Reactive Balance Training vs Virtual Reality in Hemiplegic Cerebral Palsy
Reactive Balance Training Versus Virtual Reality on Balance and Functional Abilities in Children With Hemiplegia
1 other identifier
interventional
60
1 country
1
Brief Summary
This randomized controlled study compared the effects of Wii Balance Board training versus reactive balance training on balance control and functional abilities in children with spastic hemiplegic cerebral palsy. Sixty children aged 6-10 years (GMFCS levels I-II, mild spasticity) were randomly assigned to either a Wii-based balance training group or a reactive balance training group. Both groups received a conventional physical therapy program three times per week for eight weeks, with an additional 30 minutes of the assigned balance intervention per session. Balance and functional abilities were assessed before and after treatment using the HUMAC Balance System, Pediatric Balance Scale, Functional Reach Test, and Timed Up and Down Stairs test. The study aimed to evaluate and compare the effectiveness of both interventions in improving balance control and functional performance in this population.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started May 2025
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
May 24, 2025
CompletedFirst Submitted
Initial submission to the registry
January 5, 2026
CompletedFirst Posted
Study publicly available on registry
February 10, 2026
CompletedPrimary Completion
Last participant's last visit for primary outcome
February 23, 2026
CompletedStudy Completion
Last participant's last visit for all outcomes
May 15, 2026
CompletedFebruary 10, 2026
February 1, 2026
9 months
January 5, 2026
February 6, 2026
Conditions
Keywords
Outcome Measures
Primary Outcomes (2)
Limits of stability scores
The Humac Balance System will be used for assessment of balance through limits of stability (LOS) scores. Higher scores indicate better dynamic balance control
From enrollment to the end of treatment at 8 weeks
center of pressure scores
The Humac Balance System will be used for assessment of balance through center of pressure (COP) scores. Lower values indicate better posture control
From enrollment to the end of treatment at 8 weeks
Secondary Outcomes (2)
Functional reach test scores
From enrollment to the end of treatment at 8 weeks
Timed up-and-down-stairs test scores
From enrollment to the end of treatment at 8 weeks
Study Arms (2)
Virtual reality using Wii Balance Board
EXPERIMENTALThe Wii Balance Board is a non-immersive virtual reality (VR) rehabilitation tool that has been widely used in physical therapy to assess and train balance and postural control. It is a force-platform-based device equipped with four pressure sensors (anterior-posterior and medial-lateral) that detect changes in body weight distribution and shifts in the center of pressure (CoP). These data are transmitted in real time to the Nintendo Wii console, where body movements are translated into visual feedback displayed on a screen, allowing users to interact with virtual environments and game-based tasks.
Reactive Balance training
EXPERIMENTALParticipants will undergo structured reactive balance training that will consist of three sessions per week over an eight-week period. In Reactive balance training we will use different types of perturbations: External perturbations, Internal perturbation and combination of them. Training will last about 30 minutes.
Interventions
Participants will undergo a structured balance training program utilizing the Wii Balance Board. The program will consist of three training sessions per week over an eight-week period. The first two weeks will focus on guided exercises with manual assistance and verbal instructions, ensuring that the children are comfortable and correctly performing the exercises. As the participants progress, the manual guidance will be gradually reduced, and verbal instructions alone will be provided for the remaining four weeks of training.
In reactive balance training, each session will include 3-4 of the following five core exercises: lean and release, push/pull, reaching with unexpected perturbation, weight shifting on unstable surfaces, and trip/slip simulation. Exercises will be divided into 2-3 blocks, with 6-8 perturbations in each block and short rest periods between blocks (1-2 min), for a total of 30-40 perturbations per session.
Eligibility Criteria
You may qualify if:
- Hemiplegic children between 6-10 years old.
- Both genders will be included.
- Their motor function will be between level I and II according to Gross Motor Function Classification System (GMFCS) .
- The degree of spasticity for these children will range from grade 1 to 1+ according to the Modified Ashworth Scale .
- They will be able to follow instructions during evaluation and treatment procedures
You may not qualify if:
- Cardiovascular or respiratory disorders.
- Undergone musculoskeletal surgery or botulinum toxin injection in the lower limbs in past six months
- Musculoskeletal problems or fixed deformities in the spine and/or lower extremities
- unstable seizures
- Visual or hearing impairment
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Cairo Universitylead
Study Sites (1)
Wahet nour elahayah
Al Mansurah, Daqahlyia, 35511, Egypt
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- lecturer
Study Record Dates
First Submitted
January 5, 2026
First Posted
February 10, 2026
Study Start
May 24, 2025
Primary Completion
February 23, 2026
Study Completion
May 15, 2026
Last Updated
February 10, 2026
Record last verified: 2026-02