Immersive Versus Passive Virtual Reality on Upper Limb Pain and Range of Motion in Pediatric Burn
1 other identifier
interventional
60
1 country
1
Brief Summary
The purpose of the present study was to declare the difference between using immersive virtual reality vs passive virtual reality on pain management and improvement of ROM post physiotherapy exercise and mobilization sessions in pediatric burn patients.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Mar 2024
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
March 10, 2024
CompletedPrimary Completion
Last participant's last visit for primary outcome
June 10, 2024
CompletedStudy Completion
Last participant's last visit for all outcomes
September 10, 2024
CompletedFirst Submitted
Initial submission to the registry
September 23, 2024
CompletedFirst Posted
Study publicly available on registry
September 25, 2024
CompletedSeptember 25, 2024
September 1, 2024
3 months
September 23, 2024
September 23, 2024
Conditions
Outcome Measures
Primary Outcomes (2)
assessing the pain intensity using Colored Analog Scale (CAS)
The Colored Analog Scale (CAS) is a thermometer-like tool that gradually darkens red as you progress, allowing children to indicate their pain levels with markers on the scale's back.
at baseline and after 6 weeks
assessing the range of motion using digital goniometer
The physical therapist will have to measure ROM before and after the intervention to monitor the improvement ,as the study focus on upper limb range of motion , following joints movement will be measured : shoulder flexion and abduction , elbow flexion and extension , wrist flexion and extension , forearm supination and pronation)
at baseline and after 6 weeks
Study Arms (2)
Immersive virtual reality
EXPERIMENTALconsisted of 30 patients and received procedure as immersive virtual reality program selected to enhance patient to use his upper limbs in order to interact with the show or game selected
Passive virtual reality
ACTIVE COMPARATORconsisted of 3o patients and received procedure as passive virtual reality program as the patient just wear the headset with a view or show meant only to distract pain while following therapist commands to do active or active assisted upper limbs ROM ex.
Interventions
virtual reality involved three characters: a muscular boxer, a superhero, and a rock climber, with patients performing tasks in standing or sitting. Each experience takes 6 minutes, with 5-minute intervals between. Experimenters will instruct users on hand controls and virtual body observation.
In this modality the patient was asked to have a comfortable seat wearing the head set without holding the controllers , the therapist will play a relaxing show as a nature view or colorful scene as a sort of relaxation and mind distraction for around 20 minutes while asking the patient to perform upper limb muscle ROM exercise in active or active assisted form.
Includes stretching exercise for upper limb muscles affected by burn, scar tissue release , and splinting technique.
Eligibility Criteria
You may qualify if:
- Sixty patients have 2nd degree thermal burn injury, from both genders their ages will be ranged from 7 - 17 years old.
- They will be diagnosed by their physicians with 2nd degree thermal burn injury affecting upper limbs and referred for physical therapy management .
- TBSA calculated up to 9 for one upper limb.
- The patients will be in the acute stage post burn injury; the duration of burn will be 3 weeks post injury.
- Medically and psychologically stable patients
You may not qualify if:
- The potential participants will be excluded if they meet one of the following criteria:
- Cardiac diseases.
- Hand Burn
- Exposed tendons.
- Patients who suffer from skin diseases, diabetes, varicose veins, and peripheral vascular diseases.
- Patients with life threatening disorders as renal failure, myocardial infarction or other similar diseases.
- Patients with facial burn.
- Patients will have an inability to tolerate visual stimulation (e.g., susceptibility to migraines aggravated by light) or inability to tolerate the head mounted display (e.g., sensitivity to touch around the face and head).
- Patients with visual or auditory disorders.
- Patients with unstable fractures.
- Central Nervous System (CNS) problems.
- Patients with medical red flags as severe psychiatric disorder or cognitive deficits .
- Medically unstable and uncooperative patients.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Cairo Universitylead
Study Sites (1)
Haytham Mostafa Youssef
Cairo, Egypt
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- PARTICIPANT
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- principal investigator
Study Record Dates
First Submitted
September 23, 2024
First Posted
September 25, 2024
Study Start
March 10, 2024
Primary Completion
June 10, 2024
Study Completion
September 10, 2024
Last Updated
September 25, 2024
Record last verified: 2024-09