NCT05796596

Brief Summary

This study investigated the effectiveness of virtual reality (VR) distraction, compared to book distraction and no distraction, in reducing pain and anxiety during a medical procedure in a pediatric population: the skin prick test. Although this test has many advantages and is considered to be minimally invasive, it causes anxiety and painful discomfort in children. This study concerns children aged 4 to 7 years consulting for an allergic test. Outcome measures include pain score, level of anxiety, VR measures, and satisfaction questionnaires.

Trial Health

43
At Risk

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Trial has exceeded expected completion date
Enrollment
150

participants targeted

Target at P75+ for not_applicable

Timeline
Completed

Started Feb 2023

Geographic Reach
1 country

1 active site

Status
unknown

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Start

First participant enrolled

February 1, 2023

Completed
1 month until next milestone

First Submitted

Initial submission to the registry

March 6, 2023

Completed
28 days until next milestone

First Posted

Study publicly available on registry

April 3, 2023

Completed
1.4 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

September 1, 2024

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

September 1, 2024

Completed
Last Updated

April 3, 2023

Status Verified

March 1, 2023

Enrollment Period

1.6 years

First QC Date

March 6, 2023

Last Update Submit

March 21, 2023

Conditions

Keywords

ChildrenAnxietyPainSkin Prick Testing

Outcome Measures

Primary Outcomes (7)

  • Child's perceived pain

    Child's perceived pain during prick test. Measured with Face Pain Scale - Revised (FPS-R) that is a self-report measure of pain intensity developed for children. Scores range from 0 (not bad at all) to 10 (very bad). The higher the score, the greater the pain.

    T2 (right after the skin prick testing).

  • Child's behavioral pain assessment

    Child's behavioral pain assessment during skin prick testing. Measured with Face Legs Activity Cry Consolability (FLACC) that is behavioral pain assessment scale used for nonverbal or preverbal patients who are unable to self-report their level of pain. Scores range from 0 to 10. The higher the score, the greater the pain.

    During the skin prick testing.

  • Change in child's state anxiety

    Child skin prick testing anxiety. Measured with Glasses Fear Scale (GFQ; heteroevaluation and completed by the parent). Scores range from 0 (no fear) to 5 (intense fear). The higher the score, the greater the fear.

    T1 (before the skin prick testing), T2 (right after the skin prick testing).

  • Change in parent's state anxiety

    Parent skin prick testing anxiety. Measured with Glasses Fear Scale (GFQ). Scores range from 0 (no fear) to 5 (intense fear). The higher the score, the greater the fear.

    T1 (before the skin prick testing), T2 (right after the skin prick testing).

  • Change in simulator sickness

    Measured with Simulator Sickness Questionnaire (SSQ) that is an instrument which is used to measure the extent to which children feel simulator sickness due to their immersion in VR (e.g., nausea, eye fatigue, dizziness, etc.).

    T1 (before the skin prick testing for RV group only), T2 (right after the skin prick testing for RV group only).

  • Child satisfaction questionnaire

    Satisfaction questionnaire is a visual analogue scale to measure the degree of child satisfaction related to the distraction used during the skin prick testing. Scores range from 0 (very dissatisfied) to 100 (very satisfied).

    T2 (right after the skin prick testing for RV and Book groups only).

  • Parent satisfaction questionnaire

    Satisfaction questionnaire is a visual analogue scale to measure the degree of parent satisfaction related to the distraction used during the skin prick testing. Scores range from 0 (very dissatisfied) to 100 (very satisfied).

    T2 (right after the skin prick testing for RV and Book groups only).

Study Arms (3)

Virtual Reality (VR) distraction

EXPERIMENTAL

Distraction intervention using a virtual environment

Behavioral: Experimental: Virtual Reality (VR) distraction

Distraction by the book

ACTIVE COMPARATOR

Distraction intervention using a book visualization

Behavioral: Active Comparator: Distraction by the book

Usual care

NO INTERVENTION

Control group receiving usual care and no distraction.

Interventions

Children in the VR distraction group will begin interacting with the virtual environment (VE) 2 minutes prior to the skin prick test and will continue playing throughout. The VR environment is a game in which the child draw a 360 degree image.

Virtual Reality (VR) distraction

In the book distraction group, the child will be invited to find and count animals in various landscapes. The book will be given 2 minutes prior to the skin prick test and continued reading throughout.

Distraction by the book

Eligibility Criteria

Age4 Years - 7 Years
Sexall
Healthy VolunteersNo
Age GroupsChild (0-17)

You may qualify if:

  • speaking French regularly,
  • requiring a skin prick test

You may not qualify if:

  • have an epilepsy disorder
  • have blindness

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Clinique CHC MontLégia

Liège, 4000, Belgium

RECRUITING

MeSH Terms

Conditions

Acute PainAnxiety DisordersPain

Condition Hierarchy (Ancestors)

Neurologic ManifestationsSigns and SymptomsPathological Conditions, Signs and SymptomsMental Disorders

Study Officials

  • Céline Stassart, PhD

    University of Liege

    PRINCIPAL INVESTIGATOR

Central Study Contacts

Céline Stassart, PhD

CONTACT

Karin Giebels, Doctor

CONTACT

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
NONE
Purpose
SUPPORTIVE CARE
Intervention Model
PARALLEL
Model Details: Children were randomly assigned to one of three conditions: VR distraction group, book distraction control group, and no distraction group. Random assignments were generated with a random numbers table before recruitment by the researcher.
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

March 6, 2023

First Posted

April 3, 2023

Study Start

February 1, 2023

Primary Completion

September 1, 2024

Study Completion

September 1, 2024

Last Updated

April 3, 2023

Record last verified: 2023-03

Data Sharing

IPD Sharing
Will not share

Locations