Investigation of Acute Responses of Active Video Games Practice Compared to Exercise in Coronary Artery Patients
Comparison of Acute Responses of Aerobic Exercise and Active Video Games in Coronary Artery Patients
1 other identifier
interventional
25
1 country
1
Brief Summary
At least 25 volunteers with a diagnosis of coronary artery disease in the Department of Cardiology of Dokuz Eylul University and who meet the criteria for follow-up and inclusion will participate in the study. Demographic and clinical information of the participants will be questioned. Active video games and exercise sessions will be randomized to last 25 minutes. Before and after the sessions, heart rate, blood pressure, shortness of breath, oxygen saturation and arterial stiffness will be measured. In addition, energy expenditure, heart rate, perceived exertion, shortness of breath and oxygen saturation will be recorded during the sessions. At the end of the sessions, the person will be asked if they enjoy active video games.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable coronary-artery-disease
Started Nov 2022
Shorter than P25 for not_applicable coronary-artery-disease
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
November 20, 2022
CompletedFirst Submitted
Initial submission to the registry
December 19, 2022
CompletedFirst Posted
Study publicly available on registry
February 10, 2023
CompletedPrimary Completion
Last participant's last visit for primary outcome
April 14, 2023
CompletedStudy Completion
Last participant's last visit for all outcomes
August 1, 2023
CompletedSeptember 8, 2023
September 1, 2023
5 months
December 19, 2022
September 6, 2023
Conditions
Keywords
Outcome Measures
Primary Outcomes (5)
Exercise load end heart rate
It will be measured with a pulse oximeter at the end of 15 minutes of exercise loading after warming up.
At the 15th minute of the exercise after the warm-up.
Exercise load end blood pressure
It will be measured with a sphygmomanometer at the end of 15 minutes of exercise loading after warming up.
At the 15th minute of the exercise after the warm-up.
Exercise load end perceived effort
The degree of perceived effort will be evaluated with the modified borg scale (M.Borg 0-10)at the end of 15 minutes of exercise loading after warming up. As the modified borg score of the person increases, the perceived effort will increase.
At the 15th minute of the exercise after the warm-up.
Exercise load end oxygen saturation
Oxygen saturation will be evaluated by pulse oximetry at the end of 15 minutes of exercise loading after warming up.
At the 15th minute of the exercise after the warm-up.
Exercise load end shortness of breath
Shortness of breath will be assessed with the modified borg scale(M.Borg 0-10) at the end of 15 minutes of exercise loading after warming up.As the modified borg score of the person increases, the perceived shortness of breath will increase.
At the 15th minute of the exercise after the warm-up.
Secondary Outcomes (19)
Evaluation of energy expenditure
''During exercise intervention, average 25 minutes''
Evaluation of Arterial stiffness
Before interventions
Evaluation of Arterial stiffness
''First minutes'' after the intervention
Baseline Blood pressure
Before interventions
End of intervention blood pressure
Within the first minutes after the intervention
- +14 more secondary outcomes
Study Arms (2)
Active Video Game İntervention
ACTIVE COMPARATORThe active video games intervention will be carried out with a virtual reality system (XBOX360, Microsoft, USA) consisting of a console and a sensor. Active video games consist of Bowling, River Rush, Rally Ball and Reflex Ridge games. Participants will exercise for a total of 25 minutes with light-paced games for warm-up for the first 5 minutes, then brisk games with different body movements until the 15 minutes are complete, and light-paced games for 5 minutes to cool down. Participants will complete active video games in the same order.
Aerobic Exercise Intervention
ACTIVE COMPARATORThe exercise intervention will consist of a continuous moderate intensity walking session on the treadmill. After the first 5 minutes of warm-up,a at 55-70% of the peak heart rate reserve(HRR)with a 15-minute walking session, and 5 minutes of cooling down total of 25 minutes of exercise will be performed.
Interventions
With the closed envelope method, the order in which the participants will perform active video games and aerobic exercise will be determined. It will be applied with 2 weeks between interventions.
With the closed envelope method, the order in which the participants will perform active video games and aerobic exercise will be determined. It will be applied with 2 weeks between interventions.
Eligibility Criteria
You may qualify if:
- Having been diagnosed with coronary artery disease
- Being clinically stable
- Becoming a volunteer
You may not qualify if:
- The presence of unstable angina
- The presence of a pacemaker
- The presence of cardiomyopathy
- The presence of a high cardiovascular risk
- The presence of November severe neurological, pulmonary and musculoskeletal system diseases
- The patient wants to quit the study
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Dokuz Eylül University
Izmir, Balcova, 35140, Turkey (Türkiye)
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- CROSSOVER
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Principal Investigator
Study Record Dates
First Submitted
December 19, 2022
First Posted
February 10, 2023
Study Start
November 20, 2022
Primary Completion
April 14, 2023
Study Completion
August 1, 2023
Last Updated
September 8, 2023
Record last verified: 2023-09
Data Sharing
- IPD Sharing
- Will not share