NCT05784675

Brief Summary

The aim of the study is to investigate whether a serious smartphone game (called MOBI-CPR game) used in the home environment has an impact on the retention of adult basic life support knowledge and skills.

Trial Health

43
At Risk

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Trial has exceeded expected completion date
Enrollment
100

participants targeted

Target at P50-P75 for not_applicable

Timeline
Completed

Started Mar 2023

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
unknown

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

March 2, 2023

Completed
14 days until next milestone

Study Start

First participant enrolled

March 16, 2023

Completed
11 days until next milestone

First Posted

Study publicly available on registry

March 27, 2023

Completed
3 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

June 30, 2023

Completed
2 months until next milestone

Study Completion

Last participant's last visit for all outcomes

August 31, 2023

Completed
Last Updated

May 11, 2023

Status Verified

May 1, 2023

Enrollment Period

4 months

First QC Date

March 2, 2023

Last Update Submit

May 10, 2023

Conditions

Keywords

basic life supportadultmobile learningstressknowledgeskillsretentionhome

Outcome Measures

Primary Outcomes (15)

  • Impact of the use of the MOBI-CPR game on the total score of theoretical adult basic life support knowledge

    Total score from the questionnaire (50 questions with multiple open answer, each right answer is 1 point) on the theoretical adult basic life support knowledge. If the assessment score is over 70%, it indicates that the nursing student is successful.

    2 weeks after baseline intervention

  • Impact of the use of the MOBI-CPR game on the total score of theoretical adult basic life support knowledge

    Total score from the questionnaire (50 questions with multiple open answer, each right answer is 1 point) on the theoretical adult basic life support knowledge. If the assessment score is over 70%, it indicates that the nursing student is successful.

    4 weeks after baseline intervention

  • Impact of the use of the MOBI-CPR game on the total score of theoretical adult basic life support knowledge

    Total score from the questionnaire (50 questions with multiple open answer, each right answer is 1 point) on the theoretical adult basic life support knowledge. If the assessment score is over 70%, it indicates that the nursing student is successful.

    6 mounts after baseline intervention

  • Impact of the use of the MOBI-CPR game on the total score of theoretical adult basic life support knowledge

    Total score from the questionnaire (50 questions with multiple open answer, each right answer is 1 point) on the theoretical adult basic life support knowledge. If the assessment score is over 70%, it indicates that the nursing student is successful.

    1 year after baseline intervention

  • Impact of the use of the MOBI-CPR game on the total score of theoretical adult basic life support knowledge

    Total score from the questionnaire (50 questions with multiple open answer, each right answer is 1 point) on the theoretical adult basic life support knowledge. If the assessment score is over 70%, it indicates that the nursing student is successful.

    3 years after baseline intervention

  • Impact of the use of the MOBI-CPR game on the total score of practical adult basic life support skills

    Total score from the checklist (20 steps with correct or not correct assess of the adult basic life support, each right assess is 1 point) on the practical adult basic life support skills. If the assessment score is over 70%, it indicates that the nursing student is successful.

    2 weeks after baseline intervention

  • Impact of the use of the MOBI-CPR game on the total score of practical adult basic life support skills

    Total score from the checklist (20 steps with correct or not correct assess of the adult basic life support, each right assess is 1 point) on the practical adult basic life support skills. If the assessment score is over 70%, it indicates that the nursing student is successful.

    4 weeks after baseline intervention

  • Impact of the use of the MOBI-CPR game on the total score of practical adult basic life support skills

    Total score from the checklist (20 steps with correct or not correct assess of the adult basic life support, each right assess is 1 point) on the practical adult basic life support skills. If the assessment score is over 70%, it indicates that the nursing student is successful.

    6 mounts after baseline intervention

  • Impact of the use of the MOBI-CPR game on the total score of practical adult basic life support skills

    Total score from the checklist (20 steps with correct or not correct assess of the adult basic life support, each right assess is 1 point) on the practical adult basic life support skills. If the assessment score is over 70%, it indicates that the nursing student is successful.

    1 year after baseline intervention

  • Impact of the use of the MOBI-CPR game on the total score of practical adult basic life support skills

    Total score from the checklist (20 steps with correct or not correct assess of the adult basic life support, each right assess is 1 point) on the practical adult basic life support skills. If the assessment score is over 70%, it indicates that the nursing student is successful.

    3 years after baseline intervention

  • Impact of the use of the MOBI-CPR game on the level of acute stress

    Level of acute stress measure by Empatica E4 watch (1-5 is non stress area, and 6-10 is stress area).

    2 weeks after baseline intervention

  • Impact of the use of the MOBI-CPR game on the level of acute stress

    Level of acute stress measure by Empatica E4 watch (1-5 is non stress area, and 6-10 is stress area).

    4 weeks after baseline intervention

  • Impact of the use of the MOBI-CPR game on the level of acute stress

    Level of acute stress measure by Empatica E4 watch (1-5 is non stress area, and 6-10 is stress area).

    6 mounts after baseline intervention

  • Impact of the use of the MOBI-CPR game on the level of acute stress

    Level of acute stress measure by Empatica E4 watch (1-5 is non stress area, and 6-10 is stress area).

    1 year after baseline intervention

  • Impact of the use of the MOBI-CPR game on the level of acute stress

    Level of acute stress measure by Empatica E4 watch (1-5 is non stress area, and 6-10 is stress area).

    3 years after baseline intervention

Study Arms (2)

MOBI-CPR

EXPERIMENTAL

Participants use MOBI-CPR game at home environment.

Device: MOBI-CPR game

No MOBI-CPR

NO INTERVENTION

Participants do not use MOBI-CPR game at home environment.

Interventions

Participants use MOBI-CPR game at home environment.

MOBI-CPR

Eligibility Criteria

Age18 Years+
Sexall
Healthy VolunteersYes
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • Nursing students over eighteen years old
  • Without training in adult basic life support or within the past six mounts
  • Physically able to perform CPR
  • Willingness to perform rescue breathing on a manikin
  • A completed and signed consent form

You may not qualify if:

  • Nursing student younger than 18 years old
  • Undergone training on adult basic life support within the past six mounts
  • Physically not able to perform CPR
  • Do not want to perform rescue breathing on a manikin
  • Do not want to participate

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

University of Maribor Faculty of health sciences

Maribor, 2000, Slovenia

RECRUITING

Related Publications (3)

  • Hernandez-Padilla J, Suthers F, Fernandez-Sola C, Granero-Molina J. Development and psychometric assessment of the Basic Resuscitation Skills Self-Efficacy Scale. Eur J Cardiovasc Nurs. 2016 Apr;15(3):e10-8. doi: 10.1177/1474515114562130. Epub 2014 Nov 24.

    PMID: 25422522BACKGROUND
  • Papalexopoulou K, Chalkias A, Dontas I, Pliatsika P, Giannakakos C, Papapanagiotou P, Aggelina A, Moumouris T, Papadopoulos G, Xanthos T. Education and age affect skill acquisition and retention in lay rescuers after a European Resuscitation Council CPR/AED course. Heart Lung. 2014 Jan-Feb;43(1):66-71. doi: 10.1016/j.hrtlng.2013.09.008. Epub 2013 Oct 11.

    PMID: 24246726BACKGROUND
  • Fijacko N, Masterson Creber R, Metlicar S, Strnad M, Greif R, Stiglic G, Skok P. Effects of a Serious Smartphone Game on Nursing Students' Theoretical Knowledge and Practical Skills in Adult Basic Life Support: Randomized Wait List-Controlled Trial. JMIR Serious Games. 2024 Apr 5;12:e56037. doi: 10.2196/56037.

Related Links

MeSH Terms

Conditions

Out-of-Hospital Cardiac ArrestCell Phone UseBehavior

Condition Hierarchy (Ancestors)

Heart ArrestHeart DiseasesCardiovascular DiseasesCommunicationSocial Behavior

Study Officials

  • Nino Fijačko, Msc

    University of Maribor, Faculty of Health Sciences

    PRINCIPAL INVESTIGATOR

Central Study Contacts

Nino Fijačko, Msc

CONTACT

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
NONE
Purpose
BASIC SCIENCE
Intervention Model
CROSSOVER
Model Details: Balanced and randomized controlled cross-over within-subjects design
Sponsor Type
OTHER
Responsible Party
SPONSOR INVESTIGATOR
PI Title
Principal Investigator

Study Record Dates

First Submitted

March 2, 2023

First Posted

March 27, 2023

Study Start

March 16, 2023

Primary Completion

June 30, 2023

Study Completion

August 31, 2023

Last Updated

May 11, 2023

Record last verified: 2023-05

Data Sharing

IPD Sharing
Will not share

Locations