Playfulness in Online and Face-to-face Interactions, From Adulthood to Aging
Play
1 other identifier
interventional
76
1 country
4
Brief Summary
Playful interactions have an important role in human sociality. During playful interactions, two individuals continuously co-create an imaginary world together, such as playing roles in an imaginary scene or co-creating synchronized movements together. Playful interactions are characterized by an enhanced sense of flow and joy and have been associated with physical and psychological well-being across the lifespan. This research team and others have shown that playful interactions are particularly beneficial for the older population, which are at higher risk of cognitive decline and social isolation. The overarching aim of this proposal is to conduct an in-depth investigation of the effects of playful interactions, in older population. Specifically the investigators will test the effect of short playful interaction on cognitive measures, as well as social and affective indices, and compare them to a non-playful interaction (such exercise class, or personal conversation).
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Jan 2023
Shorter than P25 for not_applicable
4 active sites
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
January 20, 2023
CompletedFirst Submitted
Initial submission to the registry
September 29, 2023
CompletedPrimary Completion
Last participant's last visit for primary outcome
October 5, 2023
CompletedStudy Completion
Last participant's last visit for all outcomes
October 5, 2023
CompletedFirst Posted
Study publicly available on registry
October 13, 2023
CompletedFebruary 20, 2024
February 1, 2024
9 months
September 29, 2023
February 17, 2024
Conditions
Outcome Measures
Primary Outcomes (6)
Digit span
Digit Span test. consists of two stages (WISC III, 1991): a) Forward Digit Span to evaluate short-term memory. b) Backward Digit Span to assess working memory.
(1) Base line (2) one week following baseline and immediately after the first interaction (3) two weeks following baseline and immediately after the second interaction
Phonetic fluency
Phonetic fluency taken (Kave, 2005) from the Hebrew version of the WAIS-IV,
(1) Base line (2) one week following baseline and immediately after the first interaction (3) two weeks following baseline and immediately after the second interaction
Flanker task
(Fan et al., 2005, 2009) attention - response time for correct answers
(1) Base line (2) one week following baseline and immediately after the first interaction (3) two weeks following baseline and immediately after the second interaction
Perceived Partner Responsiveness
Perceived Partner Responsiveness (Reis et al. 2017). A 4-item questionnaire will asses how one partner perceived the other. It will enable us to assess a relationship's development after these short interactions between unfamiliar partners.
(1) Base line (2) one week following baseline and immediately after the first interaction (3) two weeks following baseline and immediately after the second interaction
Closeness
was measured using a 3-item questionnaire found in Golland et al., 2019). Participants rated the degree to which they felt closeness, similarity and rapport towards the experimenter during the interaction toward the experimenter on a seven-point Likert scale from 1 (strongly disagree) to 5 (strongly agree): "During the experiment, I felt that I became closer to the other participant?".
(1) one week following baseline and immediately after the first interaction (2) two weeks following baseline and immediately after the second interaction
Mood
Mood will be assessed on the Positive and Negative Affect Schedule (Watson et al., 2008), a self-report inventory divided into two subscales assessing positive and negative affect. The inventory consists of 10 items for each subscale, scored on a scale ranging from 1 (very slightly or not at all) to 5 (extremely).
(1) Base line (2) one week following baseline, before and immediately after the first interaction (3) two weeks following baseline, before and immediately after the second interaction
Secondary Outcomes (3)
Flow
(1) one week following baseline and immediately after the first interaction (2) two weeks following baseline and immediately after the second interaction
Mindfulness
(1) one week following baseline and immediately after the first interaction (2) two weeks following baseline and immediately after the second interaction
Subjective Arousal
(1) Base line (2) one week following baseline, before and immediately after the first interaction (3) two weeks following baseline, before and immediately after the second interaction
Study Arms (4)
Playful interactions first session in a face-to-face format
EXPERIMENTALPlayful interactions operationalized by dramatic improvisation techniques based on verbal and non-verbal elements in a face-to-face format. This arm will take part in the playful interactions in a face-to-face format in the first session and in the active control in the second session
An active control condition first session in a face-to-face format
ACTIVE COMPARATORAn active control condition that involves introductory conversation and movement exercises in a face-to-face format. This arm will take part in the active control in a face-to-face format in the first session and in the playful interaction in the second session
Playful interactions first session in an online format.
EXPERIMENTALPlayful interactions are operationalized by dramatic improvisation techniques based on verbal and non-verbal elements in an online format. This arm will take part in the playful interactions in an online format in the first session and the online active control in the second session
An active control condition first session in an online format
ACTIVE COMPARATORAn active control condition that involves introductory conversation and movement exercises in an online format. This arm will take part in the active control in an online format in the first session and in the online playful interaction in the second session.
Interventions
The activity is grounded in dramatic improvisation and comprises several games: a ball game, an association game, a mirror game, a movement story game. The intervention will be conducted by zoom
The activity consisted of three parts: A structured conversation centered around hobbies. In the second part an exercise in words - singular plural. In the third part, participants will be engaged in a movement practice resembling an exercise class.
The activity consisted of three parts: A structured conversation centered around hobbies. In the second part an exercise in words - singular plural. In the third part, participants will be engaged in a movement practice resembling an exercise class. The intervention will be conducted conducted by zoom
The activity is grounded in dramatic improvisation and comprises several games: a ball game, an association game, a mirror game, a movement story game.
Eligibility Criteria
You may qualify if:
- Healthy cognitive functioning for this age-range with a Mini-Mental State Examination above 24, as reported by the community centers or adult day centers
- No history of auditory or visual pathology, as indicated in a self-report
- No known clinical diagnosis of a major psychiatric disorder or drug/alcohol abuse, as reported by social worker at the community center and self report
- Speaking Hebrew
- Participants who will complete the three study sessions
- Age above 60 years old.
You may not qualify if:
- Mini-Mental State Examination beyond 25, as reported by the community centers or adult day centers
- Participants whose responses indicate that they did not follow or did not understand instructions
- Participants with auditory or visual pathology, as indicated in a self-report
- Participants who do not speak Hebrew.
- Participants who will not complete the three study sessions
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (4)
Beit-horim
Haifa, 3498838, Israel
Beit Avraham - Sephardic community
Haifa, Israel
Uziel community center for the aging population
Ramat Gan, Israel
Kibutz Givat Brenner
Rehovot, Israel
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- OUTCOMES ASSESSOR
- Masking Details
- One designated experiment assigned each participant randomly to one of the interactions (playful or control), to keep the other experiments blind to the activity.
- Purpose
- PREVENTION
- Intervention Model
- CROSSOVER
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Principle Investigator
Study Record Dates
First Submitted
September 29, 2023
First Posted
October 13, 2023
Study Start
January 20, 2023
Primary Completion
October 5, 2023
Study Completion
October 5, 2023
Last Updated
February 20, 2024
Record last verified: 2024-02
Data Sharing
- IPD Sharing
- Will share
- Shared Documents
- STUDY PROTOCOL, SAP, ICF, CSR, ANALYTIC CODE
- Time Frame
- One year after publication
- Access Criteria
- Upon request.
On upon request