NCT06843772

Brief Summary

The aim of this study is to examine the effects of digital game addiction on the musculoskeletal system and the reflections of these effects on the quality of life of adults.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
40

participants targeted

Target at P25-P50 for not_applicable

Timeline
Completed

Started Mar 2025

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

February 19, 2025

Completed
6 days until next milestone

First Posted

Study publicly available on registry

February 25, 2025

Completed
4 days until next milestone

Study Start

First participant enrolled

March 1, 2025

Completed
3 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

June 1, 2025

Completed
2 months until next milestone

Study Completion

Last participant's last visit for all outcomes

August 10, 2025

Completed
Last Updated

September 5, 2025

Status Verified

August 1, 2025

Enrollment Period

3 months

First QC Date

February 19, 2025

Last Update Submit

August 28, 2025

Conditions

Outcome Measures

Primary Outcomes (3)

  • Cornell Musculoskeletal Disorder Questionnaire

    The questionnaire was conducted in 11 body regions (neck, right and left shoulder, upper arm, forearm and wrist, back and waist region) includes questions about the frequency of musculoskeletal disorders (pain/pain/discomfort), the severity of these disorders, and whether they interfere with work.

    14 weeks

  • The Pittsburgh Sleep Quality Index

    Pittsburgh Sleep Quality Index; It evaluates sleep duration, sleep disturbance, sleep efficiency, subjective sleep quality, sleep medication use, daytime dysfunction, and sleep delay and consists of a total of 24 questions. 19 of them are self-report scales and 5 of them consist of questions to be answered by a friend or spouse. There are 7 components with 18 questions scored in the scale, and each component is evaluated between 0 and 3 points. The total score ranges from 0 to 21, and 5 or more is an indicator of "poor sleep quality".

    14 weeks

  • Disabilities of the Arm, Shoulder and Hand Questionnaire

    It was developed to evaluate functional status and symptoms by focusing on physical function in upper extremity injuries. According to the results of the survey; a result from 0-100 is obtained from each part; 0-no apology 100-maximum apology.

    14 weeks

Study Arms (2)

control

ACTIVE COMPARATOR

People who do not have any exercise program

Other: ergonomic training

exercise

EXPERIMENTAL

People who will have an exercise program

Other: ergonomic trainingOther: exercise

Interventions

will receive ergonomic training.

controlexercise

People who will receive an exercise program. Participants will receive ergonomic training along with the exercise program.

exercise

Eligibility Criteria

Age18 Years - 39 Years
Sexall
Healthy VolunteersYes
Age GroupsAdult (18-64)

You may qualify if:

  • Adults aged 18-39.
  • Individuals who play digital games at least 4-5 days a week, at least 3 hours a day.
  • Individuals who voluntarily participate in the study and sign the ethical consent form.

You may not qualify if:

  • Individuals with existing serious health problems related to the musculoskeletal system or sleep patterns.
  • Individuals who suffered trauma or serious injuries related to the musculoskeletal system during the study period.
  • Individuals with psychological disorders such as depression or anxiety disorder.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Uskudar university

Istanbul, Turkey (Türkiye)

Location

Related Publications (3)

  • Ahmed S, Samuel AJ, Mishra A, Rahman MS, Islam MA, Rashaduzzaman M, Roy SK, Akter R, Islam MJ. Mobile game addiction and its association with musculoskeletal pain among students: A cross-sectional study. PLoS One. 2024 Aug 26;19(8):e0308674. doi: 10.1371/journal.pone.0308674. eCollection 2024.

    PMID: 39186761BACKGROUND
  • Brevers D, King DL, Billieux J. Delineating adaptive esports involvement from maladaptive gaming: a self-regulation perspective. Curr Opin Psychol. 2020 Dec;36:141-146. doi: 10.1016/j.copsyc.2020.07.025. Epub 2020 Aug 3.

    PMID: 32795945BACKGROUND
  • Gulu M, Yagin FH, Gocer I, Yapici H, Ayyildiz E, Clemente FM, Ardigo LP, Zadeh AK, Prieto-Gonzalez P, Nobari H. Exploring obesity, physical activity, and digital game addiction levels among adolescents: A study on machine learning-based prediction of digital game addiction. Front Psychol. 2023 Mar 3;14:1097145. doi: 10.3389/fpsyg.2023.1097145. eCollection 2023.

    PMID: 36936011BACKGROUND

MeSH Terms

Conditions

Technology Addiction

Interventions

Exercise

Condition Hierarchy (Ancestors)

Behavior, AddictiveCompulsive BehaviorImpulsive BehaviorBehavior

Intervention Hierarchy (Ancestors)

Motor ActivityMovementMusculoskeletal Physiological PhenomenaMusculoskeletal and Neural Physiological Phenomena

Study Officials

  • Lobaba Chiah

    Uskudar University

    STUDY CHAIR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
OUTCOMES ASSESSOR
Purpose
TREATMENT
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Asst. Prof. Dr.

Study Record Dates

First Submitted

February 19, 2025

First Posted

February 25, 2025

Study Start

March 1, 2025

Primary Completion

June 1, 2025

Study Completion

August 10, 2025

Last Updated

September 5, 2025

Record last verified: 2025-08

Data Sharing

IPD Sharing
Will not share

Locations