NCT06252363

Brief Summary

Objective: The aim of this online cross-sectional survey is to investigate the knowledge, practices, and acceptance of use of immersive virtual reality (VR) in clinical practice in physiotherapists. Methods: Physiotherapists from different French-speaking and Dutch-speaking countries will be recruited using non-probability sampling. The survey will be available online on LimeSurvey software for a period of 4 months. The questionnaire will include questions about: general data; knowledge about immersive VR; immersive VR usage in clinical practice; intention to use immersive VR; attitudes towards immersive VR; perceived usefulness of immersive VR; perceived ease of use of immersive VR; social influence on using immersive VR. Discussion: This study will be the first to investigate the knowledge, practices, and acceptance of use of immersive VR in clinical practice in physiotherapists from different countries around the world. This investigation could lead to a better understanding of the current (non-)implementation of this means of rehabilitation in physiotherapy, and help develop ways to better implement it in physiotherapists' clinical practice.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
155

participants targeted

Target at P50-P75 for all trials

Timeline
Completed

Started Feb 2024

Shorter than P25 for all trials

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

February 1, 2024

Completed
8 days until next milestone

First Posted

Study publicly available on registry

February 9, 2024

Completed
14 days until next milestone

Study Start

First participant enrolled

February 23, 2024

Completed
5 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

July 23, 2024

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

July 23, 2024

Completed
Last Updated

August 20, 2024

Status Verified

August 1, 2024

Enrollment Period

5 months

First QC Date

February 1, 2024

Last Update Submit

August 19, 2024

Conditions

Keywords

PhysiotherapyPhysical TherapySurveyClinical practice

Outcome Measures

Primary Outcomes (7)

  • Knowledge about immersive virtual reality

    General knowledge about immersive virtual reality will be assessed using closed questions.

    Baseline (at the time of completing the questionnaire)

  • Use of immersive virtual reality (practice)

    Use of immersive virtual reality will be assessed using closed questions (e.g., duration and frequency of use, pathologies treated, age of patients treated, system used, type of rehabilitation,...).

    Baseline (at the time of completing the questionnaire)

  • Intention to use immersive virtual reality

    Intention to use immersive virtual reality will be assessed using closed questions (e.g., research performed by oneself, readiness to invest,...).

    Baseline (at the time of completing the questionnaire)

  • Attitudes towards immersive virtual reality

    Attitudes towards immersive virtual reality will be assessed using Likert-scale questions (e.g., desire to find out more, perceived suitability for different people,...).

    Baseline (at the time of completing the questionnaire)

  • Perceived usefulness of immersive virtual reality

    Perceived usefulness of immersive virtual reality will be assessed using Likert-scale questions (e.g., general usefulness in physiotherapy, usefulness for different clinical outcomes, usefulness as a means of rehabilitation,...).

    Baseline (at the time of completing the questionnaire)

  • Perceived ease of use of immersive virtual reality

    Perceived ease of use of immersive virtual reality will be assessed using Likert-scale questions (ease of use for oneself, patients, and other physiotherapists).

    Baseline (at the time of completing the questionnaire)

  • Social influence on using immersive virtual reality

    Social influence on using immersive virtual reality will be assessed using Likert-scale questions (influence of people inside and outside the workplace on using immersive virtual reality in clinical practice).

    Baseline (at the time of completing the questionnaire)

Study Arms (1)

Practicing physiotherapists

French- or Dutch-speaking physiotherapists currently practicing their profession

Eligibility Criteria

Age18 Years+
Sexall
Healthy VolunteersYes
Age GroupsAdult (18-64), Older Adult (65+)
Sampling MethodNon-Probability Sample
Study Population

French-speaking or Dutch-speaking graduates in physiotherapy currently practicing as physiotherapists.

Eligibility Criteria: * To have a degree in physiotherapy * Currently practicing as a physiotherapist * To speak French or Dutch

Contact the study team to discuss eligibility requirements. They can help determine if this study is right for you.

Sponsors & Collaborators

Study Sites (1)

Université Catholique de Louvain

Brussels, 1200, Belgium

Location

Study Officials

  • Laurent Pitance, PhD

    Université Catholique de Louvain

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
observational
Observational Model
OTHER
Time Perspective
CROSS SECTIONAL
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

February 1, 2024

First Posted

February 9, 2024

Study Start

February 23, 2024

Primary Completion

July 23, 2024

Study Completion

July 23, 2024

Last Updated

August 20, 2024

Record last verified: 2024-08

Locations