Virtual Reality With Mirror Therapy on Upper Limb Function
Effect Of Virtual Reality With Mirror Therapy on Upper Limb Functions in Children With Hemiplegic Cerebral Palsy
1 other identifier
interventional
60
1 country
1
Brief Summary
The goal of this clinical trial is to address the effect of (Virtual Reality) and (Mirror Therapy) together on upper limb function in hemiplegic Cerebral Palsy children , male or female ranged between 3 to 10 years of age . The main question of the study is Are there any significant differences between the effects of virtual reality , mirror therapy and the combined effect of both techniques and on upper limb function in hemiplegic CP children? Participants will be subdevided into three groups A , B ,C Group (A): will receive VR in addition to designed physical therapy program Group (B): will receive MT in addition to designed physical therapy program Group (C): will receive the compound effect of both techniques in addition to designed physical therapy program
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Dec 2024
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
December 6, 2024
CompletedStudy Start
First participant enrolled
December 10, 2024
CompletedFirst Posted
Study publicly available on registry
December 11, 2024
CompletedPrimary Completion
Last participant's last visit for primary outcome
March 10, 2025
CompletedStudy Completion
Last participant's last visit for all outcomes
March 15, 2025
CompletedDecember 11, 2024
December 1, 2024
3 months
December 6, 2024
December 6, 2024
Conditions
Keywords
Outcome Measures
Primary Outcomes (3)
changes in upper limb functions
using quality of upper extremity skills test (Quest)
after 12 weeks of intervention
changes in power grip strength
using sphygmomanometer
after 12 weeks of intervention
changes in range of motion (ROM)
using kinovea software
after 12 weeks of intervention
Secondary Outcomes (1)
changes in activity of daily living (ADL)
after 12 weeks of intervention
Study Arms (3)
Group (A) virtual reality group
ACTIVE COMPARATORthis group will receive virtual reality intervention plus designed physical therapy program
Group (B) mirror therapy group
ACTIVE COMPARATORthis group will receive mirror therapy intervention plus designed physical therapy program
Group (C) the compound effect of virtual reality and mirror therapy group
ACTIVE COMPARATORthis group will receive virtual reality intervention , mirror therapy intervention plus designed physical threrapy program
Interventions
In Xbox, we will choose suitable games that aim to improve upper limb function like boxing, Darts, tennis, goalkeeping, basketball, disc throwing, balling, and volleyball. The Kinect sensor has the advantage of auto adjustment of its camera according to the child's position and height that's to say the child can perform the game in sitting or standing according to their abilities. They will receive 30 minutes of VR intervention in addition to the time required for the designed physical therapy program.
Mirror Therapy A mirror of 30 × 20 inches was used for the MT, which was large enough to cover the entire affected limb while still allowing the reflection of the non-affected limb to be seen. The child was seated in a chair with the forearms resting on the table. In the mid-sagittal plane, the mirror box was positioned at an angle of 70° to 80° to the trunk. The affected limb was placed behind the mirror. The child was asked to perform the exercises bilaterally and symmetrically as much as possible. Even if the affected side did not move easily or fully, the child was advised to synchronize the motions with both hands and arms. The researcher constantly reminded the child to concentrate on the movement of the non-affected limb in front of the mirror, which helped to increase the mirror illusion
group C will receive combined effect of both techniques (virtual reality and mirror therapy)
Eligibility Criteria
You may qualify if:
- Children will be included in the study if they fulfil the following criteria:
- A medical diagnosis of spastic hemiplegic CP made by pediatric neurologists.
- Children with spasticity grades ranged from 1 to 1+ according to MAS.
- Their age range from 4 to 10 years.
- Children level 1 and level 2 in gross motor functional classification (GMFC 1\&2)
You may not qualify if:
- Children will be excluded from the study if:
- They had a permanent deformity (bony or soft tissue contractures).
- Children having visual or auditory defects.
- Children who can not understand verbal commands
- Children who had Botox application to the upper extremity in the past 6 months or had undergone a previous surgical intervention to wrist and hand.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
faculty of physical therapy Kafrelshiekh university
Kafr ash Shaykh, Egypt
Related Publications (1)
Atasavun Uysal S, Baltaci G. Effects of Nintendo Wii Training on Occupational Performance, Balance, and Daily Living Activities in Children with Spastic Hemiplegic Cerebral Palsy: A Single-Blind and Randomized Trial. Games Health J. 2016 Oct;5(5):311-317. doi: 10.1089/g4h.2015.0102. Epub 2016 Oct 5.
PMID: 27705006BACKGROUND
MeSH Terms
Interventions
Intervention Hierarchy (Ancestors)
Study Officials
- STUDY CHAIR
Mohamed B Ibrahim, Ass.Prof.
head of pediatric department in faculty of physical therapy Kafrelshiekh university
- STUDY DIRECTOR
Osama A El-Agamy, Professor
Professor and head of department of pediatric department Faculty of medicine Kafrelshiekh university
- STUDY DIRECTOR
Sara Y Abdel Elglil, Lecturer
Lecturer in pediatric department in faculty of physical therapy Kafrelshiekh University
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- TRIPLE
- Who Masked
- PARTICIPANT, INVESTIGATOR, OUTCOMES ASSESSOR
- Purpose
- OTHER
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Effect Of Virtual Reality with Mirror Therapy on Upper Limb Functions in Children with Hemiplegic Cerebral Palsy
Study Record Dates
First Submitted
December 6, 2024
First Posted
December 11, 2024
Study Start
December 10, 2024
Primary Completion
March 10, 2025
Study Completion
March 15, 2025
Last Updated
December 11, 2024
Record last verified: 2024-12
Data Sharing
- IPD Sharing
- Will not share