Virtual Reality (VR) Regulators
VR Regulators: Teaching Adults to Manage Children's Big Emotions Through a Brief Virtual Reality Simulation
1 other identifier
interventional
151
1 country
1
Brief Summary
The purpose of this study is to test how well a virtual reality simulation helps adults learn new skills for managing children's emotions.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable
Started Feb 2024
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
December 14, 2023
CompletedFirst Posted
Study publicly available on registry
December 28, 2023
CompletedStudy Start
First participant enrolled
February 21, 2024
CompletedPrimary Completion
Last participant's last visit for primary outcome
August 30, 2024
CompletedStudy Completion
Last participant's last visit for all outcomes
August 30, 2024
CompletedSeptember 19, 2024
September 1, 2024
6 months
December 14, 2023
September 4, 2024
Conditions
Outcome Measures
Primary Outcomes (2)
Adult Emotion Regulation as measured by the Difficulties in Emotion Regulation Scale
Score ranges from 18-90 with higher scores representing more problems with emotion regulation.
Baseline
Changes in adult responses to child emotions as measured by the Adult Responses to Young Children's Strong Emotions Scale
Score ranges from 7-35 with higher scores representing a higher frequency of reported or planned use of adaptive emotion regulation responses to children
Baseline, up to 10 minutes post-intervention, 1 month post-intervention
Secondary Outcomes (1)
Satisfaction as measured by the Virtual Reality Satisfaction Survey
up to 10 minutes post-intervention
Study Arms (1)
Virtual Reality Group
EXPERIMENTALParticipants in this group will receive the virtual reality simulation for up to 6 weeks.
Interventions
The virtual reality simulation includes a one time viewing of a brief video tutorial and then trying out a one time virtual reality simulation with a child avatar that takes 10-20 minutes to complete in-person.
Eligibility Criteria
You may qualify if:
- Adult 18 years old or higher AND
- Caregiver of a child ages 3-6 years old OR educator or child allied health or medical professional that regularly works with children ages 3-6 years old
You may not qualify if:
- adults who do not speak English or Spanish
- adults with a history of significant motion sickness, active nausea, and vomiting or epilepsy
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- University of Miamilead
- The Children's Trust, Miami FLcollaborator
Study Sites (1)
University of Miami
Miami, Florida, 33136, United States
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Jason Jent, PhD
University of Miami
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Purpose
- PREVENTION
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Associate Professor
Study Record Dates
First Submitted
December 14, 2023
First Posted
December 28, 2023
Study Start
February 21, 2024
Primary Completion
August 30, 2024
Study Completion
August 30, 2024
Last Updated
September 19, 2024
Record last verified: 2024-09
Data Sharing
- IPD Sharing
- Will not share