Impact of Mobile Phone Application Use on Adult BLS
MOBI-CPR
Impact of Serious Smartphone-based Game Use on Adult Performance of Basic Life Support Skills
1 other identifier
interventional
100
1 country
1
Brief Summary
The aim of the study is to investigate whether a serious smartphone game (called MOBI-CPR game) used in the home environment has an impact on the retention of adult basic life support knowledge and skills.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Mar 2023
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
March 2, 2023
CompletedStudy Start
First participant enrolled
March 16, 2023
CompletedFirst Posted
Study publicly available on registry
March 27, 2023
CompletedPrimary Completion
Last participant's last visit for primary outcome
June 30, 2023
CompletedStudy Completion
Last participant's last visit for all outcomes
August 31, 2023
CompletedMay 11, 2023
May 1, 2023
4 months
March 2, 2023
May 10, 2023
Conditions
Keywords
Outcome Measures
Primary Outcomes (15)
Impact of the use of the MOBI-CPR game on the total score of theoretical adult basic life support knowledge
Total score from the questionnaire (50 questions with multiple open answer, each right answer is 1 point) on the theoretical adult basic life support knowledge. If the assessment score is over 70%, it indicates that the nursing student is successful.
2 weeks after baseline intervention
Impact of the use of the MOBI-CPR game on the total score of theoretical adult basic life support knowledge
Total score from the questionnaire (50 questions with multiple open answer, each right answer is 1 point) on the theoretical adult basic life support knowledge. If the assessment score is over 70%, it indicates that the nursing student is successful.
4 weeks after baseline intervention
Impact of the use of the MOBI-CPR game on the total score of theoretical adult basic life support knowledge
Total score from the questionnaire (50 questions with multiple open answer, each right answer is 1 point) on the theoretical adult basic life support knowledge. If the assessment score is over 70%, it indicates that the nursing student is successful.
6 mounts after baseline intervention
Impact of the use of the MOBI-CPR game on the total score of theoretical adult basic life support knowledge
Total score from the questionnaire (50 questions with multiple open answer, each right answer is 1 point) on the theoretical adult basic life support knowledge. If the assessment score is over 70%, it indicates that the nursing student is successful.
1 year after baseline intervention
Impact of the use of the MOBI-CPR game on the total score of theoretical adult basic life support knowledge
Total score from the questionnaire (50 questions with multiple open answer, each right answer is 1 point) on the theoretical adult basic life support knowledge. If the assessment score is over 70%, it indicates that the nursing student is successful.
3 years after baseline intervention
Impact of the use of the MOBI-CPR game on the total score of practical adult basic life support skills
Total score from the checklist (20 steps with correct or not correct assess of the adult basic life support, each right assess is 1 point) on the practical adult basic life support skills. If the assessment score is over 70%, it indicates that the nursing student is successful.
2 weeks after baseline intervention
Impact of the use of the MOBI-CPR game on the total score of practical adult basic life support skills
Total score from the checklist (20 steps with correct or not correct assess of the adult basic life support, each right assess is 1 point) on the practical adult basic life support skills. If the assessment score is over 70%, it indicates that the nursing student is successful.
4 weeks after baseline intervention
Impact of the use of the MOBI-CPR game on the total score of practical adult basic life support skills
Total score from the checklist (20 steps with correct or not correct assess of the adult basic life support, each right assess is 1 point) on the practical adult basic life support skills. If the assessment score is over 70%, it indicates that the nursing student is successful.
6 mounts after baseline intervention
Impact of the use of the MOBI-CPR game on the total score of practical adult basic life support skills
Total score from the checklist (20 steps with correct or not correct assess of the adult basic life support, each right assess is 1 point) on the practical adult basic life support skills. If the assessment score is over 70%, it indicates that the nursing student is successful.
1 year after baseline intervention
Impact of the use of the MOBI-CPR game on the total score of practical adult basic life support skills
Total score from the checklist (20 steps with correct or not correct assess of the adult basic life support, each right assess is 1 point) on the practical adult basic life support skills. If the assessment score is over 70%, it indicates that the nursing student is successful.
3 years after baseline intervention
Impact of the use of the MOBI-CPR game on the level of acute stress
Level of acute stress measure by Empatica E4 watch (1-5 is non stress area, and 6-10 is stress area).
2 weeks after baseline intervention
Impact of the use of the MOBI-CPR game on the level of acute stress
Level of acute stress measure by Empatica E4 watch (1-5 is non stress area, and 6-10 is stress area).
4 weeks after baseline intervention
Impact of the use of the MOBI-CPR game on the level of acute stress
Level of acute stress measure by Empatica E4 watch (1-5 is non stress area, and 6-10 is stress area).
6 mounts after baseline intervention
Impact of the use of the MOBI-CPR game on the level of acute stress
Level of acute stress measure by Empatica E4 watch (1-5 is non stress area, and 6-10 is stress area).
1 year after baseline intervention
Impact of the use of the MOBI-CPR game on the level of acute stress
Level of acute stress measure by Empatica E4 watch (1-5 is non stress area, and 6-10 is stress area).
3 years after baseline intervention
Study Arms (2)
MOBI-CPR
EXPERIMENTALParticipants use MOBI-CPR game at home environment.
No MOBI-CPR
NO INTERVENTIONParticipants do not use MOBI-CPR game at home environment.
Interventions
Eligibility Criteria
You may qualify if:
- Nursing students over eighteen years old
- Without training in adult basic life support or within the past six mounts
- Physically able to perform CPR
- Willingness to perform rescue breathing on a manikin
- A completed and signed consent form
You may not qualify if:
- Nursing student younger than 18 years old
- Undergone training on adult basic life support within the past six mounts
- Physically not able to perform CPR
- Do not want to perform rescue breathing on a manikin
- Do not want to participate
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Nino Fijačkolead
Study Sites (1)
University of Maribor Faculty of health sciences
Maribor, 2000, Slovenia
Related Publications (3)
Hernandez-Padilla J, Suthers F, Fernandez-Sola C, Granero-Molina J. Development and psychometric assessment of the Basic Resuscitation Skills Self-Efficacy Scale. Eur J Cardiovasc Nurs. 2016 Apr;15(3):e10-8. doi: 10.1177/1474515114562130. Epub 2014 Nov 24.
PMID: 25422522BACKGROUNDPapalexopoulou K, Chalkias A, Dontas I, Pliatsika P, Giannakakos C, Papapanagiotou P, Aggelina A, Moumouris T, Papadopoulos G, Xanthos T. Education and age affect skill acquisition and retention in lay rescuers after a European Resuscitation Council CPR/AED course. Heart Lung. 2014 Jan-Feb;43(1):66-71. doi: 10.1016/j.hrtlng.2013.09.008. Epub 2013 Oct 11.
PMID: 24246726BACKGROUNDFijacko N, Masterson Creber R, Metlicar S, Strnad M, Greif R, Stiglic G, Skok P. Effects of a Serious Smartphone Game on Nursing Students' Theoretical Knowledge and Practical Skills in Adult Basic Life Support: Randomized Wait List-Controlled Trial. JMIR Serious Games. 2024 Apr 5;12:e56037. doi: 10.2196/56037.
PMID: 38578690DERIVED
Related Links
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Nino Fijačko, Msc
University of Maribor, Faculty of Health Sciences
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- BASIC SCIENCE
- Intervention Model
- CROSSOVER
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR INVESTIGATOR
- PI Title
- Principal Investigator
Study Record Dates
First Submitted
March 2, 2023
First Posted
March 27, 2023
Study Start
March 16, 2023
Primary Completion
June 30, 2023
Study Completion
August 31, 2023
Last Updated
May 11, 2023
Record last verified: 2023-05
Data Sharing
- IPD Sharing
- Will not share