Virtual Reality in Patients With Knee Osteoarthritis
Effectiveness of Virtual Reality in Patients With Symptomatic Knee Osteoarthritis
1 other identifier
interventional
40
1 country
1
Brief Summary
One of the main challenges facing the therapist in the treatment of adhesive capsulitis is to motivate the patient throughout conventional therapy. As noted in a recent review, individuals are more interested in leisure activities rather than performing repetitive tasks during therapy. Virtual reality (VR) is a three-dimensional computer-aided programme built with a system that creates virtual reality movements and generates a high amount of visual and sensory feedback during exercise. As a result, virtual reality (VR) has been used in many medical indications and has been shown to promote adherence to treatment by increasing patient motivation.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable knee-osteoarthritis
Started May 2024
Shorter than P25 for not_applicable knee-osteoarthritis
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
February 14, 2024
CompletedFirst Posted
Study publicly available on registry
February 22, 2024
CompletedStudy Start
First participant enrolled
May 28, 2024
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 14, 2024
CompletedStudy Completion
Last participant's last visit for all outcomes
January 14, 2025
CompletedAugust 2, 2024
August 1, 2024
7 months
February 14, 2024
August 1, 2024
Conditions
Keywords
Outcome Measures
Primary Outcomes (9)
Visual Analog Scale
Visual analog scale (VAS) was used for pain assessment. VAS is a 10-point Likert scale. Patients are asked to indicate their pain level, with 0 points being no pain, 5 points being moderate pain, and 10 points being unbearable pain. Increased scores indicate higher pain levels.
Baseline
Visual Analog Scale
Visual analog scale (VAS) was used for pain assessment. VAS is a 10-point Likert scale. Patients are asked to indicate their pain level, with 0 points being no pain, 5 points being moderate pain, and 10 points being unbearable pain. Increased scores indicate higher pain levels.
3th week
Visual Analog Scale
Visual analog scale (VAS) was used for pain assessment. VAS is a 10-point Likert scale. Patients are asked to indicate their pain level, with 0 points being no pain, 5 points being moderate pain, and 10 points being unbearable pain. Increased scores indicate higher pain levels.
7th week
The Western Ontario and McMaster Universities Osteoarthritis Index (WOMAC)
WOMAC was used to assess disability in patients with knee osteoarthritis. The WOMAC assesses pain, stiffness and physical function and consists of 24 items. Total score is between 24 and 120 points. A low score indicates mild illness, a high score indicates severe illness.
Baseline
The Western Ontario and McMaster Universities Osteoarthritis Index (WOMAC)
WOMAC was used to assess disability in patients with knee osteoarthritis. The WOMAC assesses pain, stiffness and physical function and consists of 24 items. Total score is between 24 and 120 points. A low score indicates mild illness, a high score indicates severe illness.
3th week
The Western Ontario and McMaster Universities Osteoarthritis Index (WOMAC)
WOMAC was used to assess disability in patients with knee osteoarthritis. The WOMAC assesses pain, stiffness and physical function and consists of 24 items. Total score is between 24 and 120 points. A low score indicates mild illness, a high score indicates severe illness.
7th week
Biodex Balance System
The balance assessment of the participants will be made with the Biodex Balance Systems device. During the measurement, patients will try to stay balanced on the device whose platform stability is adjusted.
Baseline
Biodex Balance System
The balance assessment of the participants will be made with the Biodex Balance Systems device. During the measurement, patients will try to stay balanced on the device whose platform stability is adjusted.
3th week
Biodex Balance System
The balance assessment of the participants will be made with the Biodex Balance Systems device. During the measurement, patients will try to stay balanced on the device whose platform stability is adjusted.
7th week
Secondary Outcomes (3)
Short Form 36 (SF36)
Baseline
Short Form 36 (SF36)
3th week
Short Form 36 (SF36)
7th week
Study Arms (2)
Experimental Group
EXPERIMENTALIn addition to the conventional rehabilitation program at the hospital, virtual reality exercise will be applied in 15 sessions, 5 days a week.
Control group
ACTIVE COMPARATORThe conventional rehabilitation program at the hospital will be implemented in 15 sessions, 5 days a week.
Interventions
VR-based exercise program will be applied in addition to the conventional rehabilitation program, 5 days a week for a total of 3 weeks.
The conventional exercise program will include 20 minutes(Transcutaneous Electrical Nerve Stimulation) TENS with conventional method, 4 minutes continue ultrason, 20 minutes hot pack.
Eligibility Criteria
You may qualify if:
- Diagnosis of chronic (\>3 months) knee osteoarthritis between the ages of 40-85
- Kellgren and Lawrence Score ≥ 2 on knee radiograph
- Visual Analogue scale result VAS 4-8
You may not qualify if:
- Orthopedic surgery performed on the lower extremity
- Cognitive dysfunction (Mini Mental Test Score \<23)
- Having received any treatment for knee osteoarthritis in the last 6 months
- Following any ongoing exercise program (tai chi, pilates, yoga, fitness)
- History of ligament and ligament injury around the knee
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Kırşehir Ahi Evran University Faculty of Medicine
Kırşehir, City Center, 40100, Turkey (Türkiye)
Related Publications (3)
Wi, S. Y., & Kang, J. H. (2012). The effects of virtual reality interactive games on the balance ability of elderly women with knee osteoarthritis. Journal of Korean Society of Physical Medicine, 7(3), 387-393.
BACKGROUNDLin YT, Lee WC, Hsieh RL. Active video games for knee osteoarthritis improve mobility but not WOMAC score: A randomized controlled trial. Ann Phys Rehabil Med. 2020 Nov;63(6):458-465. doi: 10.1016/j.rehab.2019.11.008. Epub 2020 Jan 22.
PMID: 31981832BACKGROUNDNambi G, Abdelbasset WK, Elsayed SH, Khalil MA, Alrawaili SM, Alsubaie SF. Comparative effects of virtual reality training and sensory motor training on bone morphogenic proteins and inflammatory biomarkers in post-traumatic osteoarthritis. Sci Rep. 2020 Sep 28;10(1):15864. doi: 10.1038/s41598-020-72587-2.
PMID: 32985509BACKGROUND
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Basak Cigdem Karacay, Asst Prof
Kirsehir Ahi Evran University
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- DOUBLE
- Who Masked
- INVESTIGATOR, OUTCOMES ASSESSOR
- Masking Details
- Investigator and Outcomes Assessor will be different persons.
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Principal Investigator
Study Record Dates
First Submitted
February 14, 2024
First Posted
February 22, 2024
Study Start
May 28, 2024
Primary Completion
December 14, 2024
Study Completion
January 14, 2025
Last Updated
August 2, 2024
Record last verified: 2024-08