Acute Responses of Active Video Games and Traditional Exercise Program in in Patients With Pulmonary Hypertension
Comparison of Acute Responses of Active Video Games and Traditional Exercise Program in Patients With Pulmonary Hypertension
1 other identifier
interventional
16
1 country
1
Brief Summary
At least 20 volunteers with a diagnosis of Pulmonary Hypertension in the Department of Cardiology of Dokuz Eylul University and who meet the criteria for follow-up and inclusion will participate in the study. The aim of this study is to examine the acute effects of active video games compared to traditional exercise and the effects on energy expenditure and enjoyment in PH patients. Demographic and clinical information of the participants will be questioned. Active video games and home-based exercise sessions will be held randomly/by the same person with a break of at least 1 day in 1 week, lasting 20 minutes. Heart rate, blood pressure, shortness of breath and oxygen saturation will be measured before and after the sessions. In addition, energy expenditure, heart rate, perceived exertion, shortness of breath and oxygen saturation will be recorded during the sessions. In addition, arterial stiffness will be evaluated with a non-invasive device. At the end of the sessions, whether people like active video games or not will be questioned with a 10-point Likert-type scale.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Aug 2023
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
May 3, 2023
CompletedFirst Posted
Study publicly available on registry
June 13, 2023
CompletedStudy Start
First participant enrolled
August 1, 2023
CompletedPrimary Completion
Last participant's last visit for primary outcome
May 1, 2024
CompletedStudy Completion
Last participant's last visit for all outcomes
May 30, 2024
CompletedJanuary 2, 2026
December 1, 2025
9 months
May 3, 2023
December 29, 2025
Conditions
Keywords
Outcome Measures
Primary Outcomes (2)
Exercise load end heart rate
It will be measured with a pulse oximeter at the end of 20 minutes of exercise loading.
Change from baseline to end of 20 minutes of exercise loading
Exercise load end blood pressure
It will be measured with a sphygmomanometer at the end of 20 minutes of exercise loading.
Change from baseline to end of 20 minutes of exercise loading
Secondary Outcomes (5)
Exercise load end perceived effort
Change from baseline to end of 20 minutes of exercise loading
Exercise load end oxygen saturation
Change from baseline to end of 20 minutes of exercise loading
Exercise load end shortness of breath
Change from baseline to end of 20 minutes of exercise loading
Evaluation of energy expenditure
During exercise intervention, average 20 minutes
Evaluation of Arterial stiffness
Change from baseline to end of 20 minutes of exercise loading
Study Arms (2)
Active Video Games Intervention
ACTIVE COMPARATORActive video games intervention will be carried out with a virtual reality system (XBOX360, Microsoft, USA) consisting of a console and sensor. Active video games consist of Rally Ball, Rive Rush and Reflex Ridge games.
Traditional Exercise Intervention
ACTIVE COMPARATORTraditional Exercise Intervention consist of active exercises for the upper extremities, active exercises for the lower extremities, active exercises for the body.
Interventions
Participants will complete active video games in the same order until they fill 20 minutes after the first 5 minutes of warm-up. In addition, during the change between games (lasting approximately 20 seconds), patients will be instructed by a therapist to perform combined exercises to minimize immobility time. These exercises are: elbow flexion and foot flexion, shoulder flexion and unilateral hip extension, and arm abduction and squat exercises that will prevent the patient from cooling down.
Active exercises for the upper extremities (without support): Shoulder flexion, Shoulder abduction, Elbow flexion at shoulder 90° flexion. Active exercises for the lower extremities: Ankle-foot movements (ankle pumping exercise), heel raise, Knee extension in sitting high, Hip-knee flexion while lying supine Body: Bridging, Trunk rotations in sitting These exercises will be done in 1 set of 8-10 repetitions. It will take about 20 minutes.
Eligibility Criteria
You may qualify if:
- Have been diagnosed with PH
- Volunteering
- Being clinically stable
- New York Heart Association 1-3 class
- Have not received physiotherapy in the last 6 months
You may not qualify if:
- Presence of unstable angina
- Presence of severe neurological, pulmonary and musculoskeletal disease
- The patient's desire to quit the study
- Playing more than 20 minutes of active video games 3 days a week
- Pregnancy
- Having significant and uncompensated visual and auditory deficiencies
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Dokuz Eylul University
Izmir, Balcova, 35140, Turkey (Türkiye)
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- CROSSOVER
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Master of Science Student
Study Record Dates
First Submitted
May 3, 2023
First Posted
June 13, 2023
Study Start
August 1, 2023
Primary Completion
May 1, 2024
Study Completion
May 30, 2024
Last Updated
January 2, 2026
Record last verified: 2025-12
Data Sharing
- IPD Sharing
- Will not share