipants in the control group were asked to maintain their usual routine after the baseline test for 4 weeks. Participants were scheduled separately coming to lab for the post-test after 4 weeks and all participants received the identical assessments in aforementioned physiological and psychological outcomes.
Interventions
For the intervention group, participations exercised on an immersive VR-based exercise bike for one hour, twice per week, for 4 weeks. Participants in the control group were asked to maintain their usual routine after the baseline test for 4 weeks. Participants were scheduled separately coming to lab for the post-test after 4 weeks and all participants received the identical assessments in aforementioned physiological and psychological outcomes.
Participants were asked to maintain their usual activities, without engaging in any other physical activity intervention during the 4-week study period.
Eligibility Criteria
You may qualify if:
- College students age from 18 to 35 years old who are currently enrolled in the university
- College students without diagnosed physical and/or mental disabilities
- Must be willing to provide informed consent and compete the PA Readiness Questionnaire (PAR-Q)
- Must be willing to be randomized into an intervention or control group
- no self-reported motion sickness symptoms during immersive VR-based exercise
You may not qualify if:
- Students under the age of 18 or over the age of 35 years old or not currently enrolled in the university
- Having self-reported physical and/or mental disabilities
- Contradictions to PA participation as determined by PAR-Q responses
- having motion sickness reaction when exercising under VR-based condition.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- The University of Tennessee, Knoxvillelead
- University of Minnesotacollaborator
Study Sites (1)
University of Minnesota, Twin Cities
Minneapolis, Minnesota, 55455, United States
Related Publications (1)
Liu W, McDonough DJ, Oginni J, Mavoungou J, Gao Z. Effects of an Immersive Virtual Reality-Based Exercise Intervention on Psychological and Physiological Outcomes in College Students: Randomized Controlled Trial. JMIR Serious Games. 2025 Dec 15;13:e75777. doi: 10.2196/75777.
PMID: 41307454DERIVED
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- PARTICIPANT
- Purpose
- PREVENTION
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Professor and Department Head
Study Record Dates
First Submitted
March 3, 2025
First Posted
March 30, 2025
Study Start
September 28, 2020
Primary Completion
November 1, 2020
Study Completion
July 1, 2021
Last Updated
March 30, 2025
Record last verified: 2025-03
Data Sharing
- IPD Sharing
- Will share
De-identified participant data, including primary and secondary outcomes, and relevant demographic will be made publicly available. Data will be accessible through a public data repository. Researchers interested in accessing these datasets can request or directly download them via https://www.openicpsr.org/openicpsr/project/223741/version/V1/view