Therapeutic Serious Game and Rehabilitation of Stroke Patient
Development of a Therapeutic Serious Game in the Rehabilitation of Stroke Patient
1 other identifier
interventional
6
0 countries
N/A
Brief Summary
The growing field of new technologies offers new perspectives for neurorehabilitation. Serious games are a promising solution in the rehabilitation of cognitive impairments, and they may be useful in the rehabilitation of unilateral spatial neglect. The investigators developed a rehabilitation program for visual exploration training with a serious game and investigated its efficiency. Six patients with unilateral spatial neglect after a right hemispheric stroke were recruited. Three patients assigned to the experimental group received both serious game training and conventional rehabilitation, and three assigned to the control group received only conventional rehabilitation. The investigators compared the two groups after rehabilitation.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable stroke
Started Nov 2016
Shorter than P25 for not_applicable stroke
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
November 3, 2016
CompletedPrimary Completion
Last participant's last visit for primary outcome
June 3, 2017
CompletedStudy Completion
Last participant's last visit for all outcomes
September 6, 2017
CompletedFirst Submitted
Initial submission to the registry
November 21, 2022
CompletedFirst Posted
Study publicly available on registry
December 22, 2022
CompletedDecember 22, 2022
December 1, 2022
7 months
November 21, 2022
December 13, 2022
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Bells test
35 bells are spatially distributed among distractors on sheet of paper (15 on the left side, 5 on the center and 15 on the right side). Subjects have to cancel as many bells as possible. The number of omissions on the left and on the right side is recorded.
up to 4 weeks
Secondary Outcomes (3)
Bisection of lines
up to 4 weeks
Ogden scene copying
up to 4 weeks
Reading task
up to 4 weeks
Study Arms (2)
Experimental group
EXPERIMENTALControl group
NO INTERVENTIONInterventions
Three patients received therapeutic serious game rehabilitation in addition to conventional rehabilitation. The serious game was proposed to be played three times per week for four weeks, for a total of 12 sessions, with 15 min per session (= 45 minutes per week).
Eligibility Criteria
You may qualify if:
- Unilateral spatial neglect syndrome
- Right cerebral lesion
You may not qualify if:
- Epilepsia
- General mental deterioration
- Psychiatric disorder
- No prior history of neurological disease
Contact the study team to confirm eligibility.
Sponsors & Collaborators
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- INVESTIGATOR
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
November 21, 2022
First Posted
December 22, 2022
Study Start
November 3, 2016
Primary Completion
June 3, 2017
Study Completion
September 6, 2017
Last Updated
December 22, 2022
Record last verified: 2022-12