Effectiveness of Commercial Video Games in Subacute Stroke Rehabilitation
1 other identifier
interventional
48
1 country
1
Brief Summary
Stroke creats dependancy of patients due to various associated impairments. The use of low-cost technologies for neurological rehabilitation may be beneficial for the treatment of these patients.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable stroke
Started May 2017
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
May 20, 2017
CompletedFirst Submitted
Initial submission to the registry
May 5, 2018
CompletedFirst Posted
Study publicly available on registry
May 17, 2018
CompletedPrimary Completion
Last participant's last visit for primary outcome
November 20, 2018
CompletedStudy Completion
Last participant's last visit for all outcomes
March 7, 2019
CompletedMarch 25, 2019
May 1, 2018
1.5 years
May 5, 2018
March 21, 2019
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Timed get up and go
It is a test used to evaluate functional mobility and balance, adapted and translated into Spanish. The patient must get up from a chair, walk three meters in a straight line, turn and return to sit in the chair. The valuation is quantified from 1 to 5: 1- normal, and 5- fall hazard during the test. At present study was conducted supervised by two people that were placed laterally to the patient.
eight weeks
Secondary Outcomes (8)
Tinetti scale
eight weeks
Baropodometry
eight weeks
Static Posturography
eight weeks
Functional reach test
eight weeks
Modified Rankin scale
eight weeks
- +3 more secondary outcomes
Study Arms (2)
Semi-immersive virtual reality
EXPERIMENTAL8 week protocol with semi-immersive virtual reality provided with the XBOX 360º video game console and its Kinect device. The commercial video games used will be: Kinect Sports I ®, Kinect Sport II ®, Kinect Joy Ride ® and Kinect Adventures ®.
Conventional Rehabilitation
ACTIVE COMPARATORPhysical therapy and Occupational Therapy based on a task-oriented approach
Interventions
Each participant will receive 24 additional sessions of semiinmersive virtual Reality therapy sessions on Monday, Wednesday and Friday, after realizing the conventional therapy sessions. The duration of each VR session will be gradually increased in time-intensity (5 minutes during the first week to 20 minutes during the last week) and motor requirements.
Conventional rehabilitation consisting of five weekly sessions of Physical therapy and Occupational Therapy, based on a task-oriented approach, lasting 45 minutes each.
Eligibility Criteria
You may qualify if:
- Patients diagnosed with CVA in subacute ischemic or hemorrhagic type.
- NIHSS scale score less than 20.
- MoCA test with scores equal to or greater than 14 (mild cognitive impairment or absence of cognitive impairment).
- Modified Rankin scale between 0-4.
- Patients with the ability to maintain autonomous sitting and standing with or without aids.
- Patients who have received the information document of the study and signed the informed consent form.
You may not qualify if:
- NIHSS scale scores greater than 21 .
- MoCA test with score lower than 14.
- Modified Rankin scale between 5-6.
- Patients without the ability to maintain autonomous sitting.
- Patients who refused to sign the informed consent form.
- Hospital discharge expected at the beginning of the study.
- Patients who at any time have shown worsening of the general state, disinterest or desire to leave the study.
- Pathologies susceptible to worsening or contraindication with virtual reality devices and commercial video games:
- Photosensitive epilepsy.
- Modified Ashworth scale greater than 2.
- Moderate-severe cognitive impairment.
- Visual alterations.
- Non-collaborating patient.
- Behavioral alterations.
- Refusal to treatment with VR systems.
- +3 more criteria
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Hospital La Fuenfríalead
- Universidad Rey Juan Carloscollaborator
Study Sites (1)
Hospital La Fuenfría
Cercedilla, Madrid, 28479, Spain
Related Publications (2)
Cano-Manas MJ, Collado-Vazquez S, Cano-de-la-Cuerda R. [Commercial video games in the rehabilitation of patients with sub-acute stroke: a pilot study]. Rev Neurol. 2017 Oct 16;65(8):337-347. Spanish.
PMID: 28990643RESULTCano-Manas MJ, Collado-Vazquez S, Rodriguez Hernandez J, Munoz Villena AJ, Cano-de-la-Cuerda R. Effects of Video-Game Based Therapy on Balance, Postural Control, Functionality, and Quality of Life of Patients with Subacute Stroke: A Randomized Controlled Trial. J Healthc Eng. 2020 Feb 13;2020:5480315. doi: 10.1155/2020/5480315. eCollection 2020.
PMID: 32148744DERIVED
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
MªJosé Cano Mañas, PhD program
Hospital La Fuenfría
- STUDY DIRECTOR
Roberto Cano de la Cuerda, PhD
Universidad Rey Juan Carlos
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- INVESTIGATOR
- Masking Details
- All assessments will be made by blind evaluators with respect to the established study groups
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
May 5, 2018
First Posted
May 17, 2018
Study Start
May 20, 2017
Primary Completion
November 20, 2018
Study Completion
March 7, 2019
Last Updated
March 25, 2019
Record last verified: 2018-05
Data Sharing
- IPD Sharing
- Will not share